Player Matchup

Thoth
Thoth
Arbok
Thoth
Level 148
God Stats
1W - 3L
1,647 SR
Queue Stats
108W - 93L
1,594 Elo+
Party 1
Atlas
Atlas
DJettums
Atlas
Level 138
God Stats
2W - 1L
1,808 SR
Queue Stats
144W - 139L
1,524 Elo+
Party 1
Medusa
Medusa
SnorlaxUS
Medusa
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 75L
1,538 Elo+
Party 1
Team Averages
Level 135
1,652 SR
1,552 Elo+

VS

Team Averages
Level 130
1,549 SR
1,639 Elo+
Hachiman
Hachiman
Dückiee
Hachiman
Level 107
God Stats
3W - 0L
1,687 SR
Queue Stats
89W - 48L
1,723 Elo+
Solo
Athena
Athena
tazorface
Athena
Level 141
God Stats
1W - 3L
1,137 SR
Queue Stats
215W - 219L
1,500 Elo+
Party 2
Ra
Ra
xsadmonkey
Ra
Level 143
God Stats
3W - 1L
1,824 SR
Queue Stats
92W - 66L
1,694 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Arbok
Thoth
16
2 / 6 / 3
10,568
881
5,265
9,401
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
DJettums
Atlas
16
3 / 4 / 2
9,389
782
6,127
12,269
9,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
SnorlaxUS
Medusa
15
1 / 3 / 2
9,001
750
5,212
7,738
3,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dückiee
Hachiman
18
5 / 1 / 7
11,132
928
15,788
10,678
3,700
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Athena
tazorface
Athena
15
1 / 5 / 10
9,738
812
4,605
12,435
12,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
7 / 1 / 5
11,832
986
6,443
5,384
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
13
13
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thoth
Arbok
Thoth
2
6
3
0.58
L
Atlas
DJettums
Atlas
3
4
2
1
W
Hachiman
Dückiee
Hachiman
5
1
7
8.5
L
Medusa
SnorlaxUS
Medusa
1
3
2
0.67
W
Athena
tazorface
Athena
1
5
10
1.2
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,604
Damage
26,836
29,408
Taken
28,497
15,355
Mitigated
18,616
1,631
Healing
9,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Arbok
Thoth
5,265
277
0
325
9,401
2,894
0
3,630
5,551
41,193
0
L
Atlas
DJettums
Atlas
6,127
1,906
0
400
12,269
9,441
0
3,993
7,952
13,142
827
W
Hachiman
Dückiee
Hachiman
15,788
11,609
0
3,659
10,678
3,700
3,269
3,835
6,387
0
46,931
L
Medusa
SnorlaxUS
Medusa
5,212
944
0
906
7,738
3,020
50
2,533
5,016
0
22,561
W
Athena
tazorface
Athena
4,605
1,254
0
884
12,435
12,514
83
4,212
7,485
8,714
440
W
6,443
529
2,371
2,364
5,384
2,402
737
1,559
3,581
53,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,958
Gold Earned
32,702
162
Minions Killed
188
0
Camps Cleared
0
650,629
Distance Traveled
704,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,568
881
87
7
0
206,138
0
L
Atlas
9,389
782
19
2
0
209,044
0
W
Hachiman
11,132
928
68
6
0
210,441
0
L
Medusa
9,001
750
56
5
0
235,447
0
W
Athena
9,738
812
13
1
0
217,258
0
W
Ra
11,832
986
107
9
0
276,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role