Player Matchup

Nemesis
Nemesis
GhostGoten
Nemesis
Level 57
God Stats
38W - 21L
1,637 SR
Queue Stats
121W - 121L
1,426 Elo+
Party 1
Nu Wa
Nu Wa
MacyR84
Nu Wa
Level 113
God Stats
23W - 9L
1,643 SR
Queue Stats
48W - 29L
1,649 Elo+
Solo
Poseidon
Poseidon
MillionMiller
Poseidon
Level 124
God Stats
19W - 19L
1,632 SR
Queue Stats
41W - 48L
1,466 Elo+
Solo
Maui
Maui
OliverQueen82
Maui
Level 131
God Stats
4W - 5L
1,397 SR
Queue Stats
118W - 101L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
Ty1715nassau
Danzaburou
Level 108
God Stats
12W - 10L
1,514 SR
Queue Stats
114W - 105L
1,569 Elo+
Solo
Team Averages
Level 107
1,565 SR
1,514 Elo+

VS

Team Averages
Level 150
1,718 SR
1,704 Elo+
Ratatoskr
Ratatoskr
Glam-in-a-tee
Ratatoskr
Level 157
God Stats
29W - 3L
1,500 SR
Queue Stats
145W - 40L
1,677 Elo+
Party 2
Sol
Sol
HiighKing
Sol
Level 144
God Stats
19W - 18L
1,449 SR
Queue Stats
845W - 888L
1,419 Elo+
Solo
Maui
Maui
Makintashpt2
Maui
Level 122
God Stats
3W - 1L
1,875 SR
Queue Stats
503W - 107L
1,775 Elo+
Party 2
Anhur
Anhur
PeanutDeez
Anhur
Level 181
God Stats
16W - 2L
1,851 SR
Queue Stats
534W - 99L
1,817 Elo+
Party 2
Amaterasu
Amaterasu
unlucky2020
Amaterasu
Level 148
God Stats
18W - 1L
1,914 SR
Queue Stats
178W - 21L
1,832 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GhostGoten
Nemesis
14
2 / 10 / 5
9,405
1,176
10,137
16,031
6,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
MacyR84
Nu Wa
14
2 / 4 / 4
9,046
1,131
10,639
6,025
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Poseidon
MillionMiller
Poseidon
14
1 / 7 / 0
8,063
1,008
3,302
8,475
2,382
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 3 / 6
9,872
1,234
8,089
14,184
18,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
Ty1715nassau
Danzaburou
14
1 / 7 / 3
8,618
1,077
12,592
14,339
5,749
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

169

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Glam-in-a-tee
Ratatoskr
16
0 / 3 / 18
9,243
1,155
6,518
11,604
7,289
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
7 / 0 / 10
10,143
1,268
8,936
10,261
8,055
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 1 / 21
10,296
1,287
4,577
8,565
9,560
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
17
18 / 1 / 12
13,157
1,645
22,995
10,308
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Amaterasu
unlucky2020
Amaterasu
16
4 / 2 / 21
10,225
1,278
10,886
10,432
10,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
113
7
Kills
31
31
Deaths
7
18
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Nemesis
GhostGoten
Nemesis
2
10
5
0.45
W
Ratatoskr
Glam-in-a-tee
Ratatoskr
0
3
18
3
W
7
0
10
12
L
Nu Wa
MacyR84
Nu Wa
2
4
4
1
W
2
1
21
12.5
L
Poseidon
MillionMiller
Poseidon
1
7
0
0.14
L
1
3
6
1.33
W
Anhur
18
1
12
24
L
Danzaburou
Ty1715nassau
Danzaburou
1
7
3
0.36
W
Amaterasu
unlucky2020
Amaterasu
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,759
Damage
53,912
59,054
Taken
51,170
35,061
Mitigated
40,399
3,192
Healing
14,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
GhostGoten
Nemesis
10,137
4,359
0
695
16,031
6,130
0
3,545
12,278
0
20,813
W
Ratatoskr
Glam-in-a-tee
Ratatoskr
6,518
2,180
315
2,597
11,604
7,289
0
4,235
7,369
0
20,837
W
8,936
2,630
948
2,794
10,261
8,055
0
3,661
6,600
21,965
1,545
L
Nu Wa
MacyR84
Nu Wa
10,639
1,353
0
0
6,025
2,250
0
1,309
4,682
33,479
0
W
4,577
1,200
0
1,111
8,565
9,560
0
5,051
3,514
12,636
0
L
Poseidon
MillionMiller
Poseidon
3,302
204
0
0
8,475
2,382
0
914
7,473
12,871
0
L
8,089
2,190
0
1,082
14,184
18,550
0
3,651
10,323
13,214
1,337
W
Anhur
22,995
17,915
0
4,756
10,308
5,481
0
4,285
6,023
0
45,989
L
Danzaburou
Ty1715nassau
Danzaburou
12,592
5,426
0
1,415
14,339
5,749
0
3,657
10,478
0
28,204
W
Amaterasu
unlucky2020
Amaterasu
10,886
5,678
0
1,842
10,432
10,014
0
3,918
6,514
0
17,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,004
Gold Earned
53,064
127
Minions Killed
143
4
Camps Cleared
7
655,085
Distance Traveled
841,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,405
1,176
24
3
1
152,484
0
W
Ratatoskr
9,243
1,155
21
3
3
174,125
0
W
Sol
10,143
1,268
33
4
1
167,066
0
L
Nu Wa
9,046
1,131
42
5
1
139,401
0
W
Maui
10,296
1,287
19
2
1
175,304
0
L
Poseidon
8,063
1,008
26
3
0
70,909
0
L
Maui
9,872
1,234
9
1
1
175,955
0
W
Anhur
13,157
1,645
62
8
1
155,129
0
L
Danzaburou
8,618
1,077
26
3
1
116,336
0
W
Amaterasu
10,225
1,278
8
1
1
170,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role