Player Matchup

Baron Samedi
Baron Samedi
Diamond I
 
Baron Samedi
Diamond I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
Hαseeb
Hou Yi
Platinum I
Level 179
God Stats
4W - 5L
1,807 SR
Queue Stats
38W - 12L
1,994 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 103
1,602 SR
1,665 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 117
1,658 SR
2,103 MMR
Thoth
Thoth
Platinum I
Gael03
Thoth
Platinum I
Level 89
God Stats
0W - 2L
1,513 SR
Queue Stats
30W - 17L
2,003 MMR
Party 2
Ullr
Ullr
Diamond II
LGNZDaNi
Ullr
Diamond II
Level 123
God Stats
4W - 2L
1,707 SR
Queue Stats
61W - 32L
2,293 MMR
Party 2
Jormungandr
Jormungandr
Diamond IV
MONKEY-D-MATTHI
Jormungandr
Diamond IV
Level 140
God Stats
37W - 23L
1,755 SR
Queue Stats
501W - 499L
2,011 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 2 / 11
8,333
1,042
6,343
7,450
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
 
Fenrir
13
4 / 3 / 11
8,315
1,039
6,245
10,103
8,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Hαseeb
Hou Yi
15
7 / 1 / 8
8,999
1,125
12,551
6,543
2,949
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
KuzenboAphroditeFafnirPersephoneCabrakan

VS

Bans
Ne ZhaAnhurAchillesOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Gael03
Thoth
11
1 / 5 / 0
6,661
833
2,891
6,492
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
14
4 / 3 / 2
8,841
1,105
2,559
9,062
3,508
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
MONKEY-D-MATTHI
Jormungandr
12
0 / 7 / 3
7,171
896
3,379
11,284
8,161
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
15
Kills
5
6
Deaths
15
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
2
11
4.75
W
Fenrir
 
Fenrir
4
3
11
3.17
L
Thoth
Gael03
Thoth
1
5
0
0.2
W
Hou Yi
Hαseeb
Hou Yi
7
1
8
11
L
Ullr
4
3
2
1.67
L
Jormungandr
MONKEY-D-MATTHI
Jormungandr
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,139
Damage
8,829
24,096
Taken
26,838
15,361
Mitigated
14,102
8,938
Healing
3,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,343
851
1,794
2,694
7,450
3,926
595
1,445
5,906
23,848
0
W
Fenrir
 
Fenrir
6,245
903
0
1,945
10,103
8,486
539
1,996
7,844
0
19,522
L
Thoth
Gael03
Thoth
2,891
291
0
180
6,492
2,433
0
1,580
4,900
9,805
0
W
Hou Yi
Hαseeb
Hou Yi
12,551
7,142
0
2,505
6,543
2,949
1,958
2,012
4,380
0
40,168
L
Ullr
2,559
1,040
0
1,469
9,062
3,508
0
1,685
7,308
0
20,408
L
Jormungandr
MONKEY-D-MATTHI
Jormungandr
3,379
323
0
1,701
11,284
8,161
0
3,123
8,109
15,852
412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,647
Gold Earned
22,673
123
Minions Killed
98
0
Camps Cleared
0
505,461
Distance Traveled
435,066
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,333
1,042
40
5
0
160,092
2
W
Fenrir
8,315
1,039
14
2
0
186,630
1
L
Thoth
6,661
833
11
1
0
136,103
0
W
Hou Yi
8,999
1,125
69
9
0
158,739
0
L
Ullr
8,841
1,105
55
7
0
156,732
0
L
Jormungandr
7,171
896
32
4
0
142,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role