Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
HotPocket1247
Mulan
Level 67
God Stats
41W - 52L
1,559 SR
Queue Stats
202W - 255L
1,433 Elo+
Party 2
Apollo
Apollo
Makai79
Apollo
Level 101
God Stats
1W - 2L
1,525 SR
Queue Stats
58W - 107L
1,374 Elo+
Party 2
Ix Chel
Ix Chel
PsychoCherry
Ix Chel
Level 89
God Stats
17W - 23L
1,565 SR
Queue Stats
53W - 130L
1,349 Elo+
Party 2
Susano
Susano
Yeast2000
Susano
Level 67
God Stats
23W - 32L
1,432 SR
Queue Stats
138W - 188L
1,431 Elo+
Party 2
Team Averages
Level 86
1,516 SR
1,418 Elo+

VS

Team Averages
Level 120
1,619 SR
1,531 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BossDad91
Hera
Level 28
God Stats
2W - 0L
1,847 SR
Queue Stats
11W - 17L
1,738 Elo+
Party 1
Ullr
Ullr
Clankuwu
Ullr
Level 45
God Stats
9W - 17L
1,320 SR
Queue Stats
112W - 122L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
SirCantankerous
Gilgamesh
Level 209
God Stats
3W - 1L
1,587 SR
Queue Stats
85W - 85L
1,497 Elo+
Party 1
Artio
Artio
thefeared50
Artio
Level 187
God Stats
1W - 0L
1,839 SR
Queue Stats
74W - 105L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 1 / 2
5,683
568
5,144
8,146
4,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 6 / 0
4,836
484
4,949
10,912
7,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Makai79
Apollo
10
0 / 2 / 2
5,359
536
4,964
6,134
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
PsychoCherry
Ix Chel
12
3 / 0 / 0
5,758
576
5,364
5,013
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Yeast2000
Susano
10
1 / 5 / 2
5,258
526
2,930
8,160
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
3 / 3 / 5
5,652
565
5,480
8,528
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hera
10
1 / 2 / 4
5,763
576
3,094
4,201
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
11
0 / 0 / 3
5,879
588
3,764
7,520
2,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SirCantankerous
Gilgamesh
13
6 / 0 / 1
7,771
777
7,443
7,979
5,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
4 / 1 / 2
5,576
558
5,069
8,805
5,307
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
14
14
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
2
3
W
Tsukuyomi
 
Tsukuyomi
3
3
5
1.83
W
Hera
1
2
4
1.5
W
Ullr
0
0
3
1.5
L
0
6
0
0
L
Apollo
Makai79
Apollo
0
2
2
0.5
L
Ix Chel
PsychoCherry
Ix Chel
3
0
0
3
W
Gilgamesh
SirCantankerous
Gilgamesh
6
0
1
6.5
L
Susano
Yeast2000
Susano
1
5
2
0.4
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,351
Damage
24,850
38,365
Taken
37,033
17,913
Mitigated
17,358
9,023
Healing
8,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,144
539
49
1,223
8,146
4,682
0
1,861
6,285
19,691
2,782
W
Tsukuyomi
 
Tsukuyomi
5,480
1,793
0
1,034
8,528
2,998
0
1,743
6,785
0
31,641
W
Hera
3,094
999
0
656
4,201
1,182
0
3,230
971
40,226
0
W
Ullr
3,764
967
0
1,009
7,520
2,498
0
2,119
5,401
0
37,653
L
4,949
904
0
1,693
10,912
7,271
0
489
9,944
0
26,490
L
Apollo
Makai79
Apollo
4,964
2,947
0
2,574
6,134
1,907
18
1,703
4,431
0
38,322
L
Ix Chel
PsychoCherry
Ix Chel
5,364
408
3
905
5,013
1,591
13
2,531
2,482
41,984
0
W
Gilgamesh
SirCantankerous
Gilgamesh
7,443
2,786
0
1,765
7,979
5,373
0
0
7,979
0
50,943
L
Susano
Yeast2000
Susano
2,930
296
0
2,576
8,160
2,462
0
1,579
6,581
0
31,951
W
5,069
772
616
3,151
8,805
5,307
0
3,032
5,773
17,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,894
Gold Earned
30,641
276
Minions Killed
306
0
Camps Cleared
0
1,047,573
Distance Traveled
1,121,342
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,683
568
32
3
0
217,851
0
W
Tsukuyomi
5,652
565
49
5
0
233,114
0
W
Hera
5,763
576
71
7
0
215,136
0
W
Ullr
5,879
588
65
7
0
216,467
3
L
Mulan
4,836
484
54
5
0
183,923
0
L
Apollo
5,359
536
61
6
0
202,225
0
L
Ix Chel
5,758
576
68
7
0
223,861
4
W
Gilgamesh
7,771
777
99
10
0
224,485
0
L
Susano
5,258
526
61
6
0
219,713
0
W
Artio
5,576
558
22
2
0
232,140
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role