Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
PhoenixSordauc
Ne Zha
Level 178
God Stats
17W - 12L
1,637 SR
Queue Stats
295W - 260L
1,608 Elo+
Party 3
Athena
Athena
Zekriontrox
Athena
Level 161
God Stats
20W - 21L
1,578 SR
Queue Stats
294W - 259L
1,607 Elo+
Party 3
Medusa
Medusa
enrique1313
Medusa
Level 157
God Stats
7W - 4L
1,702 SR
Queue Stats
175W - 163L
1,546 Elo+
Party 2
Nu Wa
Nu Wa
fernand0u
Nu Wa
Level 156
God Stats
26W - 25L
1,541 SR
Queue Stats
173W - 156L
1,551 Elo+
Party 2
Team Averages
Level 163
1,591 SR
1,562 Elo+

VS

Team Averages
Level 145
1,599 SR
1,534 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Atlas
Atlas
DragonBorn20003
Atlas
Level 180
God Stats
10W - 7L
1,603 SR
Queue Stats
113W - 109L
1,575 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FlybyRyan
Tsukuyomi
Level 126
God Stats
0W - 2L
1,347 SR
Queue Stats
42W - 50L
1,528 Elo+
Party 1
Osiris
Osiris
NOMxCHYLD
Osiris
Level 146
God Stats
2W - 1L
1,769 SR
Queue Stats
165W - 128L
1,506 Elo+
Party 4
Anhur
Anhur
explosion789
Anhur
Level 188
God Stats
0W - 1L
1,774 SR
Queue Stats
21W - 27L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
3 / 1 / 1
4,995
714
3,733
5,118
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

8
3 / 0 / 3
4,629
661
1,878
4,447
1,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
7
0 / 0 / 0
4,172
596
383
3,220
1,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
7
0 / 1 / 0
3,951
564
2,696
3,524
820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
fernand0u
Nu Wa
9
1 / 0 / 3
5,120
731
2,870
2,308
446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 2 / 0
3,668
524
767
2,404
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 0
4,348
621
2,033
4,040
2,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
FlybyRyan
Tsukuyomi
7
0 / 3 / 1
3,914
559
2,435
5,717
1,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
NOMxCHYLD
Osiris
5
1 / 2 / 0
3,858
551
2,341
4,460
1,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 0 / 1
4,256
608
3,359
3,739
969
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
1
3.5
L
Nu Wa
 
Nu Wa
0
2
0
0
L
1
0
0
1
L
Tsukuyomi
FlybyRyan
Tsukuyomi
0
3
1
0.17
L
Osiris
NOMxCHYLD
Osiris
1
2
0
0.5
W
3
0
3
4.5
W
Athena
0
0
0
0
W
Medusa
0
1
0
0
L
0
0
1
0.5
W
Nu Wa
fernand0u
Nu Wa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,560
Damage
10,935
18,617
Taken
20,360
5,477
Mitigated
7,038
7,699
Healing
7,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,733
138
0
2,364
5,118
1,655
0
89
4,752
24,169
1,123
L
Nu Wa
 
Nu Wa
767
50
0
320
2,404
470
0
1,134
1,120
14,015
0
L
2,033
1,089
0
1,386
4,040
2,282
0
290
3,670
14,786
0
L
Tsukuyomi
FlybyRyan
Tsukuyomi
2,435
388
0
2,263
5,717
1,370
0
1,554
3,961
0
21,076
L
Osiris
NOMxCHYLD
Osiris
2,341
564
0
1,870
4,460
1,947
0
1,763
2,288
0
13,648
W
1,878
430
0
3,132
4,447
1,034
0
92
4,296
0
18,770
W
Athena
383
165
0
1,270
3,220
1,522
0
650
2,544
6,389
0
W
Medusa
2,696
987
0
290
3,524
820
0
1,555
1,943
0
29,012
L
3,359
1,808
0
1,672
3,739
969
0
1,081
2,447
0
30,676
W
Nu Wa
fernand0u
Nu Wa
2,870
426
0
643
2,308
446
2
241
1,998
33,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,867
Gold Earned
20,044
224
Minions Killed
183
0
Camps Cleared
0
779,453
Distance Traveled
622,547
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,995
714
57
8
0
156,382
0
L
Nu Wa
3,668
524
35
5
0
85,206
0
L
Atlas
4,348
621
26
4
0
150,080
2
L
Tsukuyomi
3,914
559
37
5
0
177,761
0
L
Osiris
3,858
551
22
3
0
80,746
0
W
Ne Zha
4,629
661
37
5
0
165,979
0
W
Athena
4,172
596
6
1
0
153,283
5
W
Medusa
3,951
564
52
7
0
149,985
0
L
Anhur
4,256
608
63
9
0
128,754
0
W
Nu Wa
5,120
731
72
10
0
153,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role