Player Matchup

Artemis
Artemis
 
Artemis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Kgirl1997
Odin
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
241W - 244L
1,421 Elo+
Solo
Anubis
Anubis
Radamen
Anubis
Level 145
God Stats
1W - 1L
1,440 SR
Queue Stats
101W - 116L
1,381 Elo+
Solo
Discordia
Discordia
Zombiebilly33
Discordia
Level 124
God Stats
2W - 1L
1,700 SR
Queue Stats
187W - 176L
1,478 Elo+
Party 1
Geb
Geb
enchanted fries
Geb
Level 60
God Stats
8W - 8L
1,603 SR
Queue Stats
104W - 110L
1,483 Elo+
Party 1
Team Averages
Level 115
1,549 SR
1,453 Elo+

VS

Team Averages
Level 134
1,525 SR
1,487 Elo+
He Bo
He Bo
AIORIA3670
He Bo
Level 129
God Stats
0W - 2L
1,309 SR
Queue Stats
84W - 89L
1,472 Elo+
Solo
Sobek
Sobek
LORDKOFTO
Sobek
Level 144
God Stats
6W - 2L
1,809 SR
Queue Stats
252W - 257L
1,496 Elo+
Party 2
Tyr
Tyr
LORDZITI
Tyr
Level 145
God Stats
7W - 6L
1,516 SR
Queue Stats
265W - 266L
1,501 Elo+
Party 2
Hachiman
Hachiman
NotMrNiceGuy536
Hachiman
Level 123
God Stats
14W - 18L
1,476 SR
Queue Stats
897W - 918L
1,436 Elo+
Solo
Jing Wei
Jing Wei
TheF3AR113
Jing Wei
Level 128
God Stats
2W - 2L
1,513 SR
Queue Stats
38W - 32L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
11 / 2 / 12
10,446
950
20,669
9,209
6,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odin
14
2 / 3 / 17
8,471
770
5,307
9,857
12,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
Radamen
Anubis
15
5 / 4 / 12
9,645
877
10,740
8,426
4,892
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Discordia
Zombiebilly33
Discordia
15
4 / 4 / 9
8,816
801
9,268
8,232
5,176
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 14
8,956
814
6,641
13,621
14,351
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
4 / 8 / 6
8,767
797
6,835
12,141
3,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sobek
LORDKOFTO
Sobek
14
1 / 4 / 5
7,969
724
3,585
13,972
12,336
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
6 / 5 / 5
8,496
772
9,854
12,900
13,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
14
2 / 6 / 8
7,528
684
9,230
10,505
2,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
TheF3AR113
Jing Wei
16
3 / 3 / 8
8,420
765
7,739
7,538
2,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
48
25
Kills
16
16
Deaths
26
64
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
11
2
12
8.5
L
He Bo
4
8
6
0.88
W
Odin
2
3
17
3.5
L
Sobek
LORDKOFTO
Sobek
1
4
5
0.88
L
6
5
5
1.7
L
Hachiman
2
6
8
1
W
Anubis
Radamen
Anubis
5
4
12
2.75
L
Jing Wei
TheF3AR113
Jing Wei
3
3
8
2.33
W
Discordia
Zombiebilly33
Discordia
4
4
9
2.13
W
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,625
Damage
37,243
49,345
Taken
57,056
43,946
Mitigated
35,146
10,474
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
20,669
4,376
427
441
9,209
6,798
762
1,291
7,918
1,288
30,520
L
He Bo
6,835
186
825
1,842
12,141
3,508
0
7,051
5,090
13,898
0
W
Odin
5,307
213
243
712
9,857
12,729
0
1,816
8,041
3,185
4,181
L
Sobek
LORDKOFTO
Sobek
3,585
22
1,629
3,775
13,972
12,336
0
7,120
6,852
13,360
0
L
9,854
650
187
984
12,900
13,377
0
6,441
6,459
1,227
15,936
L
Hachiman
9,230
4,325
877
784
10,505
2,981
270
5,464
5,041
0
16,854
W
Anubis
Radamen
Anubis
10,740
305
976
2,432
8,426
4,892
0
2,713
5,713
29,871
289
L
Jing Wei
TheF3AR113
Jing Wei
7,739
4,731
421
322
7,538
2,944
0
4,009
3,529
0
21,433
W
Discordia
Zombiebilly33
Discordia
9,268
88
249
487
8,232
5,176
334
1,989
6,243
17,079
0
W
6,641
534
969
3,538
13,621
14,351
0
3,598
10,023
15,258
962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,334
Gold Earned
41,180
116
Minions Killed
90
0
Camps Cleared
0
971,535
Distance Traveled
952,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,446
950
31
3
0
172,607
0
L
He Bo
8,767
797
18
2
0
170,813
0
W
Odin
8,471
770
3
0
0
211,060
0
L
Sobek
7,969
724
13
1
0
224,609
0
L
Tyr
8,496
772
18
2
0
204,362
0
L
Hachiman
7,528
684
20
2
0
171,064
0
W
Anubis
9,645
877
51
5
0
167,207
0
L
Jing Wei
8,420
765
21
2
0
181,940
0
W
Discordia
8,816
801
12
1
0
212,491
0
W
Geb
8,956
814
19
2
0
208,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role