Player Matchup

Kuzenbo
Kuzenbo
Grimlock444
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,147 Elo+
Solo
Set
Set
mali9lives
Set
Level 163
God Stats
2W - 0L
1,713 SR
Queue Stats
124W - 125L
1,463 Elo+
Solo
Vulcan
Vulcan
pipepi
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,658 Elo+
Solo
Sol
Sol
skittles12992
Sol
Level 158
God Stats
2W - 1L
1,523 SR
Queue Stats
84W - 71L
1,540 Elo+
Solo
Tyr
Tyr
xDerps
Tyr
Level 156
God Stats
4W - 2L
1,634 SR
Queue Stats
177W - 172L
1,492 Elo+
Solo
Team Averages
Level 107
1,574 SR
1,460 Elo+

VS

Team Averages
Level 180
1,604 SR
1,498 Elo+
Anubis
Anubis
ChibiYmir
Anubis
Level 127
God Stats
2W - 2L
1,642 SR
Queue Stats
117W - 133L
1,518 Elo+
Solo
Charybdis
Charybdis
DaB Jesus
Charybdis
Level 138
God Stats
1W - 2L
1,494 SR
Queue Stats
40W - 47L
1,430 Elo+
Party 1
Discordia
Discordia
VA HUSTL3R
Discordia
Level 309
God Stats
12W - 3L
1,783 SR
Queue Stats
260W - 276L
1,501 Elo+
Solo
Achilles
Achilles
WAAAAAAAGGHH
Achilles
Level 149
God Stats
3W - 2L
1,531 SR
Queue Stats
63W - 50L
1,550 Elo+
Party 1
Fafnir
Fafnir
ill Anomaly
Fafnir
Level 178
God Stats
12W - 10L
1,571 SR
Queue Stats
354W - 355L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Grimlock444
Kuzenbo
17
2 / 6 / 12
10,600
815
6,874
18,588
22,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 5 / 9
9,393
723
7,289
12,133
5,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
pipepi
Vulcan
19
6 / 2 / 10
11,407
877
16,959
6,583
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 3 / 5
10,077
775
11,449
9,992
3,509
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tyr
xDerps
Tyr
16
7 / 5 / 5
10,820
832
4,996
12,152
13,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ChibiYmir
Anubis
14
3 / 5 / 7
8,584
660
3,857
9,087
3,692
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
DaB Jesus
Charybdis
14
0 / 4 / 9
8,098
623
4,856
7,873
3,523
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
VA HUSTL3R
Discordia
18
7 / 5 / 9
10,347
796
16,763
9,667
3,305
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
WAAAAAAAGGHH
Achilles
18
7 / 2 / 9
9,982
768
12,510
13,335
15,478
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
15
4 / 4 / 11
9,371
721
7,215
13,194
14,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
66
20
Kills
21
21
Deaths
20
41
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Anubis
ChibiYmir
Anubis
3
5
7
1.3
L
Charybdis
DaB Jesus
Charybdis
0
4
9
1.13
W
Kuzenbo
Grimlock444
Kuzenbo
2
6
12
1.33
L
Discordia
VA HUSTL3R
Discordia
7
5
9
2.3
L
Achilles
WAAAAAAAGGHH
Achilles
7
2
9
5.75
L
Fafnir
4
4
11
2.38
W
1
5
9
1.1
W
Vulcan
pipepi
Vulcan
6
2
10
5.5
W
4
3
5
2.17
W
Tyr
xDerps
Tyr
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,567
Damage
45,201
59,448
Taken
53,156
47,344
Mitigated
40,843
16,768
Healing
14,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ChibiYmir
Anubis
3,857
43
1,144
1,945
9,087
3,692
45
6,088
2,905
24,098
0
L
Charybdis
DaB Jesus
Charybdis
4,856
2,502
634
1,342
7,873
3,523
52
4,351
3,381
0
11,002
W
Kuzenbo
Grimlock444
Kuzenbo
6,874
2,564
3,442
3,886
18,588
22,021
249
7,063
11,105
14,033
0
L
Discordia
VA HUSTL3R
Discordia
16,763
425
636
1,472
9,667
3,305
5
6,072
3,391
37,969
0
L
Achilles
WAAAAAAAGGHH
Achilles
12,510
726
266
3,418
13,335
15,478
0
8,816
4,073
1,097
20,879
L
Fafnir
7,215
845
1,027
3,019
13,194
14,845
0
8,553
4,283
13,366
1,592
W
7,289
2,034
235
2,221
12,133
5,236
750
6,175
5,532
0
17,833
W
Vulcan
pipepi
Vulcan
16,959
315
62
1,448
6,583
2,816
1,254
2,605
3,724
36,725
563
W
11,449
2,000
757
3,509
9,992
3,509
3,782
5,896
3,794
34,233
0
W
Tyr
xDerps
Tyr
4,996
329
314
894
12,152
13,762
0
4,662
6,944
0
6,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,297
Gold Earned
46,382
144
Minions Killed
147
0
Camps Cleared
0
1,171,344
Distance Traveled
1,093,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,584
660
38
3
0
188,198
0
L
Charybdis
8,098
623
17
1
0
220,129
0
W
Kuzenbo
10,600
815
14
1
0
250,401
0
L
Discordia
10,347
796
60
5
0
210,268
0
L
Achilles
9,982
768
24
2
0
247,892
0
L
Fafnir
9,371
721
8
1
0
226,993
0
W
Set
9,393
723
33
3
0
214,253
0
W
Vulcan
11,407
877
53
4
0
285,687
0
W
Sol
10,077
775
42
3
0
221,869
0
W
Tyr
10,820
832
2
0
0
199,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role