Player Matchup

Vamana
Vamana
Artamissile
Vamana
Level 148
God Stats
2W - 1L
1,808 SR
Queue Stats
26W - 21L
1,565 Elo+
Party 1
Danzaburou
Danzaburou
Primo56
Danzaburou
Level 67
God Stats
0W - 3L
1,373 SR
Queue Stats
79W - 78L
1,420 Elo+
Party 1
Hel
Hel
SenseiPanda67
Hel
Level 89
God Stats
1W - 4L
1,386 SR
Queue Stats
158W - 157L
1,445 Elo+
Solo
Set
Set
Zartus11
Set
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Osiris
Osiris
zeus_vibrant
Osiris
Level 159
God Stats
4W - 4L
1,552 SR
Queue Stats
569W - 630L
1,422 Elo+
Solo
Team Averages
Level 124
1,524 SR
1,471 Elo+

VS

Team Averages
Level 145
1,476 SR
1,476 Elo+
Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CShnazy
Fafnir
Level 122
God Stats
3W - 1L
1,579 SR
Queue Stats
286W - 287L
1,460 Elo+
Solo
Hun Batz
Hun Batz
elpulgoso0
Hun Batz
Level 156
God Stats
9W - 13L
1,437 SR
Queue Stats
761W - 771L
1,462 Elo+
Solo
Geb
Geb
endofox
Geb
Level 146
God Stats
3W - 5L
1,366 SR
Queue Stats
95W - 112L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
3 / 2 / 4
5,965
1,193
5,804
6,784
3,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Primo56
Danzaburou
5
0 / 0 / 0
4,426
885
0
0
0
10
1 / 2 / 3
5,197
1,039
2,995
5,840
2,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
4 / 2 / 5
6,187
1,237
5,447
6,431
2,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
11
1 / 4 / 4
5,557
1,111
3,521
5,664
4,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
4 / 2 / 3
6,636
1,327
3,689
5,394
2,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bastet
 
Bastet
9
1 / 3 / 8
5,862
1,172
4,336
4,926
1,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
CShnazy
Fafnir
10
1 / 2 / 4
5,989
1,198
2,687
5,720
5,589
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
elpulgoso0
Hun Batz
10
2 / 1 / 6
6,037
1,207
5,521
6,527
6,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
12
2 / 1 / 8
6,684
1,337
4,535
5,328
5,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
9
Kills
10
10
Deaths
9
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
2
3
2.75
W
Bastet
 
Bastet
1
3
8
1.67
L
Vamana
3
2
4
2.5
W
Fafnir
CShnazy
Fafnir
1
2
4
1.5
L
Danzaburou
Primo56
Danzaburou
0
0
0
0
L
1
2
3
1.25
L
4
2
5
3.25
W
Hun Batz
elpulgoso0
Hun Batz
2
1
6
5
W
Geb
2
1
8
6
L
Osiris
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,767
Damage
20,768
24,719
Taken
27,895
13,261
Mitigated
20,980
8,940
Healing
11,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,689
186
4,921
2,300
5,394
2,285
69
118
5,200
9,910
0
W
Bastet
 
Bastet
4,336
934
215
595
4,926
1,621
467
561
4,287
0
9,845
L
Vamana
5,804
2,014
259
899
6,784
3,994
0
3,119
3,665
0
10,183
W
Fafnir
CShnazy
Fafnir
2,687
337
29
356
5,720
5,589
4
452
5,202
6,028
213
L
Danzaburou
Primo56
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
2,995
81
2,783
3,311
5,840
2,074
0
2,648
3,192
4,998
286
L
5,447
2,013
202
910
6,431
2,919
0
3,093
3,338
0
14,658
W
Hun Batz
elpulgoso0
Hun Batz
5,521
536
315
847
6,527
6,164
353
719
5,682
392
13,719
W
Geb
4,535
526
613
1,025
5,328
5,321
216
1,016
4,197
8,384
80
L
Osiris
3,521
609
0
576
5,664
4,274
0
2,293
3,371
0
9,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,332
Gold Earned
31,208
43
Minions Killed
65
0
Camps Cleared
0
416,335
Distance Traveled
507,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,636
1,327
14
3
0
102,178
0
W
Bastet
5,862
1,172
16
3
0
102,147
0
L
Vamana
5,965
1,193
16
3
0
107,324
0
W
Fafnir
5,989
1,198
8
2
0
94,902
0
L
Danzaburou
4,426
885
0
0
0
0
0
L
Hel
5,197
1,039
3
1
0
107,685
0
L
Set
6,187
1,237
14
3
0
100,249
0
W
Hun Batz
6,037
1,207
18
4
0
107,170
0
W
Geb
6,684
1,337
9
2
0
101,534
0
L
Osiris
5,557
1,111
10
2
0
101,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role