Player Matchup

Merlin
Merlin
Platinum II
DzoniSins
Merlin
Platinum II
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 2L
2,212 MMR
Solo
Hercules
Hercules
Masters
Hyоukai
Hercules
Masters
Level 129
God Stats
6W - 6L
1,596 SR
Queue Stats
358W - 272L
2,587 MMR
Solo
Fenrir
Fenrir
Diamond IV
Neterơ
Fenrir
Diamond IV
Level 81
God Stats
4W - 2L
1,748 SR
Queue Stats
101W - 90L
2,126 MMR
Solo
Hou Yi
Hou Yi
Diamond III
NoahWasTaken
Hou Yi
Diamond III
Level 205
God Stats
3W - 1L
2,029 SR
Queue Stats
151W - 117L
2,131 MMR
Solo
Sun Wukong
Sun Wukong
Masters
cWoz
Sun Wukong
Masters
Level 206
God Stats
31W - 23L
1,629 SR
Queue Stats
608W - 559L
2,490 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 154
1,700 SR
2,309 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,590 SR
2,275 MMR
Horus
Horus
Platinum III
 
Horus
Platinum III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond V
EchromeIsMySon
Achilles
Diamond V
Level 124
God Stats
0W - 3L
1,233 SR
Queue Stats
46W - 27L
2,106 MMR
Solo
Zhong Kui
Zhong Kui
Grandmaster
Topastic
Zhong Kui
Grandmaster
Level 211
God Stats
27W - 16L
1,840 SR
Queue Stats
202W - 147L
2,956 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Vellux
Erlang Shen
Masters
Level 179
God Stats
1W - 5L
1,803 SR
Queue Stats
394W - 338L
2,611 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
opyskayaveki
Cernunnos
Diamond IV
Level 149
God Stats
3W - 4L
1,574 SR
Queue Stats
494W - 484L
2,204 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DzoniSins
Merlin
8
3 / 1 / 1
4,199
840
2,019
2,356
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hercules
Hyоukai
Hercules
6
2 / 0 / 3
3,703
741
2,285
3,824
1,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Neterơ
Fenrir
6
0 / 1 / 1
3,484
697
913
2,404
743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
6
0 / 1 / 0
3,485
697
849
1,953
405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
cWoz
Sun Wukong
6
0 / 1 / 0
3,367
673
3,059
3,375
1,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Maman BrigitteNe ZhaTiamatCthulhu

VS

Bans
ThorChang'eAo KuangAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
1 / 0 / 1
3,630
726
637
2,080
1,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
7
1 / 0 / 0
3,772
754
2,174
5,054
2,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Topastic
Zhong Kui
5
0 / 3 / 1
3,276
655
1,877
3,725
1,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
Vellux
Erlang Shen
6
1 / 2 / 0
3,419
684
1,147
4,065
1,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cernunnos
opyskayaveki
Cernunnos
3
1 / 0 / 1
2,891
578
875
1,270
241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
5
Kills
4
4
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
0
1
1.5
W
Merlin
DzoniSins
Merlin
3
1
1
3.5
L
Achilles
1
0
0
1
W
Hercules
Hyоukai
Hercules
2
0
3
3.5
W
Fenrir
Neterơ
Fenrir
0
1
1
0.5
W
Hou Yi
0
1
0
0
L
Zhong Kui
Topastic
Zhong Kui
0
3
1
0.17
L
Erlang Shen
Vellux
Erlang Shen
1
2
0
0.5
W
Sun Wukong
cWoz
Sun Wukong
0
1
0
0
L
Cernunnos
opyskayaveki
Cernunnos
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,125
Damage
6,710
13,912
Taken
16,194
4,488
Mitigated
7,735
6,582
Healing
7,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
637
393
40
1,094
2,080
1,096
0
0
2,080
0
8,486
W
Merlin
DzoniSins
Merlin
2,019
430
0
520
2,356
641
0
637
1,719
18,568
0
L
Achilles
2,174
425
0
3,378
5,054
2,986
0
0
4,720
0
17,763
W
Hercules
Hyоukai
Hercules
2,285
1,357
0
2,433
3,824
1,125
0
1,054
2,770
0
13,129
W
Fenrir
Neterơ
Fenrir
913
256
0
1,030
2,404
743
0
186
2,218
0
8,120
W
Hou Yi
849
630
0
869
1,953
405
0
0
1,953
0
22,447
L
Zhong Kui
Topastic
Zhong Kui
1,877
387
0
1,130
3,725
1,822
0
1,191
2,332
14,334
0
L
Erlang Shen
Vellux
Erlang Shen
1,147
622
0
579
4,065
1,590
0
563
3,439
0
15,400
W
Sun Wukong
cWoz
Sun Wukong
3,059
799
0
1,730
3,375
1,574
0
0
3,092
0
17,546
L
Cernunnos
opyskayaveki
Cernunnos
875
491
0
794
1,270
241
0
0
1,270
0
5,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,238
Gold Earned
16,988
164
Minions Killed
115
0
Camps Cleared
0
545,197
Distance Traveled
468,055
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,630
726
13
3
0
97,059
2
W
Merlin
4,199
840
46
9
0
104,251
0
L
Achilles
3,772
754
35
7
0
109,147
0
W
Hercules
3,703
741
30
6
0
113,121
0
W
Fenrir
3,484
697
20
4
0
133,053
1
W
Hou Yi
3,485
697
44
9
0
89,924
0
L
Zhong Kui
3,276
655
27
5
0
114,296
0
L
Erlang Shen
3,419
684
33
7
0
117,192
0
W
Sun Wukong
3,367
673
24
5
0
104,848
0
L
Cernunnos
2,891
578
7
1
0
30,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role