Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DLH Schnulli
Nu Wa
Level 148
God Stats
90W - 74L
1,550 SR
Queue Stats
568W - 558L
1,518 Elo+
Party 2
Cu Chulainn
Cu Chulainn
HateSky
Cu Chulainn
Level 203
God Stats
2W - 2L
1,421 SR
Queue Stats
348W - 336L
1,493 Elo+
Solo
Danzaburou
Danzaburou
Zeltiii
Danzaburou
Level 124
God Stats
80W - 82L
1,551 SR
Queue Stats
222W - 220L
1,532 Elo+
Solo
Fenrir
Fenrir
Zigarrah
Fenrir
Level 191
God Stats
41W - 38L
1,548 SR
Queue Stats
693W - 653L
1,548 Elo+
Party 2
Team Averages
Level 164
1,514 SR
1,518 Elo+

VS

Team Averages
Level 102
1,504 SR
1,486 Elo+
Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DATCOOKIE8326
Ra
Level 103
God Stats
7W - 7L
1,602 SR
Queue Stats
550W - 530L
1,495 Elo+
Party 1
Charon
Charon
Honsla
Charon
Level 120
God Stats
8W - 6L
1,594 SR
Queue Stats
87W - 74L
1,539 Elo+
Solo
Nemesis
Nemesis
iDxnss
Nemesis
Level 140
God Stats
108W - 89L
1,549 SR
Queue Stats
476W - 486L
1,505 Elo+
Solo
Thor
Thor
qMysthios124
Thor
Level 28
God Stats
7W - 16L
1,277 SR
Queue Stats
50W - 68L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 2 / 2
6,922
577
4,998
10,777
4,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 3
6,667
556
4,440
5,025
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
HateSky
Cu Chulainn
12
3 / 5 / 1
7,212
601
8,161
13,545
9,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Zeltiii
Danzaburou
12
0 / 1 / 3
7,157
596
4,746
7,563
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Zigarrah
Fenrir
12
4 / 1 / 4
6,817
568
6,386
10,222
5,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
2
0 / 1 / 0
3,901
325
440
1,026
224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
2 / 3 / 2
7,221
602
7,810
10,151
4,085
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
Honsla
Charon
11
2 / 0 / 0
6,385
532
5,170
10,568
7,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
iDxnss
Nemesis
12
5 / 5 / 1
6,990
583
9,315
12,228
7,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 4 / 2
5,709
476
4,273
9,165
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
13
Kills
11
11
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
2
2
2.5
L
Izanami
 
Izanami
0
1
0
0
L
2
3
2
1
W
2
2
3
1.75
W
Cu Chulainn
HateSky
Cu Chulainn
3
5
1
0.7
L
Charon
Honsla
Charon
2
0
0
2
W
Danzaburou
Zeltiii
Danzaburou
0
1
3
1.5
W
Fenrir
Zigarrah
Fenrir
4
1
4
6
L
Nemesis
iDxnss
Nemesis
5
5
1
1.1
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,731
Damage
27,008
47,132
Taken
43,138
23,847
Mitigated
21,868
10,159
Healing
15,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,998
1,695
0
839
10,777
4,931
0
2,379
8,398
59,479
0
L
Izanami
 
Izanami
440
389
0
140
1,026
224
0
195
775
0
4,352
L
7,810
692
156
4,986
10,151
4,085
275
3,584
6,402
56,543
1,713
W
4,440
1,839
0
1,000
5,025
1,250
735
3,137
1,841
39,569
913
W
Cu Chulainn
HateSky
Cu Chulainn
8,161
1,908
0
1,736
13,545
9,552
0
118
13,427
0
46,168
L
Charon
Honsla
Charon
5,170
1,073
0
4,072
10,568
7,008
0
1,502
9,001
25,516
2,903
W
Danzaburou
Zeltiii
Danzaburou
4,746
2,417
0
4,160
7,563
2,509
0
2,741
4,822
0
54,078
W
Fenrir
Zigarrah
Fenrir
6,386
1,445
0
2,424
10,222
5,605
440
4,071
6,108
0
22,217
L
Nemesis
iDxnss
Nemesis
9,315
5,614
0
4,370
12,228
7,382
50
332
11,791
0
40,760
L
4,273
950
0
2,190
9,165
3,169
0
3,733
5,295
0
30,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,775
Gold Earned
30,206
353
Minions Killed
262
0
Camps Cleared
0
1,198,686
Distance Traveled
1,056,840
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,922
577
102
9
0
242,879
0
L
Izanami
3,901
325
8
1
0
23,299
0
L
Ra
7,221
602
108
9
0
257,621
0
W
Nu Wa
6,667
556
61
5
0
235,672
0
W
Cu Chulainn
7,212
601
75
6
0
240,827
1
L
Charon
6,385
532
33
3
0
263,868
2
W
Danzaburou
7,157
596
94
8
0
210,877
1
W
Fenrir
6,817
568
21
2
0
268,431
0
L
Nemesis
6,990
583
65
5
0
238,406
0
L
Thor
5,709
476
48
4
0
273,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role