Player Matchup

Artio
Artio
Adesino
Artio
Level 139
God Stats
9W - 10L
1,557 SR
Queue Stats
248W - 213L
1,514 Elo+
Solo
Serqet
Serqet
CuarzoGamer
Serqet
Level 157
God Stats
3W - 3L
1,328 SR
Queue Stats
181W - 158L
1,607 Elo+
Solo
Tyr
Tyr
Don Pepoon
Tyr
Level 157
God Stats
5W - 6L
1,510 SR
Queue Stats
131W - 136L
1,544 Elo+
Solo
Scylla
Scylla
Inkstick
Scylla
Level 144
God Stats
3W - 2L
1,595 SR
Queue Stats
152W - 132L
1,523 Elo+
Solo
Chiron
Chiron
URD Bully
Chiron
Level 158
God Stats
2W - 1L
1,105 SR
Queue Stats
378W - 365L
1,576 Elo+
Solo
Team Averages
Level 151
1,419 SR
1,553 Elo+

VS

Team Averages
Level 124
1,560 SR
1,524 Elo+
Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BizB0p
Baron Samedi
Level 67
God Stats
68W - 43L
1,699 SR
Queue Stats
308W - 287L
1,558 Elo+
Party 1
Nox
Nox
Duhjayy_
Nox
Level 174
God Stats
163W - 178L
1,543 SR
Queue Stats
1,170W - 1,063L
1,547 Elo+
Solo
Anhur
Anhur
MexicanAntelope
Anhur
Level 142
God Stats
9W - 10L
1,645 SR
Queue Stats
429W - 394L
1,465 Elo+
Party 1
Fenrir
Fenrir
tnx458
Fenrir
Level 149
God Stats
8W - 9L
1,413 SR
Queue Stats
277W - 241L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Adesino
Artio
11
1 / 2 / 3
6,294
525
4,429
11,219
7,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
12
3 / 4 / 1
6,608
551
6,594
11,235
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 3
7,662
639
4,405
12,763
8,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
Inkstick
Scylla
14
3 / 1 / 3
7,891
658
7,075
4,390
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
URD Bully
Chiron
12
2 / 1 / 2
6,861
572
8,241
6,807
2,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 2 / 1
6,122
510
4,928
11,581
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
BizB0p
Baron Samedi
13
2 / 3 / 0
7,117
593
6,056
7,978
5,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 0 / 0
7,525
627
1,632
4,200
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 0
7,226
602
7,162
8,431
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
tnx458
Fenrir
13
2 / 3 / 4
6,944
579
6,932
12,737
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
10
Kills
9
9
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
1
0.75
W
Artio
Adesino
Artio
1
2
3
1.25
L
Baron Samedi
BizB0p
Baron Samedi
2
3
0
0.67
W
Serqet
3
4
1
0.88
W
1
1
3
2.5
L
1
0
0
1
W
Scylla
Inkstick
Scylla
3
1
3
4.5
L
3
2
0
1.5
W
Chiron
URD Bully
Chiron
2
1
2
3
L
Fenrir
tnx458
Fenrir
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,744
Damage
26,710
46,414
Taken
44,927
22,794
Mitigated
24,446
21,241
Healing
16,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,928
1,060
0
4,432
11,581
10,171
0
2,448
9,075
22,237
0
W
Artio
Adesino
Artio
4,429
398
781
4,632
11,219
7,445
0
2,329
8,890
22,023
1,325
L
Baron Samedi
BizB0p
Baron Samedi
6,056
652
135
1,979
7,978
5,580
0
2,004
5,974
42,967
92
W
Serqet
6,594
1,238
0
5,043
11,235
3,287
0
944
10,203
0
39,174
W
4,405
303
0
7,160
12,763
8,711
0
4,619
7,380
0
56,210
L
1,632
456
0
493
4,200
1,450
0
1,129
2,591
51,761
645
W
Scylla
Inkstick
Scylla
7,075
1,221
0
1,000
4,390
1,290
0
1,560
2,660
56,324
77
L
7,162
5,239
0
4,848
8,431
2,839
0
2,334
6,097
0
61,035
W
Chiron
URD Bully
Chiron
8,241
3,039
723
1,902
6,807
2,061
0
2,050
4,757
0
53,825
L
Fenrir
tnx458
Fenrir
6,932
1,450
0
4,985
12,737
4,406
0
3,405
9,158
0
52,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,316
Gold Earned
34,934
381
Minions Killed
449
0
Camps Cleared
0
1,325,361
Distance Traveled
1,226,198
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,122
510
14
1
0
268,683
4
W
Artio
6,294
525
20
2
0
273,958
4
L
Baron Samedi
7,117
593
104
9
0
205,790
0
W
Serqet
6,608
551
58
5
0
305,610
4
W
Tyr
7,662
639
85
7
0
265,752
2
L
Nox
7,525
627
124
10
0
248,361
3
W
Scylla
7,891
658
123
10
0
257,670
0
L
Anhur
7,226
602
121
10
0
213,079
2
W
Chiron
6,861
572
95
8
0
222,371
2
L
Fenrir
6,944
579
86
7
0
290,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role