Player Matchup

Cthulhu
Cthulhu
Diamond II
 
Cthulhu
Diamond II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
JustPePe
Guan Yu
Silver I
Level 138
God Stats
1W - 1L
1,807 SR
Queue Stats
12W - 14L
1,567 MMR
Solo
Discordia
Discordia
Gold II
Virdis2000
Discordia
Gold II
Level 72
God Stats
9W - 11L
1,582 SR
Queue Stats
76W - 86L
1,675 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,630 SR
1,581 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,587 SR
1,667 MMR
Athena
Athena
Diamond V
 
Athena
Diamond V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond II
skif2004
Merlin
Diamond II
Level 149
God Stats
141W - 119L
1,666 SR
Queue Stats
423W - 411L
2,183 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
techos90
Kuzenbo
Gold IV
Level 159
God Stats
21W - 25L
1,594 SR
Queue Stats
300W - 338L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
6 / 0 / 2
9,531
953
7,724
9,703
6,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Guan Yu
JustPePe
Guan Yu
14
1 / 0 / 5
8,401
840
5,281
12,507
10,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Discordia
Virdis2000
Discordia
15
2 / 1 / 7
8,526
853
9,731
6,700
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SerqetNe ZhaCerberusPersephoneKumbhakarna

VS

Bans
ThothMedusaMulanChironAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
0 / 6 / 0
6,098
610
1,422
6,862
2,797
Merlin
skif2004
Merlin
13
0 / 1 / 1
7,108
711
7,231
7,715
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
techos90
Kuzenbo
14
1 / 3 / 0
7,487
749
5,300
12,288
10,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
9
Kills
1
1
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
2
7
L
Athena
 
Athena
0
6
0
0
W
Guan Yu
JustPePe
Guan Yu
1
0
5
3.5
W
Discordia
Virdis2000
Discordia
2
1
7
5.5
L
Merlin
skif2004
Merlin
0
1
1
0.5
L
Kuzenbo
techos90
Kuzenbo
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,736
Damage
13,953
28,910
Taken
26,865
18,850
Mitigated
14,820
8,570
Healing
2,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,724
213
44
2,941
9,703
6,615
1,108
3,167
6,147
31,594
547
L
Athena
 
Athena
1,422
571
0
350
6,862
2,797
0
4,240
2,074
3,313
0
W
Guan Yu
JustPePe
Guan Yu
5,281
415
775
4,310
12,507
10,015
0
5,688
6,101
0
25,221
W
Discordia
Virdis2000
Discordia
9,731
563
0
500
6,700
2,220
1,379
3,416
2,685
27,580
708
L
Merlin
skif2004
Merlin
7,231
484
0
484
7,715
1,998
0
4,421
2,813
31,165
0
L
Kuzenbo
techos90
Kuzenbo
5,300
1,497
0
1,422
12,288
10,025
0
6,704
4,602
17,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,458
Gold Earned
20,693
165
Minions Killed
82
0
Camps Cleared
0
617,795
Distance Traveled
430,618
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,531
953
67
7
0
211,895
0
L
Athena
6,098
610
5
1
0
72,168
0
W
Guan Yu
8,401
840
49
5
0
209,416
0
W
Discordia
8,526
853
49
5
0
196,484
0
L
Merlin
7,108
711
52
5
0
164,617
0
L
Kuzenbo
7,487
749
25
3
0
193,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role