Player Matchup

Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum IV
Campmepls
Ullr
Platinum IV
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 127L
1,797 MMR
Solo
Hera
Hera
Diamond V
JmGaming
Hera
Diamond V
Level 87
God Stats
7W - 4L
1,629 SR
Queue Stats
52W - 46L
1,874 MMR
Party 2
Lancelot
Lancelot
Platinum I
Pablovsbz
Lancelot
Platinum I
Level 121
God Stats
7W - 6L
1,585 SR
Queue Stats
153W - 138L
1,895 MMR
Party 2
Ra
Ra
Platinum I
heriskeal
Ra
Platinum I
Level 197
God Stats
5W - 2L
1,701 SR
Queue Stats
289W - 274L
1,876 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,583 SR
1,789 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,593 SR
1,855 MMR
Atlas
Atlas
Platinum I
Greenracon
Atlas
Platinum I
Level 159
God Stats
3W - 4L
1,557 SR
Queue Stats
211W - 200L
1,840 MMR
Solo
Hun Batz
Hun Batz
Platinum I
Marteworldd
Hun Batz
Platinum I
Level 128
God Stats
4W - 1L
1,840 SR
Queue Stats
48W - 42L
1,929 MMR
Party 1
Hercules
Hercules
Platinum I
Pilzzy GK
Hercules
Platinum I
Level 124
God Stats
11W - 21L
1,475 SR
Queue Stats
708W - 720L
1,812 MMR
Solo
Sol
Sol
Platinum II
PrincessMelina
Sol
Platinum II
Level 139
God Stats
3W - 5L
1,508 SR
Queue Stats
60W - 53L
1,898 MMR
Party 1
Discordia
Discordia
Platinum IV
RinaRay
Discordia
Platinum IV
Level 159
God Stats
7W - 9L
1,584 SR
Queue Stats
325W - 325L
1,793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 1 / 2
5,319
591
2,816
11,047
5,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
10
0 / 1 / 1
5,051
561
3,268
5,216
1,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
10
1 / 3 / 1
5,355
595
4,113
4,605
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Pablovsbz
Lancelot
10
4 / 0 / 1
5,555
617
5,395
6,538
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 1
6,551
728
3,587
4,113
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesGilgameshArachneAgni

VS

Bans
SurtrCthulhuAwilixAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
6
0 / 1 / 2
4,489
499
2,899
5,197
2,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Marteworldd
Hun Batz
8
0 / 3 / 0
4,111
457
2,446
6,628
3,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Pilzzy GK
Hercules
11
5 / 0 / 0
5,901
656
3,356
7,186
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 1
5,223
580
6,503
5,409
1,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
RinaRay
Discordia
9
0 / 2 / 3
5,098
566
4,601
5,290
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
5
5
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
2
2
W
Ullr
0
1
1
0.5
L
Atlas
0
1
2
1
W
Hera
1
3
1
0.5
L
Hun Batz
Marteworldd
Hun Batz
0
3
0
0
W
Lancelot
Pablovsbz
Lancelot
4
0
1
4.5
L
Hercules
Pilzzy GK
Hercules
5
0
0
5
L
0
2
1
0.25
L
Discordia
RinaRay
Discordia
0
2
3
0.75
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,179
Damage
19,805
31,519
Taken
29,710
12,785
Mitigated
11,665
10,614
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,816
310
1,759
4,968
11,047
5,724
0
5,345
5,548
12,027
0
W
Ullr
3,268
1,206
0
230
5,216
1,539
0
3,155
2,061
0
34,230
L
Atlas
2,899
961
0
963
5,197
2,855
0
1,874
3,323
8,672
2,349
W
Hera
4,113
910
0
850
4,605
1,434
14
2,195
2,009
38,378
0
L
Hun Batz
Marteworldd
Hun Batz
2,446
284
0
2,308
6,628
3,138
0
3,271
3,303
0
20,912
W
Lancelot
Pablovsbz
Lancelot
5,395
1,200
0
416
6,538
2,764
0
1,737
4,661
0
34,843
L
Hercules
Pilzzy GK
Hercules
3,356
1,500
0
4,282
7,186
2,941
0
1,422
5,764
0
31,385
L
6,503
2,958
0
1,899
5,409
1,326
540
686
4,723
37,099
8,647
L
Discordia
RinaRay
Discordia
4,601
256
0
1,456
5,290
1,405
0
3,020
2,270
26,929
0
W
3,587
253
24
2,367
4,113
1,324
58
0
3,857
42,834
2,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,831
Gold Earned
24,822
296
Minions Killed
261
0
Camps Cleared
0
999,153
Distance Traveled
889,882
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,319
591
10
1
0
202,096
6
W
Ullr
5,051
561
68
8
0
183,487
0
L
Atlas
4,489
499
19
2
0
146,876
1
W
Hera
5,355
595
73
8
0
193,472
0
L
Hun Batz
4,111
457
34
4
0
188,412
6
W
Lancelot
5,555
617
50
6
0
233,518
0
L
Hercules
5,901
656
62
7
0
213,101
0
L
Sol
5,223
580
86
10
0
169,650
0
L
Discordia
5,098
566
60
7
0
171,843
4
W
Ra
6,551
728
95
11
0
186,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role