Player Matchup

Maui
Maui
FalseSummit
Maui
Level 128
God Stats
1W - 8L
1,331 SR
Queue Stats
43W - 38L
1,551 Elo+
Party 2
Tiamat
Tiamat
Lazerminx
Tiamat
Level 89
God Stats
1W - 3L
1,327 SR
Queue Stats
42W - 56L
1,443 Elo+
Party 1
Horus
Horus
MagmaKitty
Horus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,548 Elo+
Party 1
Ravana
Ravana
SLiMTHiCk101
Ravana
Level 138
God Stats
0W - 1L
1,307 SR
Queue Stats
59W - 61L
1,513 Elo+
Party 2
Neith
Neith
warriorbeast837
Neith
Level 127
God Stats
14W - 16L
1,481 SR
Queue Stats
122W - 135L
1,428 Elo+
Solo
Team Averages
Level 114
1,389 SR
1,497 Elo+

VS

Team Averages
Level 88
1,628 SR
1,533 Elo+
Mulan
Mulan
AceAxololt
Mulan
Level 47
God Stats
20W - 10L
1,603 SR
Queue Stats
30W - 17L
1,530 Elo+
Party 3
Thanatos
Thanatos
Kerplunk177
Thanatos
Level 157
God Stats
32W - 17L
1,703 SR
Queue Stats
253W - 215L
1,585 Elo+
Solo
Medusa
Medusa
Lactose7379
Medusa
Level 26
God Stats
1W - 1L
1,567 SR
Queue Stats
5W - 2L
1,525 Elo+
Party 3
Kuzenbo
Kuzenbo
SavoyBoi
Kuzenbo
Level 24
God Stats
2W - 1L
1,720 SR
Queue Stats
24W - 15L
1,529 Elo+
Party 3
Nu Wa
Nu Wa
Shadowrellik77
Nu Wa
Level 185
God Stats
6W - 8L
1,547 SR
Queue Stats
537W - 516L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
7,752
485
3,531
10,140
10,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Lazerminx
Tiamat
12
0 / 7 / 1
7,017
439
3,678
10,812
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
11
0 / 6 / 1
6,569
411
3,111
12,365
7,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
14
3 / 6 / 0
8,088
506
5,545
11,427
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 2 / 5
7,754
485
6,494
8,487
2,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
3 / 1 / 7
9,616
601
7,717
9,571
6,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Kerplunk177
Thanatos
17
14 / 1 / 4
10,901
681
15,670
13,944
6,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
13
1 / 3 / 2
7,695
481
4,114
5,685
1,693
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
SavoyBoi
Kuzenbo
13
1 / 2 / 3
8,577
536
2,875
11,331
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 0 / 8
9,986
624
11,604
6,783
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
7
Kills
23
23
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mulan
3
1
7
6.5
L
2
2
3
1.75
W
Thanatos
Kerplunk177
Thanatos
14
1
4
16
W
Medusa
1
3
2
0.67
L
Tiamat
Lazerminx
Tiamat
0
7
1
0.07
L
Horus
0
6
1
0.08
L
Ravana
3
6
0
0.5
W
Kuzenbo
SavoyBoi
Kuzenbo
1
2
3
1.25
W
4
0
8
8
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,359
Damage
41,980
53,231
Taken
47,314
29,525
Mitigated
27,193
8,548
Healing
24,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
7,717
216
0
2,862
9,571
6,675
0
291
9,032
0
54,269
L
3,531
794
0
1,194
10,140
10,215
0
2,967
6,848
39,206
3,515
W
Thanatos
Kerplunk177
Thanatos
15,670
5,496
0
14,278
13,944
6,166
0
1,280
12,521
0
101,706
W
Medusa
4,114
1,293
0
1,286
5,685
1,693
1,705
1,152
4,533
0
48,143
L
Tiamat
Lazerminx
Tiamat
3,678
188
0
1,410
10,812
3,992
0
4,722
5,649
44,066
0
L
Horus
3,111
1,359
240
2,230
12,365
7,839
0
1,385
10,750
0
25,379
L
Ravana
5,545
1,235
0
890
11,427
4,503
0
1,954
9,237
0
64,149
W
Kuzenbo
SavoyBoi
Kuzenbo
2,875
1,441
0
3,204
11,331
10,614
267
970
10,328
23,160
3,458
W
11,604
2,690
187
2,879
6,783
2,045
800
3,867
2,916
57,822
3,083
L
6,494
2,366
0
2,584
8,487
2,976
0
1,945
6,354
0
51,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,180
Gold Earned
46,775
417
Minions Killed
425
0
Camps Cleared
0
1,566,732
Distance Traveled
1,651,690
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,616
601
71
4
0
313,557
6
L
Maui
7,752
485
73
5
0
321,453
0
W
Thanatos
10,901
681
125
8
0
394,970
0
W
Medusa
7,695
481
80
5
0
328,071
0
L
Tiamat
7,017
439
87
5
0
310,501
0
L
Horus
6,569
411
55
3
0
298,472
2
L
Ravana
8,088
506
98
6
0
344,477
0
W
Kuzenbo
8,577
536
38
2
0
311,362
4
W
Nu Wa
9,986
624
111
7
0
303,730
0
L
Neith
7,754
485
104
7
0
291,829
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role