Player Matchup

Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Soup_Cool
Apollo
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 82L
1,550 Elo+
Solo
Jormungandr
Jormungandr
Swoonis
Jormungandr
Level 138
God Stats
2W - 5L
1,329 SR
Queue Stats
24W - 24L
1,472 Elo+
Party 1
Achilles
Achilles
VampdogsGaming
Achilles
Level 118
God Stats
0W - 2L
1,737 SR
Queue Stats
153W - 132L
1,508 Elo+
Solo
Team Averages
Level 137
1,513 SR
1,506 Elo+

VS

Team Averages
Level 103
1,481 SR
1,473 Elo+
Vulcan
Vulcan
ChoosyMite14148
Vulcan
Level 108
God Stats
2W - 2L
1,514 SR
Queue Stats
145W - 121L
1,530 Elo+
Party 2
Ymir
Ymir
RIRG0727
Ymir
Level 125
God Stats
1W - 0L
1,673 SR
Queue Stats
166W - 143L
1,552 Elo+
Party 2
Awilix
Awilix
SoNtHeLuIs
Awilix
Level 82
God Stats
1W - 9L
1,021 SR
Queue Stats
175W - 151L
1,405 Elo+
Solo
Nut
Nut
dannyh3x
Nut
Level 157
God Stats
14W - 6L
1,667 SR
Queue Stats
34W - 36L
1,502 Elo+
Solo
Cu Chulainn
Cu Chulainn
graphic_urchin44
Cu Chulainn
Level 45
God Stats
12W - 12L
1,531 SR
Queue Stats
32W - 46L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 7 / 0
6,571
469
4,333
9,525
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
 
Ganesha
10
0 / 4 / 4
6,435
460
4,764
13,894
9,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Soup_Cool
Apollo
13
3 / 0 / 1
7,525
538
6,511
8,091
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jormungandr
Swoonis
Jormungandr
11
3 / 4 / 3
6,676
477
5,497
12,098
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
12
2 / 4 / 0
7,009
501
8,311
16,416
17,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 5
8,825
630
9,966
4,178
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
3 / 1 / 10
8,270
591
10,374
11,273
7,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Awilix
SoNtHeLuIs
Awilix
14
7 / 4 / 3
8,195
585
7,025
12,576
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 2 / 1
7,758
554
9,066
7,553
2,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
graphic_urchin44
Cu Chulainn
13
0 / 2 / 5
7,952
568
7,333
10,925
9,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
10
Kills
19
19
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
7
0
0.29
L
Ganesha
 
Ganesha
0
4
4
0.5
W
7
1
5
9.5
W
Ymir
3
1
10
8
W
Awilix
SoNtHeLuIs
Awilix
7
4
3
2.13
L
Apollo
Soup_Cool
Apollo
3
0
1
3.5
L
Jormungandr
Swoonis
Jormungandr
3
4
3
1.13
L
Achilles
2
4
0
0.5
W
2
2
1
1.25
W
Cu Chulainn
graphic_urchin44
Cu Chulainn
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,416
Damage
43,764
60,024
Taken
46,505
38,866
Mitigated
24,980
13,425
Healing
18,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,333
301
0
1,393
9,525
3,643
0
6,806
2,327
41,178
290
L
Ganesha
 
Ganesha
4,764
253
0
2,969
13,894
9,666
0
5,489
8,320
19,546
0
W
9,966
200
0
500
4,178
1,354
0
2,400
1,778
50,944
301
W
Ymir
10,374
2,285
3,389
3,788
11,273
7,569
0
4,965
6,272
34,494
3,128
W
Awilix
SoNtHeLuIs
Awilix
7,025
2,771
0
5,487
12,576
4,062
0
4,033
8,501
0
55,064
L
Apollo
Soup_Cool
Apollo
6,511
3,989
0
2,492
8,091
2,774
0
740
7,351
0
55,214
L
Jormungandr
Swoonis
Jormungandr
5,497
1,997
0
1,519
12,098
5,051
0
3,991
7,974
37,917
9,263
L
Achilles
8,311
1,546
0
5,052
16,416
17,732
0
3,790
12,553
598
44,942
W
9,066
5,556
0
3,151
7,553
2,783
881
2,653
4,900
0
61,014
W
Cu Chulainn
graphic_urchin44
Cu Chulainn
7,333
956
0
1,979
10,925
9,212
143
528
9,602
10,089
46,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,216
Gold Earned
41,000
364
Minions Killed
413
0
Camps Cleared
0
1,317,635
Distance Traveled
1,384,962
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,571
469
90
6
0
247,189
3
L
Ganesha
6,435
460
3
0
0
287,818
6
W
Vulcan
8,825
630
100
7
0
291,371
2
W
Ymir
8,270
591
29
2
0
284,182
2
W
Awilix
8,195
585
82
6
0
306,443
0
L
Apollo
7,525
538
118
8
0
279,342
1
L
Jormungandr
6,676
477
75
5
0
270,643
2
L
Achilles
7,009
501
78
6
0
232,643
2
W
Nut
7,758
554
106
8
0
258,047
4
W
Cu Chulainn
7,952
568
96
7
0
244,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role