Player Matchup

Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Gold III
 
Aphrodite
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Gold IV
PeachBuffalo30
Lancelot
Gold IV
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 50L
1,623 MMR
Solo
Loki
Loki
Silver I
oMandaArancia
Loki
Silver I
Level 155
God Stats
1W - 1L
1,760 SR
Queue Stats
6W - 3L
1,658 MMR
Solo
Ra
Ra
Platinum V
明日之神
Ra
Platinum V
Level 157
God Stats
32W - 18L
1,672 SR
Queue Stats
226W - 229L
1,768 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,586 SR
1,610 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,497 SR
1,637 MMR
Raijin
Raijin
Platinum V
 
Raijin
Platinum V
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
NRGFLASHER
Medusa
Platinum V
Level 154
God Stats
1W - 1L
1,301 SR
Queue Stats
158W - 151L
1,643 MMR
Party 2
Kali
Kali
Platinum III
OriolBoom
Kali
Platinum III
Level 121
God Stats
3W - 0L
1,715 SR
Queue Stats
140W - 122L
1,830 MMR
Party 2
Geb
Geb
Gold I
PORKO RO55O
Geb
Gold I
Level 152
God Stats
55W - 37L
1,683 SR
Queue Stats
94W - 91L
1,667 MMR
Solo
Hel
Hel
Bronze III
mariusra
Hel
Bronze III
Level 122
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 0L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 8 / 0
5,288
407
4,149
10,014
3,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
 
Aphrodite
8
0 / 7 / 0
5,206
400
3,896
9,388
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
13
5 / 3 / 2
8,034
618
9,346
12,491
7,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 5 / 1
6,840
526
6,127
12,248
3,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

3
0 / 1 / 0
4,538
349
505
1,643
389
Bans
ThothAresCamazotzThor

VS

Bans
ThanatosAwilixRavanaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
5 / 3 / 1
8,542
657
5,603
7,108
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
NRGFLASHER
Medusa
14
7 / 0 / 5
8,761
674
9,410
5,177
1,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kali
16
7 / 1 / 8
9,197
707
11,991
16,134
6,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
2 / 0 / 8
8,030
618
4,113
8,235
5,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
3 / 5 / 1
7,814
601
3,435
10,040
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
8
Kills
24
24
Deaths
9
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
8
0
0
L
Aphrodite
 
Aphrodite
0
7
0
0
W
Raijin
 
Raijin
5
3
1
1.83
W
Medusa
NRGFLASHER
Medusa
7
0
5
9.5
W
Kali
7
1
8
11
W
2
0
8
6
L
Lancelot
5
3
2
2
W
3
5
1
0.7
L
3
5
1
0.7
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,023
Damage
34,552
45,784
Taken
46,694
17,848
Mitigated
19,071
11,061
Healing
19,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,149
691
0
171
10,014
3,467
0
3,218
6,796
0
21,749
L
Aphrodite
 
Aphrodite
3,896
119
1,854
3,083
9,388
3,059
0
2,675
6,713
26,249
0
W
Raijin
 
Raijin
5,603
628
83
832
7,108
2,400
168
637
6,397
53,411
626
W
Medusa
NRGFLASHER
Medusa
9,410
3,862
0
3,046
5,177
1,930
1,343
1,295
3,882
0
75,597
W
Kali
11,991
5,241
0
8,996
16,134
6,478
0
575
15,519
0
83,221
W
4,113
312
0
2,587
8,235
5,471
108
1,252
6,983
27,258
1,337
L
Lancelot
9,346
1,492
0
2,308
12,491
7,271
0
2,186
10,305
0
52,253
W
3,435
502
404
3,262
10,040
2,792
555
1,007
9,033
38,786
0
L
6,127
2,077
0
3,144
12,248
3,662
0
3,846
8,402
0
40,188
L
505
42
72
429
1,643
389
0
1,009
634
6,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,906
Gold Earned
42,344
266
Minions Killed
480
0
Camps Cleared
0
1,214,424
Distance Traveled
1,331,099
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,288
407
40
3
0
285,135
0
L
Aphrodite
5,206
400
51
4
0
281,025
0
W
Raijin
8,542
657
105
8
0
241,140
4
W
Medusa
8,761
674
130
10
0
265,225
0
W
Kali
9,197
707
118
9
0
313,297
3
W
Geb
8,030
618
38
3
0
283,686
4
L
Lancelot
8,034
618
97
7
0
283,716
3
W
Hel
7,814
601
89
7
0
227,751
0
L
Loki
6,840
526
63
5
0
311,589
0
L
Ra
4,538
349
15
1
0
52,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role