Player Matchup

Hercules
Hercules
ChuckNorris998
Hercules
Level 27
God Stats
3W - 4L
1,505 SR
Queue Stats
30W - 29L
1,520 Elo+
Party 1
Loki
Loki
GamerI4
Loki
Level 147
God Stats
9W - 12L
1,442 SR
Queue Stats
144W - 133L
1,544 Elo+
Party 1
Cernunnos
Cernunnos
SantyNYY
Cernunnos
Level 132
God Stats
1W - 8L
1,102 SR
Queue Stats
119W - 112L
1,499 Elo+
Party 1
Atlas
Atlas
TELLEZxc
Atlas
Level 161
God Stats
96W - 93L
1,557 SR
Queue Stats
233W - 222L
1,488 Elo+
Solo
Maui
Maui
wakebake24_7_365
Maui
Level 153
God Stats
3W - 2L
1,674 SR
Queue Stats
621W - 589L
1,478 Elo+
Solo
Team Averages
Level 124
1,456 SR
1,506 Elo+

VS

Team Averages
Level 100
1,388 SR
1,464 Elo+
Neith
Neith
 
Neith
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
AhGehrmannYa27
Ra
Level 55
God Stats
1W - 0L
1,306 SR
Queue Stats
49W - 57L
1,373 Elo+
Solo
Hercules
Hercules
CreedYF
Hercules
Level 144
God Stats
9W - 10L
1,445 SR
Queue Stats
189W - 176L
1,471 Elo+
Solo
Mercury
Mercury
SubZero1127
Mercury
Level 220
God Stats
8W - 9L
1,360 SR
Queue Stats
256W - 245L
1,529 Elo+
Solo
Ymir
Ymir
cez98
Ymir
Level 28
God Stats
2W - 3L
1,327 SR
Queue Stats
30W - 40L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 6 / 1
6,448
430
2,938
9,821
7,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Loki
GamerI4
Loki
13
4 / 3 / 3
7,323
488
8,219
10,500
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
SantyNYY
Cernunnos
12
1 / 2 / 1
6,872
458
6,342
7,375
3,063
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Atlas
TELLEZxc
Atlas
13
3 / 3 / 2
7,392
493
5,981
11,464
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 2
7,187
479
7,464
12,931
10,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 0 / 5
8,411
561
7,520
6,245
2,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

15
2 / 3 / 2
8,719
581
6,003
9,517
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
CreedYF
Hercules
15
10 / 0 / 1
9,959
664
8,298
9,659
6,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
SubZero1127
Mercury
16
3 / 3 / 1
9,123
608
6,347
13,032
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
cez98
Ymir
12
0 / 3 / 6
7,211
481
4,570
12,305
10,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
9
Kills
17
17
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
5
4.5
W
2
3
2
1
L
Hercules
0
6
1
0.08
W
Hercules
CreedYF
Hercules
10
0
1
10.5
L
Loki
GamerI4
Loki
4
3
3
1.83
L
Cernunnos
SantyNYY
Cernunnos
1
2
1
0.75
W
Mercury
SubZero1127
Mercury
3
3
1
1.17
L
Atlas
TELLEZxc
Atlas
3
3
2
1.33
W
Ymir
cez98
Ymir
0
3
6
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,944
Damage
32,738
52,091
Taken
50,758
28,561
Mitigated
27,535
16,359
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,520
1,208
0
2,555
6,245
2,104
1,032
1,629
4,616
0
57,067
W
6,003
412
648
2,762
9,517
3,512
727
4,253
5,264
60,180
302
L
Hercules
2,938
598
0
2,065
9,821
7,394
0
254
9,567
0
28,655
W
Hercules
CreedYF
Hercules
8,298
2,308
0
3,318
9,659
6,573
324
1,039
8,299
1,534
55,755
L
Loki
GamerI4
Loki
8,219
1,640
0
5,143
10,500
3,369
0
1,246
9,254
0
52,153
L
Cernunnos
SantyNYY
Cernunnos
6,342
3,342
0
2,352
7,375
3,063
316
1,003
6,372
0
48,863
W
Mercury
SubZero1127
Mercury
6,347
3,604
0
5,608
13,032
4,778
2,110
2,243
10,789
0
79,562
L
Atlas
TELLEZxc
Atlas
5,981
2,046
0
3,075
11,464
4,655
0
4,603
6,797
46,320
872
W
Ymir
cez98
Ymir
4,570
704
0
3,123
12,305
10,568
81
3,798
8,471
18,240
0
L
7,464
1,016
447
3,277
12,931
10,080
62
3,508
9,423
32,130
3,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,222
Gold Earned
43,423
340
Minions Killed
490
0
Camps Cleared
0
1,450,778
Distance Traveled
1,454,313
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,411
561
118
8
0
283,055
0
W
Ra
8,719
581
112
7
0
322,630
0
L
Hercules
6,448
430
50
3
0
280,102
0
W
Hercules
9,959
664
112
7
0
296,108
3
L
Loki
7,323
488
86
6
0
333,807
0
L
Cernunnos
6,872
458
88
6
0
257,653
0
W
Mercury
9,123
608
126
8
0
299,841
3
L
Atlas
7,392
493
76
5
0
301,630
5
W
Ymir
7,211
481
22
1
0
252,679
0
L
Maui
7,187
479
40
3
0
277,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role