Player Matchup

Chiron
Chiron
Afro_KaisenXL
Chiron
Level 157
God Stats
0W - 1L
1,913 SR
Queue Stats
3W - 4L
1,536 Elo+
Party 1
Yemoja
Yemoja
LovBug3ttv
Yemoja
Level 106
God Stats
28W - 39L
1,406 SR
Queue Stats
271W - 283L
1,426 Elo+
Party 1
Hel
Hel
king_twink--ttv
Hel
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,536 Elo+
Party 1
Team Averages
Level 108
1,606 SR
1,500 Elo+

VS

Team Averages
Level 101
1,452 SR
1,434 Elo+
Sobek
Sobek
 
Sobek
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Sir loco117
Agni
Level 101
God Stats
28W - 25L
1,531 SR
Queue Stats
489W - 462L
1,589 Elo+
Solo
Neith
Neith
gatita_feroz_22
Neith
Level 39
God Stats
21W - 39L
1,325 SR
Queue Stats
22W - 50L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 2
9,676
880
7,912
12,395
5,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
LovBug3ttv
Yemoja
15
4 / 4 / 1
8,909
810
4,435
13,344
11,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
0 / 6 / 1
7,502
682
2,747
8,548
3,406
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 2 / 9
8,774
798
6,109
13,201
12,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
11 / 1 / 3
10,843
986
17,130
9,844
4,852
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 3 / 12
9,039
822
6,412
8,723
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
6
Kills
14
14
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
9
3.25
L
2
4
2
0.75
L
Yemoja
LovBug3ttv
Yemoja
4
4
1
1.13
W
11
1
3
12.5
W
1
3
12
2.33
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,094
Damage
29,651
34,287
Taken
31,768
19,907
Mitigated
19,942
9,864
Healing
9,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,109
561
0
2,786
13,201
12,431
0
2,494
10,400
15,819
0
L
7,912
2,347
334
1,006
12,395
5,016
0
7,151
5,053
0
39,097
L
Yemoja
LovBug3ttv
Yemoja
4,435
1,391
3,030
2,144
13,344
11,485
0
9,160
3,733
8,965
0
W
17,130
1,796
570
4,116
9,844
4,852
686
2,382
7,270
48,430
497
W
6,412
2,359
0
2,386
8,723
2,659
1,480
1,560
6,892
0
22,924
L
2,747
153
1,940
1,410
8,548
3,406
0
5,954
2,344
9,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,087
Gold Earned
28,656
100
Minions Killed
132
0
Camps Cleared
0
496,063
Distance Traveled
616,719
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,774
798
22
2
0
206,943
0
L
Chiron
9,676
880
76
7
0
176,199
0
L
Yemoja
8,909
810
11
1
0
168,303
2
W
Agni
10,843
986
70
6
0
210,481
0
W
Neith
9,039
822
40
4
0
199,295
0
L
Hel
7,502
682
13
1
0
151,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role