Player Matchup

Nu Wa
Nu Wa
HatsuneMiku2693
Nu Wa
Level 159
God Stats
10W - 4L
1,685 SR
Queue Stats
89W - 85L
1,526 Elo+
Solo
Serqet
Serqet
M Garry HL
Serqet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
296W - 319L
1,363 Elo+
Solo
Chaac
Chaac
OswaldoBR4
Chaac
Level 61
God Stats
1W - 2L
1,330 SR
Queue Stats
30W - 51L
1,318 Elo+
Solo
Artio
Artio
SrWirro
Artio
Level 126
God Stats
2W - 1L
1,701 SR
Queue Stats
23W - 26L
1,542 Elo+
Solo
Zeus
Zeus
UnholyKahn
Zeus
Level 149
God Stats
184W - 191L
1,467 SR
Queue Stats
248W - 277L
1,383 Elo+
Solo
Team Averages
Level 112
1,537 SR
1,426 Elo+

VS

Team Averages
Level 113
1,538 SR
1,465 Elo+
Kukulkan
Kukulkan
AYZAC
Kukulkan
Level 140
God Stats
2W - 2L
1,587 SR
Queue Stats
4W - 5L
1,328 Elo+
Solo
Nu Wa
Nu Wa
Atomic-justice2
Nu Wa
Level 157
God Stats
6W - 6L
1,446 SR
Queue Stats
995W - 1,061L
1,473 Elo+
Solo
Cthulhu
Cthulhu
YUUUUURRRRRR184
Cthulhu
Level 120
God Stats
7W - 4L
1,551 SR
Queue Stats
72W - 84L
1,445 Elo+
Party 1
Loki
Loki
Yung_Killua0
Loki
Level 30
God Stats
11W - 14L
1,660 SR
Queue Stats
11W - 15L
1,644 Elo+
Solo
Maui
Maui
xMPxWolfgang
Maui
Level 117
God Stats
1W - 0L
1,448 SR
Queue Stats
36W - 38L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,807
1,161
4,320
5,494
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
M Garry HL
Serqet
9
0 / 1 / 0
4,977
995
365
1,590
793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chaac
9
0 / 0 / 0
4,866
973
0
169
55
Artio
SrWirro
Artio
11
0 / 1 / 1
5,512
1,102
3,041
6,248
5,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 1
5,335
1,067
4,752
3,782
1,198
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

369

VS

Team 2 Tickets

429

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AYZAC
Kukulkan
11
1 / 1 / 4
5,941
1,188
4,350
2,988
670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 0 / 3
5,474
1,095
4,149
2,071
672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
2 / 0 / 1
5,830
1,166
3,707
2,958
2,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 0 / 1
5,849
1,170
2,356
3,479
1,355
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 0 / 3
5,887
1,177
1,042
4,398
1,378
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
5
5
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AYZAC
Kukulkan
1
1
4
3
W
0
0
3
1.5
L
1
2
0
0.5
L
Serqet
M Garry HL
Serqet
0
1
0
0
L
Chaac
0
0
0
0
L
Artio
SrWirro
Artio
0
1
1
0.5
L
0
1
1
0.5
W
2
0
1
2.5
W
1
0
1
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,478
Damage
15,604
17,283
Taken
15,894
9,531
Mitigated
6,270
2,400
Healing
1,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AYZAC
Kukulkan
4,350
379
0
436
2,988
670
0
2,660
266
12,722
0
W
4,149
1,118
0
200
2,071
672
0
1,281
532
8,002
0
L
4,320
1,382
0
637
5,494
1,753
0
4,441
1,002
14,315
0
L
Serqet
M Garry HL
Serqet
365
92
0
112
1,590
793
0
1,164
416
0
1,212
L
Chaac
0
0
0
0
169
55
0
169
0
0
0
L
Artio
SrWirro
Artio
3,041
283
228
1,178
6,248
5,732
0
4,110
2,028
9,679
0
L
4,752
232
0
245
3,782
1,198
0
2,927
798
13,468
0
W
3,707
81
156
148
2,958
2,195
0
2,141
617
10,334
0
W
2,356
604
0
314
3,479
1,355
0
2,002
1,322
0
11,389
W
1,042
0
0
334
4,398
1,378
0
3,466
852
8,473
1,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,497
Gold Earned
28,981
68
Minions Killed
84
3
Camps Cleared
5
304,043
Distance Traveled
472,341
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,941
1,188
25
5
2
89,919
0
W
Nu Wa
5,474
1,095
7
1
0
91,491
0
L
Nu Wa
5,807
1,161
40
8
1
85,310
0
L
Serqet
4,977
995
1
0
1
22,209
0
L
Chaac
4,866
973
0
0
0
0
0
L
Artio
5,512
1,102
4
1
0
98,951
0
L
Zeus
5,335
1,067
23
5
1
97,573
0
W
Cthulhu
5,830
1,166
19
4
0
89,152
0
W
Loki
5,849
1,170
17
3
2
103,109
0
W
Maui
5,887
1,177
16
3
1
98,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role