Player Matchup

Ix Chel
Ix Chel
GimliG375
Ix Chel
Level 108
God Stats
6W - 4L
1,580 SR
Queue Stats
156W - 103L
1,597 Elo+
Party 1
Hercules
Hercules
MilitantFir3168
Hercules
Level 147
God Stats
128W - 96L
1,689 SR
Queue Stats
156W - 120L
1,600 Elo+
Party 1
Arachne
Arachne
beeskneezitem9
Arachne
Level 214
God Stats
4W - 3L
1,554 SR
Queue Stats
210W - 180L
1,549 Elo+
Party 1
Team Averages
Level 156
1,608 SR
1,582 Elo+

VS

Team Averages
Level 51
1,307 SR
1,372 Elo+
Medusa
Medusa
BigMackin03
Medusa
Level 9
God Stats
4W - 9L
1,253 SR
Queue Stats
4W - 9L
1,286 Elo+
Party 2
King Arthur
King Arthur
Quacky93Quack
King Arthur
Level 38
God Stats
0W - 4L
1,169 SR
Queue Stats
59W - 75L
1,377 Elo+
Solo
Chang'e
Chang'e
SirWinkles00
Chang'e
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GimliG375
Ix Chel
16
2 / 2 / 10
9,135
914
12,352
7,696
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hercules
15
6 / 1 / 7
9,565
957
8,938
12,579
11,795
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

16
6 / 0 / 7
9,685
969
7,928
10,659
8,697
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 5 / 3
7,220
722
3,708
8,213
2,727
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Quacky93Quack
King Arthur
12
3 / 5 / 0
7,545
755
8,997
13,560
10,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
SirWinkles00
Chang'e
13
0 / 4 / 2
7,076
708
6,737
11,444
3,803
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
3
0.3
W
Ix Chel
GimliG375
Ix Chel
2
2
10
3.5
W
Hercules
6
1
7
9.5
L
King Arthur
Quacky93Quack
King Arthur
3
5
0
0.6
L
Chang'e
SirWinkles00
Chang'e
0
4
2
0.25
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,218
Damage
19,442
30,934
Taken
33,217
23,483
Mitigated
17,114
16,649
Healing
8,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,708
1,720
121
81
8,213
2,727
0
3,210
4,440
0
16,479
W
Ix Chel
GimliG375
Ix Chel
12,352
1,910
1,940
4,407
7,696
2,991
276
1,433
6,263
42,854
377
W
Hercules
8,938
3,116
295
6,619
12,579
11,795
1,319
3,116
9,463
0
15,767
L
King Arthur
Quacky93Quack
King Arthur
8,997
1,016
0
880
13,560
10,584
0
4,275
8,526
0
25,238
L
Chang'e
SirWinkles00
Chang'e
6,737
1,009
2,635
4,470
11,444
3,803
0
3,548
7,454
25,044
0
W
7,928
6,689
0
3,388
10,659
8,697
886
2,503
8,156
0
37,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,385
Gold Earned
21,841
140
Minions Killed
106
0
Camps Cleared
0
530,158
Distance Traveled
462,901
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,220
722
41
4
0
145,590
0
W
Ix Chel
9,135
914
74
7
0
168,404
1
W
Hercules
9,565
957
19
2
0
165,240
0
L
King Arthur
7,545
755
35
4
0
166,794
0
L
Chang'e
7,076
708
30
3
0
150,517
0
W
Arachne
9,685
969
47
5
0
196,514
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role