Player Matchup

Merlin
Merlin
BobaBibba
Merlin
Level 82
God Stats
0W - 1L
1,433 SR
Queue Stats
88W - 78L
1,566 Elo+
Party 1
Lancelot
Lancelot
SleepyChesty
Lancelot
Level 105
God Stats
2W - 3L
1,852 SR
Queue Stats
78W - 63L
1,590 Elo+
Party 1
Rama
Rama
SnHypoZ
Rama
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,588 Elo+
Solo
Sobek
Sobek
latvianpower101
Sobek
Level 126
God Stats
16W - 9L
1,621 SR
Queue Stats
174W - 112L
1,585 Elo+
Solo
Mulan
Mulan
mudshawty
Mulan
Level 144
God Stats
53W - 55L
1,538 SR
Queue Stats
154W - 143L
1,552 Elo+
Solo
Team Averages
Level 99
1,589 SR
1,576 Elo+

VS

Team Averages
Level 140
1,528 SR
1,520 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
CrazyBaconPyro
Poseidon
Level 80
God Stats
3W - 2L
1,487 SR
Queue Stats
220W - 194L
1,539 Elo+
Solo
Ishtar
Ishtar
RadiationKIng34
Ishtar
Level 158
God Stats
26W - 24L
1,569 SR
Queue Stats
346W - 349L
1,520 Elo+
Solo
Mulan
Mulan
Toxicbill-
Mulan
Level 147
God Stats
263W - 215L
1,584 SR
Queue Stats
526W - 498L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BobaBibba
Merlin
9
2 / 1 / 0
5,213
579
4,999
5,396
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
SleepyChesty
Lancelot
9
4 / 2 / 0
5,159
573
4,523
7,418
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
SnHypoZ
Rama
7
0 / 7 / 2
4,304
478
1,715
7,419
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 1
5,214
579
1,836
8,943
7,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
mudshawty
Mulan
1
0 / 0 / 0
3,192
355
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 1
6,016
668
4,756
4,365
2,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
 
Kali
10
1 / 0 / 1
5,367
596
2,660
6,298
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
11
1 / 0 / 1
5,811
646
2,495
3,864
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
6 / 3 / 1
6,529
725
4,728
5,966
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
8
2 / 3 / 5
5,315
591
4,826
7,157
3,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
6
Kills
11
11
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
1
1.5
W
Kali
 
Kali
1
0
1
1.5
L
Merlin
BobaBibba
Merlin
2
1
0
2
W
Poseidon
1
0
1
1.5
W
6
3
1
2.17
L
Lancelot
SleepyChesty
Lancelot
4
2
0
2
L
Rama
SnHypoZ
Rama
0
7
2
0.14
W
Mulan
2
3
5
1.5
L
0
1
1
0.5
L
Mulan
mudshawty
Mulan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,073
Damage
19,465
29,176
Taken
27,650
12,623
Mitigated
10,534
8,322
Healing
10,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,756
372
0
1,497
4,365
2,286
0
1,442
2,923
37,455
1,087
W
Kali
 
Kali
2,660
1,100
0
4,611
6,298
1,806
0
970
5,146
0
32,116
L
Merlin
BobaBibba
Merlin
4,999
520
0
1,480
5,396
1,492
0
795
4,601
26,139
0
W
Poseidon
2,495
679
0
1,405
3,864
934
0
1,088
2,562
46,525
0
W
4,728
3,162
0
919
5,966
1,729
248
646
5,220
0
32,256
L
Lancelot
SleepyChesty
Lancelot
4,523
1,166
0
676
7,418
2,610
0
2,092
5,326
0
21,414
L
Rama
SnHypoZ
Rama
1,715
1,494
0
1,074
7,419
1,452
0
799
6,620
0
17,925
W
Mulan
4,826
802
285
1,834
7,157
3,779
0
2,005
4,964
0
24,045
L
1,836
255
503
4,589
8,943
7,069
0
3,149
5,794
29,137
0
L
Mulan
mudshawty
Mulan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,082
Gold Earned
29,038
185
Minions Killed
335
0
Camps Cleared
0
765,096
Distance Traveled
981,456
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,016
668
76
8
0
195,193
0
W
Kali
5,367
596
82
9
0
229,797
0
L
Merlin
5,213
579
63
7
0
172,393
2
W
Poseidon
5,811
646
90
10
0
216,277
2
W
Ishtar
6,529
725
59
7
0
160,748
0
L
Lancelot
5,159
573
38
4
0
232,528
0
L
Rama
4,304
478
25
3
0
170,991
0
W
Mulan
5,315
591
28
3
0
179,441
0
L
Sobek
5,214
579
59
7
0
189,184
3
L
Mulan
3,192
355
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role