Player Matchup

Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond V
 
Geb
Diamond V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold II
Ami230
Hun Batz
Gold II
Level 121
God Stats
23W - 17L
1,619 SR
Queue Stats
148W - 153L
1,708 MMR
Party 2
Xbalanque
Xbalanque
Gold III
Missionário
Xbalanque
Gold III
Level 106
God Stats
13W - 4L
1,632 SR
Queue Stats
43W - 32L
1,551 MMR
Solo
Bellona
Bellona
Platinum IV
matias113
Bellona
Platinum IV
Level 132
God Stats
6W - 5L
1,448 SR
Queue Stats
148W - 148L
1,830 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,540 SR
1,618 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,551 SR
1,746 MMR
Janus
Janus
Gold III
Axfran
Janus
Gold III
Level 88
God Stats
3W - 3L
1,630 SR
Queue Stats
252W - 243L
1,476 MMR
Party 1
Ymir
Ymir
Platinum II
NeedSugarMommy
Ymir
Platinum II
Level 159
God Stats
3W - 4L
1,712 SR
Queue Stats
399W - 404L
1,845 MMR
Solo
Serqet
Serqet
Diamond II
TinaLaSardina
Serqet
Diamond II
Level 156
God Stats
8W - 6L
1,642 SR
Queue Stats
114W - 102L
2,291 MMR
Solo
Neith
Neith
Platinum IV
abel6
Neith
Platinum IV
Level 135
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 52L
1,880 MMR
Solo
Bakasura
Bakasura
Gold V
twichWizardarg
Bakasura
Gold V
Level 109
God Stats
0W - 3L
1,272 SR
Queue Stats
421W - 449L
1,239 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
3 / 2 / 4
7,815
601
6,640
7,621
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Geb
 
Geb
9
0 / 2 / 8
5,872
452
3,835
9,862
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Ami230
Hun Batz
13
6 / 2 / 4
7,334
564
6,111
7,390
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Missionário
Xbalanque
13
1 / 1 / 2
6,784
522
5,567
10,082
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
matias113
Bellona
14
7 / 1 / 3
8,026
617
11,389
15,603
10,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
TiamatAnubisSusano

VS

Bans
Ao KuangNe ZhaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Axfran
Janus
12
1 / 6 / 2
6,567
505
4,468
7,192
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 3 / 3
6,249
481
5,787
11,091
8,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 2 / 3
7,256
558
10,055
10,325
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
abel6
Neith
14
0 / 1 / 1
7,139
549
7,709
6,710
2,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bakasura
10
0 / 5 / 0
6,001
462
5,406
13,795
11,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
17
Kills
8
8
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
2
4
2.5
W
Geb
 
Geb
0
2
8
2
W
Hun Batz
Ami230
Hun Batz
6
2
4
4
L
Janus
Axfran
Janus
1
6
2
0.33
W
Xbalanque
Missionário
Xbalanque
1
1
2
2
L
2
3
3
1.17
L
5
2
3
3.25
L
Neith
abel6
Neith
0
1
1
0.5
W
Bellona
matias113
Bellona
7
1
3
8.5
L
Bakasura
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,542
Damage
33,425
50,558
Taken
49,113
24,194
Mitigated
28,360
20,525
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,640
752
871
3,069
7,621
2,484
0
2,037
5,492
51,789
2,272
W
Geb
 
Geb
3,835
538
0
1,681
9,862
5,707
0
3,977
5,735
12,606
0
W
Hun Batz
Ami230
Hun Batz
6,111
1,825
0
3,550
7,390
2,134
0
1,606
5,561
0
46,703
L
Janus
Axfran
Janus
4,468
0
0
747
7,192
2,172
0
2,852
4,074
45,390
805
W
Xbalanque
Missionário
Xbalanque
5,567
2,918
0
4,838
10,082
3,102
0
576
9,506
0
54,241
L
5,787
2,399
0
2,314
11,091
8,051
0
4,066
6,843
21,393
945
L
10,055
3,864
0
1,644
10,325
4,104
0
1,813
8,449
0
49,406
L
Neith
abel6
Neith
7,709
2,625
0
1,900
6,710
2,726
79
603
6,107
0
65,352
W
Bellona
matias113
Bellona
11,389
5,487
0
6,516
15,603
10,767
0
1,187
13,100
0
58,604
L
Bakasura
5,406
3,962
0
5,720
13,795
11,307
0
238
13,557
0
28,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,831
Gold Earned
33,212
406
Minions Killed
368
0
Camps Cleared
0
1,368,260
Distance Traveled
1,337,726
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,815
601
112
9
0
261,912
6
W
Geb
5,872
452
7
1
0
279,238
5
W
Hun Batz
7,334
564
75
6
0
304,868
0
L
Janus
6,567
505
101
8
0
285,698
3
W
Xbalanque
6,784
522
99
8
0
261,468
2
L
Ymir
6,249
481
21
2
0
243,617
5
L
Serqet
7,256
558
70
5
0
317,527
1
L
Neith
7,139
549
115
9
0
241,340
2
W
Bellona
8,026
617
113
9
0
260,774
0
L
Bakasura
6,001
462
61
5
0
249,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role