Player Matchup

Nox
Nox
 
Nox
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ALEXWEIRELD
Anhur
Level 36
God Stats
1W - 0L
1,400 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BadNeim
Ne Zha
Level 89
God Stats
19W - 6L
1,651 SR
Queue Stats
344W - 282L
1,515 Elo+
Party 1
Baron Samedi
Baron Samedi
GoonMain
Baron Samedi
Level 13
God Stats
4W - 1L
1,716 SR
Queue Stats
23W - 17L
1,857 Elo+
Party 1
Da Ji
Da Ji
SaintlyThighs
Da Ji
Level 128
God Stats
9W - 5L
1,615 SR
Queue Stats
285W - 211L
1,632 Elo+
Party 1
Team Averages
Level 79
1,576 SR
1,601 Elo+

VS

Team Averages
Level 154
1,571 SR
1,527 Elo+
Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Fawakaa
Tiamat
Level 166
God Stats
87W - 80L
1,623 SR
Queue Stats
821W - 780L
1,533 Elo+
Solo
Sylvanus
Sylvanus
Haampp
Sylvanus
Level 101
God Stats
12W - 15L
1,464 SR
Queue Stats
90W - 89L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
JJmagic
Kuzenbo
Level 155
God Stats
1W - 2L
1,667 SR
Queue Stats
20W - 18L
1,539 Elo+
Party 2
Mercury
Mercury
MegaSmom
Mercury
Level 192
God Stats
4W - 5L
1,603 SR
Queue Stats
250W - 265L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
2 / 1 / 7
7,168
597
9,023
6,079
2,133
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 4
5,425
452
2,680
4,849
1,510
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
BadNeim
Ne Zha
11
3 / 2 / 4
6,984
582
5,163
11,366
8,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
GoonMain
Baron Samedi
14
7 / 0 / 2
8,531
711
9,966
8,568
5,393
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
9 / 3 / 4
7,535
628
9,127
9,977
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 4 / 1
6,041
503
5,972
8,537
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Fawakaa
Tiamat
11
0 / 3 / 3
5,998
500
3,874
8,077
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
Haampp
Sylvanus
9
0 / 8 / 0
5,480
457
3,590
12,988
7,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
JJmagic
Kuzenbo
9
1 / 2 / 1
5,563
464
3,540
7,653
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
MegaSmom
Mercury
11
4 / 4 / 1
6,396
533
3,830
9,643
3,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
21
Kills
7
7
Deaths
21
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
1
7
5.5
L
Artemis
 
Artemis
2
4
1
0.63
W
0
1
4
2
W
Ne Zha
BadNeim
Ne Zha
3
2
4
2.5
L
Tiamat
Fawakaa
Tiamat
0
3
3
0.5
W
Baron Samedi
GoonMain
Baron Samedi
7
0
2
8
L
Sylvanus
Haampp
Sylvanus
0
8
0
0
L
Kuzenbo
JJmagic
Kuzenbo
1
2
1
0.75
L
Mercury
MegaSmom
Mercury
4
4
1
1.13
W
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,959
Damage
20,806
40,839
Taken
46,898
21,370
Mitigated
22,850
17,432
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,023
709
0
2,562
6,079
2,133
0
1,881
3,905
58,580
744
L
Artemis
 
Artemis
5,972
1,817
0
1,660
8,537
2,503
0
1,655
6,882
0
30,173
W
2,680
867
0
1,341
4,849
1,510
0
1,141
3,614
0
26,364
W
Ne Zha
BadNeim
Ne Zha
5,163
1,034
0
3,161
11,366
8,579
0
2,001
9,237
102
31,471
L
Tiamat
Fawakaa
Tiamat
3,874
247
0
1,708
8,077
3,842
0
3,894
4,183
33,388
629
W
Baron Samedi
GoonMain
Baron Samedi
9,966
639
920
5,584
8,568
5,393
0
3,337
5,125
63,611
3,116
L
Sylvanus
Haampp
Sylvanus
3,590
574
0
2,555
12,988
7,040
0
8,518
4,470
28,342
6,920
L
Kuzenbo
JJmagic
Kuzenbo
3,540
1,344
0
1,689
7,653
6,186
0
2,247
5,406
16,607
0
L
Mercury
MegaSmom
Mercury
3,830
2,039
0
500
9,643
3,279
0
2,541
7,102
0
39,659
W
9,127
3,085
0
3,864
9,977
3,755
72
1,550
8,302
0
49,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,643
Gold Earned
29,478
403
Minions Killed
303
0
Camps Cleared
0
1,247,074
Distance Traveled
1,072,321
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,168
597
120
10
0
275,758
1
L
Artemis
6,041
503
60
5
0
172,176
0
W
Anhur
5,425
452
55
5
0
239,179
0
W
Ne Zha
6,984
582
33
3
0
257,188
5
L
Tiamat
5,998
500
87
7
0
223,622
1
W
Baron Samedi
8,531
711
117
10
0
219,721
4
L
Sylvanus
5,480
457
61
5
0
177,900
3
L
Kuzenbo
5,563
464
25
2
0
235,994
2
L
Mercury
6,396
533
70
6
0
262,629
0
W
Da Ji
7,535
628
78
7
0
255,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role