Player Matchup

Maui
Maui
DHG remade624
Maui
Level 247
God Stats
12W - 12L
1,472 SR
Queue Stats
519W - 522L
1,557 Elo+
Party 1
Persephone
Persephone
DaaNg1T
Persephone
Level 248
God Stats
21W - 23L
1,554 SR
Queue Stats
1,054W - 1,084L
1,491 Elo+
Party 1
Baba Yaga
Baba Yaga
JerzSure
Baba Yaga
Level 172
God Stats
4W - 2L
1,458 SR
Queue Stats
221W - 222L
1,497 Elo+
Solo
Yu Huang
Yu Huang
SolidJERSEY609
Yu Huang
Level 146
God Stats
2W - 3L
1,509 SR
Queue Stats
287W - 311L
1,469 Elo+
Solo
Atlas
Atlas
WaterLeafImports
Atlas
Level 84
God Stats
17W - 9L
1,557 SR
Queue Stats
722W - 728L
1,509 Elo+
Solo
Team Averages
Level 179
1,510 SR
1,504 Elo+

VS

Team Averages
Level 149
1,469 SR
1,468 Elo+
Hera
Hera
BigOuncePSN8882
Hera
Level 109
God Stats
5W - 2L
1,662 SR
Queue Stats
279W - 259L
1,435 Elo+
Solo
Artemis
Artemis
Demeter92802
Artemis
Level 153
God Stats
14W - 17L
1,423 SR
Queue Stats
812W - 859L
1,496 Elo+
Solo
Ah Puch
Ah Puch
IKatalystx
Ah Puch
Level 116
God Stats
1W - 1L
1,329 SR
Queue Stats
247W - 302L
1,377 Elo+
Solo
Da Ji
Da Ji
SRagnarok
Da Ji
Level 251
God Stats
4W - 4L
1,456 SR
Queue Stats
943W - 860L
1,592 Elo+
Solo
Xing Tian
Xing Tian
barbatoz9611
Xing Tian
Level 117
God Stats
10W - 6L
1,473 SR
Queue Stats
613W - 630L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 7
8,543
570
4,128
7,612
6,818
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
DaaNg1T
Persephone
18
2 / 4 / 9
10,835
722
11,491
9,845
4,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baba Yaga
JerzSure
Baba Yaga
17
5 / 3 / 4
9,785
652
10,408
8,792
5,429
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
13
0 / 1 / 6
7,966
531
8,775
7,279
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
1 / 6 / 10
9,632
642
10,201
17,578
18,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 10
11,174
745
9,716
9,324
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Demeter92802
Artemis
18
2 / 2 / 12
10,570
705
10,601
11,827
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
IKatalystx
Ah Puch
19
3 / 2 / 10
11,262
751
10,030
10,620
4,027
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Da Ji
SRagnarok
Da Ji
19
4 / 1 / 9
10,900
727
11,385
9,958
5,329
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
barbatoz9611
Xing Tian
15
2 / 5 / 10
10,051
670
6,539
19,727
16,042
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
66
10
Kills
15
15
Deaths
14
36
Assists
51
Player
Kills
Deaths
Assists
KDA
W
4
4
10
2.25
L
2
1
7
5.5
L
Persephone
DaaNg1T
Persephone
2
4
9
1.63
W
Artemis
Demeter92802
Artemis
2
2
12
4
W
Ah Puch
IKatalystx
Ah Puch
3
2
10
4
L
Baba Yaga
JerzSure
Baba Yaga
5
3
4
2.33
W
Da Ji
SRagnarok
Da Ji
4
1
9
8.5
L
Yu Huang
0
1
6
3
L
1
6
10
1
W
Xing Tian
barbatoz9611
Xing Tian
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,003
Damage
48,271
51,106
Taken
61,456
38,303
Mitigated
32,961
13,366
Healing
21,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,716
1,811
1,127
1,453
9,324
3,268
1,969
7,702
1,406
24,432
303
L
4,128
438
687
2,059
7,612
6,818
0
3,984
3,628
6,415
0
L
Persephone
DaaNg1T
Persephone
11,491
432
41
2,930
9,845
4,350
0
4,825
5,000
37,175
0
W
Artemis
Demeter92802
Artemis
10,601
2,759
3,018
4,685
11,827
4,295
1,305
9,450
2,201
0
31,994
W
Ah Puch
IKatalystx
Ah Puch
10,030
0
448
1,993
10,620
4,027
694
7,936
2,227
32,250
0
L
Baba Yaga
JerzSure
Baba Yaga
10,408
349
0
1,568
8,792
5,429
0
4,145
4,647
31,853
932
W
Da Ji
SRagnarok
Da Ji
11,385
1,748
1,569
2,119
9,958
5,329
0
6,456
3,338
0
15,420
L
Yu Huang
8,775
78
1,766
1,021
7,279
3,096
0
2,633
4,646
12,455
0
L
10,201
1,415
653
2,641
17,578
18,610
0
10,489
7,089
21,384
1,358
W
Xing Tian
barbatoz9611
Xing Tian
6,539
532
831
4,563
19,727
16,042
864
10,340
8,881
18,262
464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,761
Gold Earned
53,957
163
Minions Killed
158
0
Camps Cleared
0
1,344,181
Distance Traveled
1,378,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,174
745
41
3
0
279,640
0
L
Maui
8,543
570
10
1
0
292,952
0
L
Persephone
10,835
722
83
6
0
241,530
0
W
Artemis
10,570
705
45
3
0
283,386
0
W
Ah Puch
11,262
751
43
3
0
287,273
0
L
Baba Yaga
9,785
652
50
3
0
265,873
0
W
Da Ji
10,900
727
9
1
0
239,026
0
L
Yu Huang
7,966
531
3
0
0
289,896
0
L
Atlas
9,632
642
17
1
0
253,930
0
W
Xing Tian
10,051
670
20
1
0
289,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role