Player Matchup

Anhur
Anhur
adgamon
Anhur
Level 88
God Stats
15W - 12L
1,588 SR
Queue Stats
408W - 414L
1,479 Elo+
Solo
Nike
Nike
bEY0nDThEHoR1Z0N
Nike
Level 157
God Stats
17W - 7L
1,552 SR
Queue Stats
492W - 467L
1,526 Elo+
Party 1
Scylla
Scylla
ziqun
Scylla
Level 181
God Stats
25W - 25L
1,489 SR
Queue Stats
561W - 530L
1,554 Elo+
Party 1
Zhong Kui
Zhong Kui
唯独你能懂
Zhong Kui
Level 153
God Stats
16W - 9L
1,627 SR
Queue Stats
278W - 296L
1,519 Elo+
Party 1
Thor
Thor
衾寒茶暖
Thor
Level 220
God Stats
28W - 38L
1,474 SR
Queue Stats
739W - 773L
1,535 Elo+
Party 1
Team Averages
Level 160
1,546 SR
1,523 Elo+

VS

Team Averages
Level 185
1,586 SR
1,539 Elo+
Chaac
Chaac
 
Chaac
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Ax2u
Merlin
Level 199
God Stats
63W - 63L
1,567 SR
Queue Stats
344W - 311L
1,576 Elo+
Solo
Cupid
Cupid
HateSky
Cupid
Level 203
God Stats
1W - 2L
1,325 SR
Queue Stats
357W - 340L
1,492 Elo+
Solo
Ganesha
Ganesha
Laurefinwë
Ganesha
Level 160
God Stats
4W - 2L
1,711 SR
Queue Stats
152W - 137L
1,551 Elo+
Solo
Aphrodite
Aphrodite
Snoecki
Aphrodite
Level 159
God Stats
12W - 9L
1,828 SR
Queue Stats
83W - 73L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
adgamon
Anhur
13
1 / 5 / 3
7,354
525
6,715
10,524
4,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 4
8,060
576
6,605
10,619
8,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
ziqun
Scylla
16
5 / 0 / 3
9,985
713
8,212
3,529
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
唯独你能懂
Zhong Kui
15
3 / 0 / 0
9,685
692
5,754
6,734
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 1 / 8
7,997
571
2,971
9,825
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 2 / 2
7,628
545
5,133
11,821
10,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Ax2u
Merlin
15
1 / 3 / 0
7,942
567
3,381
6,528
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cupid
HateSky
Cupid
13
3 / 4 / 3
7,548
539
8,423
10,330
2,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Laurefinwë
Ganesha
10
0 / 4 / 0
5,728
409
2,207
10,285
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
Snoecki
Aphrodite
11
0 / 2 / 0
6,351
454
2,194
7,497
3,913
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
7
7
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
2
2
L
Merlin
Ax2u
Merlin
1
3
0
0.33
L
Cupid
HateSky
Cupid
3
4
3
1.13
L
Ganesha
Laurefinwë
Ganesha
0
4
0
0
L
Aphrodite
Snoecki
Aphrodite
0
2
0
0
W
Anhur
adgamon
Anhur
1
5
3
0.5
W
4
1
4
6
W
Scylla
ziqun
Scylla
5
0
3
6.5
W
Zhong Kui
唯独你能懂
Zhong Kui
3
0
0
3
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,257
Damage
21,338
41,231
Taken
46,461
21,762
Mitigated
22,721
16,160
Healing
17,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,133
523
252
5,566
11,821
10,744
29
1,350
10,471
0
29,883
L
Merlin
Ax2u
Merlin
3,381
442
0
723
6,528
1,699
0
2,077
4,451
77,075
0
L
Cupid
HateSky
Cupid
8,423
4,216
199
4,026
10,330
2,936
283
926
9,404
0
53,880
L
Ganesha
Laurefinwë
Ganesha
2,207
37
0
968
10,285
3,429
0
4,874
5,411
20,312
629
L
Aphrodite
Snoecki
Aphrodite
2,194
185
816
4,797
7,497
3,913
0
4,392
3,105
35,721
0
W
Anhur
adgamon
Anhur
6,715
3,465
0
2,002
10,524
4,303
742
90
10,434
0
42,798
W
6,605
579
0
3,630
10,619
8,850
14
1,242
9,297
401
28,782
W
Scylla
ziqun
Scylla
8,212
1,000
0
750
3,529
946
15
1,314
2,095
83,484
1,303
W
Zhong Kui
唯独你能懂
Zhong Kui
5,754
1,782
0
5,074
6,734
4,485
112
2,566
4,119
62,424
14,993
W
2,971
430
0
4,704
9,825
3,178
0
2,534
7,147
0
48,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,081
Gold Earned
35,197
499
Minions Killed
407
0
Camps Cleared
0
1,429,111
Distance Traveled
1,336,350
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,628
545
41
3
0
292,847
7
L
Merlin
7,942
567
176
13
0
298,657
0
L
Cupid
7,548
539
96
7
0
258,482
0
L
Ganesha
5,728
409
22
2
0
266,038
0
L
Aphrodite
6,351
454
72
5
0
220,326
0
W
Anhur
7,354
525
78
6
0
251,802
0
W
Nike
8,060
576
36
3
0
295,240
6
W
Scylla
9,985
713
166
12
0
300,950
6
W
Zhong Kui
9,685
692
139
10
0
273,626
0
W
Thor
7,997
571
80
6
0
307,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role