Player Matchup

Bake Kujira
Bake Kujira
Gold I
 
Bake Kujira
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
DukiSuzuki007
Anhur
Gold III
Level 69
God Stats
1W - 5L
1,451 SR
Queue Stats
134W - 138L
1,439 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Madjijaa
Hun Batz
Gold IV
Level 156
God Stats
0W - 1L
1,400 SR
Queue Stats
7W - 9L
1,728 MMR
Solo
He Bo
He Bo
Gold III
magi3002
He Bo
Gold III
Level 95
God Stats
0W - 3L
1,394 SR
Queue Stats
87W - 80L
1,717 MMR
Solo
Hercules
Hercules
Gold III
xatg
Hercules
Gold III
Level 159
God Stats
0W - 1L
1,403 SR
Queue Stats
21W - 11L
1,888 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,430 SR
1,654 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,514 SR
1,588 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
M7mdxx89
Izanami
Gold IV
Level 67
God Stats
11W - 4L
1,702 SR
Queue Stats
13W - 5L
1,697 MMR
Solo
Xing Tian
Xing Tian
Gold IV
OzxzO
Xing Tian
Gold IV
Level 159
God Stats
13W - 10L
1,498 SR
Queue Stats
474W - 491L
1,492 MMR
Solo
Janus
Janus
Gold II
Radovan88
Janus
Gold II
Level 156
God Stats
1W - 2L
1,191 SR
Queue Stats
295W - 298L
1,713 MMR
Solo
Bacchus
Bacchus
Silver I
dups-family
Bacchus
Silver I
Level 107
God Stats
3W - 1L
1,681 SR
Queue Stats
4W - 1L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
5
0 / 1 / 2
3,856
482
1,620
3,516
2,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
2 / 2 / 1
4,899
612
3,408
5,244
1,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
Madjijaa
Hun Batz
9
2 / 2 / 0
4,919
615
2,816
5,251
1,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

He Bo
magi3002
He Bo
8
0 / 2 / 0
4,555
569
1,639
4,399
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
xatg
Hercules
8
0 / 3 / 0
4,497
562
2,394
8,071
5,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KumbhakarnaAthenaAnubisSkadi

VS

Bans
SusanoThanatosHeraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 2 / 0
5,207
651
2,602
5,820
1,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
M7mdxx89
Izanami
10
2 / 3 / 2
5,589
699
6,029
6,976
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Xing Tian
OzxzO
Xing Tian
10
1 / 0 / 3
5,694
712
6,180
6,359
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate

Breastplate

+20
Physical Protection

Janus
Radovan88
Janus
10
1 / 1 / 2
5,225
653
1,549
2,997
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
dups-family
Bacchus
8
1 / 0 / 2
5,012
627
1,539
2,949
1,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
9
10
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
 
Bake Kujira
0
1
2
1
W
Fenrir
 
Fenrir
4
2
0
2
L
2
2
1
1.25
W
Izanami
M7mdxx89
Izanami
2
3
2
1
L
Hun Batz
Madjijaa
Hun Batz
2
2
0
1
W
Xing Tian
OzxzO
Xing Tian
1
0
3
2.5
W
Janus
Radovan88
Janus
1
1
2
2
W
Bacchus
dups-family
Bacchus
1
0
2
2
L
He Bo
magi3002
He Bo
0
2
0
0
L
Hercules
xatg
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,877
Damage
17,899
26,481
Taken
25,101
11,162
Mitigated
9,297
8,637
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
 
Bake Kujira
1,620
1,002
0
1,241
3,516
2,136
0
520
2,996
13,397
0
W
Fenrir
 
Fenrir
2,602
701
0
850
5,820
1,996
0
899
4,810
0
25,555
L
3,408
2,060
0
1,251
5,244
1,433
0
687
4,557
0
24,909
W
Izanami
M7mdxx89
Izanami
6,029
4,351
0
3,398
6,976
1,787
96
497
6,422
0
39,371
L
Hun Batz
Madjijaa
Hun Batz
2,816
620
0
2,595
5,251
1,535
0
617
4,610
0
26,876
W
Xing Tian
OzxzO
Xing Tian
6,180
365
0
1,830
6,359
2,714
0
670
5,381
30,212
2,221
W
Janus
Radovan88
Janus
1,549
68
0
319
2,997
902
0
239
2,678
36,216
557
W
Bacchus
dups-family
Bacchus
1,539
243
0
1,549
2,949
1,898
0
659
2,290
9,163
0
L
He Bo
magi3002
He Bo
1,639
258
0
750
4,399
1,057
0
1,373
2,828
21,016
1,240
L
Hercules
xatg
Hercules
2,394
630
0
2,800
8,071
5,001
0
5,091
2,384
0
23,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,726
Gold Earned
26,727
224
Minions Killed
256
0
Camps Cleared
0
849,396
Distance Traveled
938,413
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
3,856
482
20
3
0
119,197
0
W
Fenrir
5,207
651
45
6
0
220,901
0
L
Anhur
4,899
612
52
7
0
170,987
2
W
Izanami
5,589
699
82
10
0
165,243
0
L
Hun Batz
4,919
615
54
7
0
199,035
2
W
Xing Tian
5,694
712
58
7
0
159,358
0
W
Janus
5,225
653
62
8
0
193,134
1
W
Bacchus
5,012
627
9
1
0
199,777
6
L
He Bo
4,555
569
53
7
0
190,365
2
L
Hercules
4,497
562
45
6
0
169,812
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role