Player Matchup

Sobek
Sobek
AlmostDecent
Sobek
Level 165
God Stats
2W - 2L
1,726 SR
Queue Stats
155W - 168L
1,543 Elo+
Party 4
Janus
Janus
AnT0nY T3z0k0
Janus
Level 149
God Stats
4W - 4L
1,452 SR
Queue Stats
211W - 211L
1,455 Elo+
Party 3
Fenrir
Fenrir
CrashwarXxX
Fenrir
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 96L
1,491 Elo+
Party 3
Apollo
Apollo
Miwaii
Apollo
Level 152
God Stats
3W - 5L
1,453 SR
Queue Stats
123W - 132L
1,544 Elo+
Party 4
Osiris
Osiris
xKuroKenshIx
Osiris
Level 148
God Stats
12W - 13L
1,486 SR
Queue Stats
415W - 404L
1,457 Elo+
Solo
Team Averages
Level 149
1,523 SR
1,498 Elo+

VS

Team Averages
Level 134
1,595 SR
1,505 Elo+
Artemis
Artemis
 
Artemis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
ChiefMikah
Chronos
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 219L
1,532 Elo+
Party 1
Osiris
Osiris
Lazy SoulReaper
Osiris
Level 147
God Stats
5W - 2L
1,876 SR
Queue Stats
334W - 324L
1,459 Elo+
Party 2
Kumbhakarna
Kumbhakarna
iSlipNot
Kumbhakarna
Level 128
God Stats
5W - 4L
1,599 SR
Queue Stats
321W - 300L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 2
4,734
789
2,167
5,624
3,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 3 / 1
3,946
658
1,587
4,358
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
8
2 / 2 / 1
4,196
699
3,071
6,899
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Apollo
Miwaii
Apollo
7
1 / 1 / 3
4,028
671
2,297
3,976
1,019
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
3
1 / 1 / 0
3,201
534
1,251
2,025
953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
1 / 2 / 3
4,233
706
4,163
5,268
1,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
 
Izanami
6
1 / 2 / 1
3,809
635
3,606
2,719
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
ChiefMikah
Chronos
7
2 / 0 / 1
4,139
690
3,095
2,062
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 1 / 0
5,201
867
2,196
4,092
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
iSlipNot
Kumbhakarna
7
1 / 2 / 2
4,350
725
2,185
7,068
3,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
6
Kills
8
8
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
3
1.25
W
Izanami
 
Izanami
1
2
1
0.75
L
2
1
2
3
L
0
3
1
0.17
W
Chronos
ChiefMikah
Chronos
2
0
1
2.5
L
Fenrir
2
2
1
1.25
W
3
1
0
3
L
Apollo
Miwaii
Apollo
1
1
3
2.5
W
Kumbhakarna
iSlipNot
Kumbhakarna
1
2
2
1
L
Osiris
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,373
Damage
15,245
22,882
Taken
21,209
8,899
Mitigated
7,323
9,661
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,163
1,902
0
1,464
5,268
1,387
0
749
4,385
0
23,424
W
Izanami
 
Izanami
3,606
2,666
0
657
2,719
763
0
1,012
1,707
0
19,924
L
2,167
315
0
2,712
5,624
3,859
0
1,013
4,611
11,405
2,329
L
1,587
43
0
1,350
4,358
1,056
0
1,406
2,788
15,931
0
W
Chronos
ChiefMikah
Chronos
3,095
1,214
0
784
2,062
536
0
548
1,358
18,030
0
L
Fenrir
3,071
784
0
3,298
6,899
2,012
0
1,778
5,053
0
21,261
W
2,196
808
0
2,361
4,092
1,634
0
0
4,092
0
28,985
L
Apollo
Miwaii
Apollo
2,297
2,042
0
1,681
3,976
1,019
0
851
3,125
0
21,853
W
Kumbhakarna
iSlipNot
Kumbhakarna
2,185
285
0
2,244
7,068
3,003
0
942
6,126
10,775
0
L
Osiris
1,251
325
0
620
2,025
953
0
0
2,025
0
6,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,105
Gold Earned
21,732
154
Minions Killed
176
0
Camps Cleared
0
594,969
Distance Traveled
622,390
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,233
706
45
8
0
126,011
0
W
Izanami
3,809
635
37
6
0
113,738
1
L
Sobek
4,734
789
22
4
0
139,650
1
L
Janus
3,946
658
36
6
0
122,305
3
W
Chronos
4,139
690
30
5
0
127,293
2
L
Fenrir
4,196
699
42
7
0
155,894
0
W
Osiris
5,201
867
50
8
0
124,757
0
L
Apollo
4,028
671
42
7
0
136,499
0
W
Kumbhakarna
4,350
725
14
2
0
130,591
0
L
Osiris
3,201
534
12
2
0
40,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role