Player Matchup

Chang'e
Chang'e
CannierTea
Chang'e
Level 157
God Stats
12W - 2L
1,903 SR
Queue Stats
443W - 320L
1,667 Elo+
Solo
Danzaburou
Danzaburou
DEADLY BlZZNESS
Danzaburou
Level 148
God Stats
2W - 2L
1,586 SR
Queue Stats
122W - 122L
1,476 Elo+
Solo
Bacchus
Bacchus
KiritoX75
Bacchus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 187L
1,526 Elo+
Party 1
Zhong Kui
Zhong Kui
Optical_DayLight
Zhong Kui
Level 158
God Stats
3W - 2L
1,703 SR
Queue Stats
245W - 246L
1,487 Elo+
Party 1
Rama
Rama
x2inchmadnessx
Rama
Level 159
God Stats
2W - 4L
1,492 SR
Queue Stats
244W - 267L
1,430 Elo+
Solo
Team Averages
Level 144
1,637 SR
1,517 Elo+

VS

Team Averages
Level 130
1,471 SR
1,551 Elo+
Atlas
Atlas
Chicky Tends
Atlas
Level 162
God Stats
6W - 9L
1,312 SR
Queue Stats
214W - 215L
1,515 Elo+
Solo
Nut
Nut
Dl4n0r
Nut
Level 45
God Stats
8W - 7L
1,530 SR
Queue Stats
152W - 154L
1,549 Elo+
Solo
Zeus
Zeus
SexyBullDozer
Zeus
Level 140
God Stats
1W - 0L
1,411 SR
Queue Stats
87W - 69L
1,570 Elo+
Party 2
Chaac
Chaac
SexyDumpTruck
Chaac
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 74L
1,552 Elo+
Party 2
Ra
Ra
uniqueclevername
Ra
Level 166
God Stats
7W - 5L
1,602 SR
Queue Stats
414W - 414L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CannierTea
Chang'e
13
0 / 5 / 7
7,802
709
9,805
12,500
4,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
DEADLY BlZZNESS
Danzaburou
16
1 / 4 / 4
8,831
803
9,069
10,292
4,392
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
KiritoX75
Bacchus
14
4 / 6 / 5
8,530
775
9,779
14,820
14,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
16
5 / 4 / 5
9,468
861
19,132
16,225
22,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 5 / 0
8,391
763
7,157
9,185
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 15
9,538
867
11,972
17,617
19,765
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nut
Dl4n0r
Nut
17
6 / 1 / 8
10,388
944
8,616
10,900
5,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 3 / 13
9,833
894
15,844
8,028
3,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 2 / 14
10,753
978
16,570
20,943
17,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
3 / 4 / 9
9,260
842
6,114
11,103
5,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
83
13
Kills
24
24
Deaths
13
21
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CannierTea
Chang'e
0
5
7
0.7
W
2
3
15
3.17
L
Danzaburou
DEADLY BlZZNESS
Danzaburou
1
4
4
0.75
W
Nut
Dl4n0r
Nut
6
1
8
10
L
Bacchus
KiritoX75
Bacchus
4
6
5
1.08
L
Zhong Kui
5
4
5
1.88
W
5
3
13
3.83
W
8
2
14
7.5
W
3
4
9
1.88
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,942
Damage
59,116
63,022
Taken
68,591
49,533
Mitigated
52,541
23,648
Healing
34,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CannierTea
Chang'e
9,805
487
4,059
4,532
12,500
4,874
0
5,704
6,796
16,757
126
W
11,972
3,580
0
3,044
17,617
19,765
0
5,867
11,515
23,394
819
L
Danzaburou
DEADLY BlZZNESS
Danzaburou
9,069
2,585
1,055
2,237
10,292
4,392
0
5,791
4,501
0
31,802
W
Nut
Dl4n0r
Nut
8,616
3,971
2,209
3,372
10,900
5,488
2,532
6,091
4,673
0
22,092
L
Bacchus
KiritoX75
Bacchus
9,779
1,104
1,419
3,316
14,820
14,063
0
8,216
6,535
17,999
45
L
Zhong Kui
19,132
639
16
5,550
16,225
22,726
0
7,502
8,623
30,412
0
W
15,844
879
209
1,078
8,028
3,775
390
6,467
1,443
25,914
0
W
16,570
2,022
636
5,684
20,943
17,855
192
10,287
10,103
0
29,978
W
6,114
488
12,629
5,203
11,103
5,658
78
8,757
2,254
19,280
0
L
7,157
3,134
130
1,334
9,185
3,478
0
5,869
3,292
0
11,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,022
Gold Earned
49,772
122
Minions Killed
146
0
Camps Cleared
0
913,434
Distance Traveled
1,080,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,802
709
18
2
0
210,784
0
W
Atlas
9,538
867
20
2
0
193,383
0
L
Danzaburou
8,831
803
48
4
0
181,547
0
W
Nut
10,388
944
36
3
0
204,474
0
L
Bacchus
8,530
775
15
1
0
209,068
0
L
Zhong Kui
9,468
861
32
3
0
195,668
0
W
Zeus
9,833
894
34
3
0
220,615
0
W
Chaac
10,753
978
28
3
0
228,306
0
W
Ra
9,260
842
28
3
0
233,558
0
L
Rama
8,391
763
9
1
0
116,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role