Player Matchup

Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold I
Ozji
Tyr
Gold I
Level 106
God Stats
1W - 4L
1,249 SR
Queue Stats
259W - 259L
1,552 MMR
Solo
Artio
Artio
Platinum IV
SwiftTemptation
Artio
Platinum IV
Level 149
God Stats
19W - 17L
1,437 SR
Queue Stats
577W - 606L
1,758 MMR
Solo
Rama
Rama
Platinum III
TyrMainsSuck
Rama
Platinum III
Level 118
God Stats
3W - 0L
1,598 SR
Queue Stats
28W - 17L
1,886 MMR
Solo
Hel
Hel
Platinum II
logotdajuice1
Hel
Platinum II
Level 164
God Stats
1W - 0L
1,518 SR
Queue Stats
41W - 31L
1,710 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,460 SR
1,681 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 179
1,598 SR
1,729 MMR
Charon
Charon
Gold II
 
Charon
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
GoodCaptain7
Cerberus
Platinum V
Level 222
God Stats
14W - 20L
1,527 SR
Queue Stats
440W - 428L
1,676 MMR
Solo
Fenrir
Fenrir
Platinum II
MrCrazyRobot
Fenrir
Platinum II
Level 181
God Stats
2W - 1L
1,787 SR
Queue Stats
165W - 162L
1,794 MMR
Solo
Thoth
Thoth
Platinum I
THE-_-JT
Thoth
Platinum I
Level 188
God Stats
23W - 14L
1,654 SR
Queue Stats
99W - 89L
1,939 MMR
Solo
Hachiman
Hachiman
Platinum V
UncleLeedle
Hachiman
Platinum V
Level 159
God Stats
20W - 25L
1,520 SR
Queue Stats
307W - 293L
1,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
0 / 0 / 0
3,283
657
806
2,989
920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tyr
Ozji
Tyr
7
1 / 0 / 0
3,713
743
2,683
4,578
1,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 1 / 2
3,912
782
2,012
5,528
3,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
3 / 0 / 0
4,291
858
3,181
2,738
650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 0 / 0
3,857
771
669
2,615
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
KumbhakarnaChang'eAo Kuang

VS

Bans
AgniBacchusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
5
0 / 1 / 1
3,501
700
1,516
3,925
1,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
GoodCaptain7
Cerberus
7
0 / 1 / 0
3,866
773
1,992
5,345
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
4
0 / 0 / 0
2,909
582
0
2,185
489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
THE-_-JT
Thoth
8
0 / 0 / 0
3,958
792
1,549
1,660
420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
UncleLeedle
Hachiman
6
1 / 2 / 0
3,387
677
3,591
3,916
821
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
1
1
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
0
0
0
0
L
Charon
 
Charon
0
1
1
0.5
L
Cerberus
GoodCaptain7
Cerberus
0
1
0
0
L
Fenrir
0
0
0
0
W
Tyr
Ozji
Tyr
1
0
0
1
W
0
1
2
1
L
Thoth
THE-_-JT
Thoth
0
0
0
0
W
3
0
0
3
L
Hachiman
UncleLeedle
Hachiman
1
2
0
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,351
Damage
8,648
18,448
Taken
17,031
7,264
Mitigated
6,591
10,187
Healing
8,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
806
151
0
1,970
2,989
920
0
113
2,876
0
16,716
L
Charon
 
Charon
1,516
554
0
1,600
3,925
1,915
0
915
3,010
9,273
0
L
Cerberus
GoodCaptain7
Cerberus
1,992
127
0
3,729
5,345
2,946
0
0
5,345
22,847
468
L
Fenrir
0
0
0
1,323
2,185
489
0
0
2,185
0
6,856
W
Tyr
Ozji
Tyr
2,683
240
0
2,143
4,578
1,787
0
1,868
2,710
0
15,789
W
2,012
242
160
2,516
5,528
3,173
0
968
4,560
10,439
0
L
Thoth
THE-_-JT
Thoth
1,549
0
0
805
1,660
420
0
669
991
23,665
364
W
3,181
2,341
0
1,203
2,738
650
0
548
2,190
0
25,591
L
Hachiman
UncleLeedle
Hachiman
3,591
2,446
0
1,477
3,916
821
0
1,097
2,819
0
15,668
W
669
0
542
1,653
2,615
734
0
1,521
1,094
26,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,056
Gold Earned
17,621
178
Minions Killed
197
0
Camps Cleared
0
618,046
Distance Traveled
491,357
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
3,283
657
34
7
0
143,162
0
L
Charon
3,501
700
10
2
0
99,589
0
L
Cerberus
3,866
773
87
17
0
108,934
0
L
Fenrir
2,909
582
15
3
0
54,076
0
W
Tyr
3,713
743
30
6
0
132,880
0
W
Artio
3,912
782
10
2
0
124,547
0
L
Thoth
3,958
792
58
12
0
117,510
1
W
Rama
4,291
858
48
10
0
102,651
2
L
Hachiman
3,387
677
27
5
0
111,248
1
W
Hel
3,857
771
56
11
0
114,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role