Player Matchup

Discordia
Discordia
AstralTrial
Discordia
Level 50
God Stats
5W - 1L
1,484 SR
Queue Stats
114W - 112L
1,534 Elo+
Party 1
Janus
Janus
DiceyDiablo
Janus
Level 124
God Stats
2W - 1L
1,707 SR
Queue Stats
124W - 130L
1,537 Elo+
Party 1
Erlang Shen
Erlang Shen
EloSisyphus
Erlang Shen
Level 173
God Stats
1W - 2L
1,175 SR
Queue Stats
206W - 184L
1,563 Elo+
Solo
Zhong Kui
Zhong Kui
FadeddRoyalty
Zhong Kui
Level 233
God Stats
11W - 4L
1,716 SR
Queue Stats
472W - 490L
1,602 Elo+
Solo
Kali
Kali
ValntinaHotSauce
Kali
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,583 Elo+
Solo
Team Averages
Level 141
1,516 SR
1,564 Elo+

VS

Team Averages
Level 198
1,558 SR
1,530 Elo+
Medusa
Medusa
 
Medusa
Level 357
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Slateport
Da Ji
Level 188
God Stats
1W - 2L
1,528 SR
Queue Stats
167W - 136L
1,553 Elo+
Solo
Arachne
Arachne
SolitarioKirito
Arachne
Level 162
God Stats
0W - 1L
1,329 SR
Queue Stats
174W - 189L
1,540 Elo+
Solo
Cthulhu
Cthulhu
Thetruethhurts
Cthulhu
Level 129
God Stats
2W - 1L
1,891 SR
Queue Stats
66W - 75L
1,603 Elo+
Solo
Hera
Hera
chocobpa
Hera
Level 155
God Stats
6W - 5L
1,540 SR
Queue Stats
337W - 363L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AstralTrial
Discordia
16
4 / 1 / 10
9,345
935
8,164
5,789
2,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 8
7,954
795
6,966
6,770
2,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
EloSisyphus
Erlang Shen
14
3 / 3 / 15
9,285
929
7,786
11,906
11,323
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
FadeddRoyalty
Zhong Kui
16
8 / 3 / 14
9,896
990
15,724
11,476
10,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 2 / 13
10,191
1,019
8,218
13,887
13,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 5 / 9
7,413
741
8,616
8,408
2,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Slateport
Da Ji
14
6 / 5 / 4
8,606
861
9,107
11,243
10,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 5 / 8
7,421
742
6,574
11,691
5,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 3 / 9
7,537
754
9,547
8,884
9,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
14
3 / 6 / 5
8,347
835
9,690
8,810
3,277
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
48
24
Kills
13
13
Deaths
24
60
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
9
0.9
W
Discordia
AstralTrial
Discordia
4
1
10
9
W
1
4
8
1.25
W
Erlang Shen
EloSisyphus
Erlang Shen
3
3
15
3.5
W
Zhong Kui
FadeddRoyalty
Zhong Kui
8
3
14
5
L
Da Ji
Slateport
Da Ji
6
5
4
1.6
L
2
5
8
1.2
L
2
3
9
2.17
W
8
2
13
7.25
L
Hera
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,858
Damage
43,534
49,828
Taken
49,036
40,076
Mitigated
31,786
19,456
Healing
8,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,616
2,053
100
452
8,408
2,863
0
5,217
3,142
0
22,891
W
Discordia
AstralTrial
Discordia
8,164
600
1,098
1,225
5,789
2,059
383
2,667
3,122
21,084
0
W
6,966
445
480
237
6,770
2,373
0
3,833
2,937
18,446
0
W
Erlang Shen
EloSisyphus
Erlang Shen
7,786
3,019
1,112
3,516
11,906
11,323
166
4,863
7,043
0
12,189
W
Zhong Kui
FadeddRoyalty
Zhong Kui
15,724
2,160
0
4,205
11,476
10,913
1,757
4,141
7,335
33,610
0
L
Da Ji
Slateport
Da Ji
9,107
1,468
199
757
11,243
10,386
0
7,091
3,984
1,102
9,115
L
6,574
4,039
413
2,325
11,691
5,416
0
7,676
3,904
0
8,301
L
9,547
88
1,235
1,684
8,884
9,844
0
5,794
2,940
18,014
0
W
8,218
4,718
1,221
6,362
13,887
13,408
1,336
4,657
9,230
0
19,588
L
Hera
9,690
2,224
166
1,170
8,810
3,277
0
5,076
3,490
24,759
423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,671
Gold Earned
39,324
146
Minions Killed
88
0
Camps Cleared
0
915,810
Distance Traveled
837,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,413
741
43
4
0
166,401
0
W
Discordia
9,345
935
33
3
0
196,041
0
W
Janus
7,954
795
28
3
0
176,285
0
W
Erlang Shen
9,285
929
8
1
0
182,890
0
W
Zhong Kui
9,896
990
57
6
0
167,674
0
L
Da Ji
8,606
861
2
0
0
160,821
0
L
Arachne
7,421
742
7
1
0
174,270
0
L
Cthulhu
7,537
754
12
1
0
189,151
0
W
Kali
10,191
1,019
20
2
0
192,920
0
L
Hera
8,347
835
24
2
0
147,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role