Player Matchup

Thanatos
Thanatos
Messsmerr
Thanatos
Level 87
God Stats
10W - 19L
1,446 SR
Queue Stats
140W - 149L
1,379 Elo+
Party 1
Hel
Hel
MySonsDisabled
Hel
Level 84
God Stats
5W - 2L
1,895 SR
Queue Stats
248W - 249L
1,499 Elo+
Solo
Khepri
Khepri
Seiryu_Angel
Khepri
Level 37
God Stats
5W - 8L
1,498 SR
Queue Stats
132W - 136L
1,527 Elo+
Solo
Mulan
Mulan
lmWARLORD
Mulan
Level 115
God Stats
4W - 1L
2,087 SR
Queue Stats
136W - 145L
1,376 Elo+
Party 1
Ullr
Ullr
sajkai
Ullr
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
49W - 45L
1,500 Elo+
Solo
Team Averages
Level 70
1,685 SR
1,456 Elo+

VS

Team Averages
Level 137
1,497 SR
1,477 Elo+
Olorun
Olorun
 
Olorun
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Chamuco
Horus
Level 174
God Stats
5W - 3L
1,571 SR
Queue Stats
111W - 118L
1,424 Elo+
Solo
Kuzenbo
Kuzenbo
II Danzai II
Kuzenbo
Level 147
God Stats
9W - 6L
1,620 SR
Queue Stats
293W - 297L
1,501 Elo+
Solo
Ix Chel
Ix Chel
Siomara
Ix Chel
Level 156
God Stats
147W - 145L
1,508 SR
Queue Stats
194W - 201L
1,456 Elo+
Solo
Hachiman
Hachiman
woolenguitar
Hachiman
Level 62
God Stats
2W - 1L
1,288 SR
Queue Stats
69W - 73L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Messsmerr
Thanatos
12
2 / 3 / 8
7,160
895
4,975
7,151
2,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
3 / 1 / 5
7,235
904
10,499
5,593
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
12
2 / 3 / 4
7,289
911
5,188
10,912
8,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
lmWARLORD
Mulan
11
0 / 4 / 9
6,544
818
5,032
6,343
3,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
sajkai
Ullr
13
4 / 2 / 3
7,488
936
8,827
8,828
3,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
5 / 3 / 4
8,160
1,020
7,787
7,824
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
Chamuco
Horus
11
1 / 1 / 9
6,965
871
3,424
9,402
7,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
II Danzai II
Kuzenbo
11
0 / 5 / 8
6,708
839
3,991
12,262
11,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Siomara
Ix Chel
13
0 / 2 / 9
7,181
898
8,052
6,787
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
woolenguitar
Hachiman
15
7 / 0 / 3
8,491
1,061
8,131
4,730
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
11
Kills
13
13
Deaths
11
29
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
3
4
2.33
W
Horus
Chamuco
Horus
1
1
9
5.5
W
Kuzenbo
II Danzai II
Kuzenbo
0
5
8
0.8
L
Thanatos
Messsmerr
Thanatos
2
3
8
2
L
3
1
5
5.5
L
Khepri
2
3
4
1.33
W
Ix Chel
Siomara
Ix Chel
0
2
9
2.25
L
Mulan
lmWARLORD
Mulan
0
4
9
1.13
L
Ullr
sajkai
Ullr
4
2
3
2.75
W
Hachiman
woolenguitar
Hachiman
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,521
Damage
31,385
38,827
Taken
41,005
20,037
Mitigated
24,949
16,020
Healing
15,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,787
2,959
660
3,377
7,824
2,653
1,420
2,101
5,426
26,310
482
W
Horus
Chamuco
Horus
3,424
1,689
1,607
3,676
9,402
7,066
122
3,470
5,523
0
6,812
W
Kuzenbo
II Danzai II
Kuzenbo
3,991
1,240
0
893
12,262
11,682
16
3,575
8,293
4,047
209
L
Thanatos
Messsmerr
Thanatos
4,975
690
0
3,062
7,151
2,547
0
2,604
4,134
0
11,327
L
10,499
390
5,502
4,014
5,593
2,124
0
2,619
2,696
21,372
0
L
Khepri
5,188
166
0
1,266
10,912
8,546
0
5,370
4,869
13,123
268
W
Ix Chel
Siomara
Ix Chel
8,052
914
1,652
2,022
6,787
1,967
262
3,386
3,119
21,421
0
L
Mulan
lmWARLORD
Mulan
5,032
882
0
914
6,343
3,456
0
2,987
2,922
0
10,309
L
Ullr
sajkai
Ullr
8,827
2,908
0
1,262
8,828
3,364
198
4,196
4,193
0
23,172
W
Hachiman
woolenguitar
Hachiman
8,131
4,814
0
1,387
4,730
1,581
360
1,919
2,679
0
23,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,716
Gold Earned
37,505
107
Minions Killed
134
0
Camps Cleared
0
725,521
Distance Traveled
826,557
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,160
1,020
46
6
0
153,252
0
W
Horus
6,965
871
7
1
0
170,203
1
W
Kuzenbo
6,708
839
5
1
0
154,797
0
L
Thanatos
7,160
895
17
2
0
134,260
0
L
Hel
7,235
904
38
5
0
180,045
0
L
Khepri
7,289
911
11
1
0
145,074
0
W
Ix Chel
7,181
898
39
5
0
190,891
0
L
Mulan
6,544
818
9
1
0
103,909
0
L
Ullr
7,488
936
32
4
0
162,233
0
W
Hachiman
8,491
1,061
37
5
0
157,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role