Player Matchup

Sylvanus
Sylvanus
Grazkota
Sylvanus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,478 Elo+
Party 2
Hades
Hades
I__Kioshi073__I
Hades
Level 100
God Stats
5W - 2L
1,859 SR
Queue Stats
263W - 248L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Jose__Al
Cthulhu
Level 121
God Stats
1W - 1L
1,875 SR
Queue Stats
94W - 94L
1,540 Elo+
Party 2
Mercury
Mercury
LUKEIMYOURDADDY
Mercury
Level 135
God Stats
13W - 12L
1,564 SR
Queue Stats
128W - 124L
1,429 Elo+
Solo
Persephone
Persephone
StaiCyy
Persephone
Level 129
God Stats
23W - 27L
1,466 SR
Queue Stats
216W - 224L
1,470 Elo+
Solo
Team Averages
Level 123
1,653 SR
1,481 Elo+

VS

Team Averages
Level 133
1,480 SR
1,465 Elo+
Anhur
Anhur
 
Anhur
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
A-K-S89
Atlas
Level 142
God Stats
8W - 14L
1,440 SR
Queue Stats
495W - 479L
1,479 Elo+
Solo
Cu Chulainn
Cu Chulainn
Frank_Jagerr
Cu Chulainn
Level 155
God Stats
2W - 0L
1,384 SR
Queue Stats
148W - 144L
1,447 Elo+
Party 1
Thor
Thor
HARBI1_Q8
Thor
Level 95
God Stats
21W - 17L
1,558 SR
Queue Stats
166W - 150L
1,464 Elo+
Party 1
Baron Samedi
Baron Samedi
Kumsi83
Baron Samedi
Level 107
God Stats
5W - 3L
1,516 SR
Queue Stats
334W - 329L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Grazkota
Sylvanus
12
3 / 1 / 6
8,469
529
6,543
8,490
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
11 / 3 / 2
10,482
655
14,198
13,535
6,525
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Jose__Al
Cthulhu
13
4 / 5 / 5
7,875
492
10,384
11,660
4,476
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 9
8,127
508
7,740
12,854
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
StaiCyy
Persephone
14
3 / 3 / 5
9,239
577
9,330
8,885
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 3 / 6
9,723
608
13,042
10,941
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
A-K-S89
Atlas
12
2 / 4 / 7
7,388
462
6,600
13,068
10,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cu Chulainn
Frank_Jagerr
Cu Chulainn
13
4 / 8 / 3
8,230
514
8,674
20,097
11,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thor
13
2 / 4 / 3
7,939
496
4,458
13,220
3,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Kumsi83
Baron Samedi
14
2 / 4 / 4
7,908
494
5,513
8,223
4,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
37
23
Kills
14
14
Deaths
23
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
3
6
2.33
W
Atlas
A-K-S89
Atlas
2
4
7
1.38
W
Cu Chulainn
Frank_Jagerr
Cu Chulainn
4
8
3
0.69
L
Sylvanus
Grazkota
Sylvanus
3
1
6
6
W
Thor
2
4
3
0.88
L
11
3
2
4
L
Cthulhu
Jose__Al
Cthulhu
4
5
5
1.3
W
Baron Samedi
Kumsi83
Baron Samedi
2
4
4
1
L
2
2
9
3.25
L
Persephone
StaiCyy
Persephone
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,195
Damage
38,287
55,424
Taken
65,549
22,595
Mitigated
33,952
19,422
Healing
14,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,042
8,935
0
5,096
10,941
3,425
1,243
7,099
3,842
0
73,028
W
Atlas
A-K-S89
Atlas
6,600
1,473
0
2,004
13,068
10,205
0
8,088
4,980
26,428
0
W
Cu Chulainn
Frank_Jagerr
Cu Chulainn
8,674
1,663
0
2,096
20,097
11,899
0
12,704
7,393
0
46,274
L
Sylvanus
Grazkota
Sylvanus
6,543
1,696
1,474
3,546
8,490
3,659
761
1,207
6,969
32,743
9,039
W
Thor
4,458
265
0
3,381
13,220
3,827
177
4,985
8,235
0
36,744
L
14,198
2,693
74
7,127
13,535
6,525
263
2,888
10,553
65,166
2,843
L
Cthulhu
Jose__Al
Cthulhu
10,384
788
298
2,542
11,660
4,476
194
2,495
8,730
33,324
1,622
W
Baron Samedi
Kumsi83
Baron Samedi
5,513
243
301
1,758
8,223
4,596
106
5,875
2,348
42,977
0
L
7,740
2,434
0
1,803
12,854
4,948
0
1,141
11,633
0
60,059
L
Persephone
StaiCyy
Persephone
9,330
741
0
2,558
8,885
2,987
38
3,264
5,415
54,477
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,192
Gold Earned
41,188
425
Minions Killed
358
0
Camps Cleared
0
1,509,305
Distance Traveled
1,496,466
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,723
608
127
8
0
289,168
0
W
Atlas
7,388
462
37
2
0
316,196
3
W
Cu Chulainn
8,230
514
77
5
0
276,712
0
L
Sylvanus
8,469
529
82
5
0
237,100
0
W
Thor
7,939
496
56
4
0
344,905
0
L
Hades
10,482
655
128
8
0
281,809
5
L
Cthulhu
7,875
492
40
3
0
301,847
0
W
Baron Samedi
7,908
494
61
4
0
269,485
0
L
Mercury
8,127
508
85
5
0
408,592
1
L
Persephone
9,239
577
90
6
0
279,957
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role