Player Matchup

Bacchus
Bacchus
ARESANDRES
Bacchus
Level 89
God Stats
6W - 7L
1,514 SR
Queue Stats
374W - 381L
1,418 Elo+
Solo
Set
Set
Cibbex
Set
Level 149
God Stats
23W - 24L
1,493 SR
Queue Stats
48W - 48L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
hammerkowski
Baron Samedi
Level 48
God Stats
68W - 57L
1,594 SR
Queue Stats
118W - 144L
1,496 Elo+
Solo
Team Averages
Level 95
1,534 SR
1,463 Elo+

VS

Team Averages
Level 126
1,520 SR
1,443 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Noovaland
Charybdis
Level 112
God Stats
7W - 5L
1,560 SR
Queue Stats
348W - 367L
1,438 Elo+
Solo
Sobek
Sobek
victor358000
Sobek
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ARESANDRES
Bacchus
12
0 / 3 / 2
7,300
730
2,744
11,019
12,380
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
Cibbex
Set
14
2 / 3 / 1
8,333
833
5,223
9,340
3,505
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
hammerkowski
Baron Samedi
14
3 / 6 / 2
8,920
892
6,665
9,417
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
9 / 2 / 3
10,099
1,010
15,724
4,679
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
Noovaland
Charybdis
16
3 / 1 / 8
9,379
938
7,451
6,308
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 2 / 4
7,824
782
3,085
8,408
6,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
12
12
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
9
2
3
5.25
L
Bacchus
ARESANDRES
Bacchus
0
3
2
0.33
L
Set
Cibbex
Set
2
3
1
0.83
W
Charybdis
Noovaland
Charybdis
3
1
8
7
L
Baron Samedi
hammerkowski
Baron Samedi
3
6
2
0.67
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,632
Damage
26,260
29,776
Taken
19,395
18,699
Mitigated
10,951
3,597
Healing
5,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
15,724
304
0
808
4,679
1,736
47
2,614
2,065
41,038
656
L
Bacchus
ARESANDRES
Bacchus
2,744
327
0
802
11,019
12,380
0
4,848
5,828
10,335
0
L
Set
Cibbex
Set
5,223
2,208
0
876
9,340
3,505
0
5,874
3,003
0
31,523
W
Charybdis
Noovaland
Charybdis
7,451
3,794
0
2,269
6,308
2,265
1,299
3,494
2,814
0
24,482
L
Baron Samedi
hammerkowski
Baron Samedi
6,665
324
314
1,605
9,417
2,814
0
6,249
2,624
22,186
0
W
3,085
316
0
2,336
8,408
6,950
0
3,383
5,025
20,802
2,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,553
Gold Earned
27,302
112
Minions Killed
148
0
Camps Cleared
0
569,465
Distance Traveled
542,045
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,099
1,010
64
6
0
181,142
0
L
Bacchus
7,300
730
23
2
0
205,220
0
L
Set
8,333
833
46
5
0
206,532
0
W
Charybdis
9,379
938
58
6
0
175,052
1
L
Baron Samedi
8,920
892
43
4
0
157,713
0
W
Sobek
7,824
782
26
3
0
185,851
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role