Player Matchup

Surtr
Surtr
Gentle Touchy
Surtr
Level 126
God Stats
34W - 22L
1,587 SR
Queue Stats
133W - 139L
1,404 Elo+
Solo
Hachiman
Hachiman
LowHigh25
Hachiman
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Voceno
Baron Samedi
Level 99
God Stats
26W - 24L
1,541 SR
Queue Stats
42W - 40L
1,493 Elo+
Solo
Mercury
Mercury
callme_clouds
Mercury
Level 80
God Stats
8W - 4L
1,658 SR
Queue Stats
161W - 148L
1,515 Elo+
Party 2
Poseidon
Poseidon
suks2suk
Poseidon
Level 146
God Stats
3W - 2L
1,802 SR
Queue Stats
440W - 384L
1,524 Elo+
Party 2
Team Averages
Level 92
1,618 SR
1,487 Elo+

VS

Team Averages
Level 179
1,477 SR
1,493 Elo+
Nike
Nike
 
Nike
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
QueenNoli
Chaac
Level 155
God Stats
0W - 5L
1,192 SR
Queue Stats
55W - 67L
1,390 Elo+
Solo
Izanami
Izanami
Robitotabi
Izanami
Level 274
God Stats
697W - 665L
1,599 SR
Queue Stats
1,609W - 1,605L
1,553 Elo+
Solo
Mercury
Mercury
arreolagustavo08
Mercury
Level 127
God Stats
3W - 6L
1,395 SR
Queue Stats
61W - 63L
1,519 Elo+
Party 1
Raijin
Raijin
drift10101
Raijin
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
57W - 68L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
7,491
535
8,447
13,311
11,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
LowHigh25
Hachiman
14
3 / 2 / 1
8,281
592
7,386
7,559
2,473
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Voceno
Baron Samedi
14
2 / 2 / 5
8,685
620
6,549
8,699
4,465
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
13
2 / 1 / 7
7,658
547
3,457
9,128
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
suks2suk
Poseidon
17
9 / 0 / 2
9,724
695
11,897
8,142
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
5 / 2 / 2
7,586
542
5,882
13,716
4,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Chaac
QueenNoli
Chaac
12
2 / 4 / 0
7,245
518
5,673
12,725
7,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Robitotabi
Izanami
14
0 / 3 / 4
7,667
548
4,412
10,210
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
2 / 6 / 5
6,995
500
5,107
11,924
3,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Raijin
drift10101
Raijin
10
0 / 4 / 2
6,425
459
2,949
7,995
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
19
Kills
9
9
Deaths
19
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
5
2
2
3
W
3
4
4
1.25
W
Hachiman
LowHigh25
Hachiman
3
2
1
1.75
L
Chaac
QueenNoli
Chaac
2
4
0
0.5
L
Izanami
Robitotabi
Izanami
0
3
4
0.67
W
Baron Samedi
Voceno
Baron Samedi
2
2
5
2.25
L
2
6
5
0.75
W
Mercury
2
1
7
5.5
L
Raijin
drift10101
Raijin
0
4
2
0.25
W
Poseidon
suks2suk
Poseidon
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,736
Damage
24,023
46,839
Taken
56,570
23,968
Mitigated
20,063
19,093
Healing
13,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
5,882
496
0
4,229
13,716
4,713
122
1,372
12,140
0
38,564
W
8,447
2,357
0
4,104
13,311
11,558
31
252
12,985
1,082
30,776
W
Hachiman
LowHigh25
Hachiman
7,386
3,958
0
3,388
7,559
2,473
967
385
7,126
0
59,428
L
Chaac
QueenNoli
Chaac
5,673
1,031
0
3,861
12,725
7,692
0
5,871
6,688
0
41,373
L
Izanami
Robitotabi
Izanami
4,412
2,650
136
3,381
10,210
2,419
720
2,674
7,306
0
63,082
W
Baron Samedi
Voceno
Baron Samedi
6,549
484
89
4,092
8,699
4,465
324
0
8,699
50,871
1,695
L
5,107
2,457
0
928
11,924
3,479
0
4,543
7,119
0
44,058
W
Mercury
3,457
1,077
0
4,842
9,128
2,919
57
727
8,279
0
45,030
L
Raijin
drift10101
Raijin
2,949
260
0
1,301
7,995
1,760
0
4,009
3,711
30,777
0
W
Poseidon
suks2suk
Poseidon
11,897
2,407
0
2,578
8,142
2,553
0
1,659
6,205
88,670
1,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,839
Gold Earned
35,918
465
Minions Killed
398
0
Camps Cleared
0
1,544,797
Distance Traveled
1,378,124
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,586
542
56
4
0
308,658
0
W
Surtr
7,491
535
38
3
0
298,272
0
W
Hachiman
8,281
592
96
7
0
275,434
0
L
Chaac
7,245
518
66
5
0
241,272
2
L
Izanami
7,667
548
132
9
0
248,406
0
W
Baron Samedi
8,685
620
100
7
0
257,918
5
L
Mercury
6,995
500
68
5
0
325,769
0
W
Mercury
7,658
547
62
4
0
365,422
0
L
Raijin
6,425
459
76
5
0
254,019
6
W
Poseidon
9,724
695
169
12
0
347,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role