Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Chilleee
Mercury
Level 89
God Stats
0W - 2L
1,286 SR
Queue Stats
228W - 163L
1,611 Elo+
Solo
Maui
Maui
WhackyMMA
Maui
Level 167
God Stats
13W - 6L
1,857 SR
Queue Stats
783W - 798L
1,456 Elo+
Solo
Ne Zha
Ne Zha
sugaguerra
Ne Zha
Level 107
God Stats
17W - 10L
1,688 SR
Queue Stats
581W - 592L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
zamyrocs
Sun Wukong
Level 179
God Stats
3W - 8L
1,432 SR
Queue Stats
391W - 396L
1,545 Elo+
Solo
Team Averages
Level 140
1,553 SR
1,517 Elo+

VS

Team Averages
Level 143
1,454 SR
1,537 Elo+
Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
SRagnarok
Jing Wei
Level 251
God Stats
7W - 3L
1,702 SR
Queue Stats
1,012W - 910L
1,583 Elo+
Solo
Nox
Nox
gỉgglygoose
Nox
Level 79
God Stats
1W - 0L
1,180 SR
Queue Stats
16W - 6L
1,612 Elo+
Party 1
Ne Zha
Ne Zha
leonruins
Ne Zha
Level 120
God Stats
2W - 3L
1,389 SR
Queue Stats
265W - 268L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 6 / 3
7,005
637
7,209
8,813
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Chilleee
Mercury
15
3 / 6 / 1
8,930
812
5,215
15,415
6,819
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Maui
15
0 / 2 / 4
7,573
688
3,745
8,194
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
sugaguerra
Ne Zha
13
1 / 5 / 4
7,323
666
9,063
10,222
8,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
zamyrocs
Sun Wukong
12
0 / 7 / 2
6,866
624
7,612
12,607
7,339
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 1 / 18
9,345
850
5,091
14,036
14,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
 
Sol
15
5 / 2 / 15
9,267
842
12,079
7,706
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
SRagnarok
Jing Wei
16
12 / 1 / 7
9,889
899
10,404
7,992
3,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
2 / 0 / 21
9,082
826
6,982
5,019
2,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
leonruins
Ne Zha
17
5 / 1 / 19
9,545
868
14,460
10,310
5,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
106
4
Kills
26
26
Deaths
5
14
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
6
3
0.25
W
Sobek
 
Sobek
2
1
18
11
W
Sol
 
Sol
5
2
15
6.25
L
Mercury
Chilleee
Mercury
3
6
1
0.58
W
Jing Wei
SRagnarok
Jing Wei
12
1
7
15.5
L
Maui
0
2
4
1
W
2
0
21
12.5
W
Ne Zha
leonruins
Ne Zha
5
1
19
14.5
L
Ne Zha
sugaguerra
Ne Zha
1
5
4
0.6
L
Sun Wukong
zamyrocs
Sun Wukong
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,844
Damage
49,016
55,251
Taken
45,063
33,286
Mitigated
28,532
10,302
Healing
16,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,209
131
634
1,248
8,813
4,021
0
3,838
4,975
16,343
0
W
Sobek
 
Sobek
5,091
178
355
3,509
14,036
14,734
0
3,238
10,600
9,557
308
W
Sol
 
Sol
12,079
4,483
990
2,800
7,706
2,526
1,344
2,789
4,697
25,421
599
L
Mercury
Chilleee
Mercury
5,215
1,242
493
3,285
15,415
6,819
0
5,648
9,767
0
16,913
W
Jing Wei
SRagnarok
Jing Wei
10,404
8,393
0
0
7,992
3,779
1,067
1,545
6,395
0
19,819
L
Maui
3,745
559
217
1,634
8,194
6,900
0
2,786
5,408
10,294
0
W
6,982
464
4,220
1,373
5,019
2,393
356
343
4,608
16,716
151
W
Ne Zha
leonruins
Ne Zha
14,460
847
1,398
2,173
10,310
5,100
564
2,407
7,809
0
32,262
L
Ne Zha
sugaguerra
Ne Zha
9,063
358
0
1,230
10,222
8,207
0
4,839
5,383
0
21,984
L
Sun Wukong
zamyrocs
Sun Wukong
7,612
1,440
0
1,561
12,607
7,339
0
6,302
6,305
0
12,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,697
Gold Earned
47,128
95
Minions Killed
134
0
Camps Cleared
0
940,817
Distance Traveled
1,012,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,005
637
16
1
0
155,446
0
W
Sobek
9,345
850
10
1
0
223,962
0
W
Sol
9,267
842
35
3
0
183,911
0
L
Mercury
8,930
812
28
3
0
191,640
0
W
Jing Wei
9,889
899
25
2
0
183,870
0
L
Maui
7,573
688
14
1
0
218,306
0
W
Nox
9,082
826
38
3
0
202,888
0
W
Ne Zha
9,545
868
26
2
0
217,966
0
L
Ne Zha
7,323
666
19
2
0
197,327
0
L
Sun Wukong
6,866
624
18
2
0
178,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role