Player Matchup

Fenrir
Fenrir
Platinum IV
ItzRommel777
Fenrir
Platinum IV
Level 151
God Stats
27W - 24L
1,580 SR
Queue Stats
74W - 78L
1,733 MMR
Solo
Cerberus
Cerberus
Bronze III
KristallMan
Cerberus
Bronze III
Level 122
God Stats
0W - 1L
1,187 SR
Queue Stats
3W - 8L
1,575 MMR
Solo
Nu Wa
Nu Wa
Gold V
Zlatanhru
Nu Wa
Gold V
Level 143
God Stats
108W - 129L
1,525 SR
Queue Stats
191W - 261L
1,375 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,431 SR
1,561 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,475 SR
1,776 MMR
Cthulhu
Cthulhu
Diamond V
AMCVII
Cthulhu
Diamond V
Level 155
God Stats
1W - 1L
1,336 SR
Queue Stats
49W - 48L
2,035 MMR
Party 1
Hercules
Hercules
Diamond V
NaizoMaBoy
Hercules
Diamond V
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
2,035 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
cristianmartis
Ah Puch
Bronze III
Level 63
God Stats
1W - 0L
1,588 SR
Queue Stats
4W - 9L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
0 / 4 / 3
7,374
670
4,771
10,703
7,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
KristallMan
Cerberus
14
1 / 2 / 2
7,940
722
2,334
10,854
9,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nu Wa
Zlatanhru
Nu Wa
15
2 / 2 / 1
8,345
759
9,393
7,266
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesKumbhakarnaHou YiKuzenboNe Zha

VS

Bans
AresVulcanMedusaPersephoneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AMCVII
Cthulhu
15
2 / 0 / 6
8,895
809
7,503
8,285
5,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
NaizoMaBoy
Hercules
16
6 / 2 / 2
9,898
900
9,199
9,850
8,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
0 / 1 / 5
8,422
766
6,739
5,254
1,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
8
8
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AMCVII
Cthulhu
2
0
6
5
L
Fenrir
0
4
3
0.38
L
Cerberus
KristallMan
Cerberus
1
2
2
1
W
Hercules
NaizoMaBoy
Hercules
6
2
2
3.5
L
Nu Wa
Zlatanhru
Nu Wa
2
2
1
1.25
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,498
Damage
23,441
28,823
Taken
23,389
19,502
Mitigated
15,181
3,344
Healing
5,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AMCVII
Cthulhu
7,503
167
0
2,512
8,285
5,393
0
4,747
3,258
28,204
1,010
L
Fenrir
4,771
1,152
0
790
10,703
7,034
0
4,181
5,875
356
14,247
L
Cerberus
KristallMan
Cerberus
2,334
101
102
2,452
10,854
9,827
15
5,469
4,941
31,715
276
W
Hercules
NaizoMaBoy
Hercules
9,199
2,703
0
2,179
9,850
8,174
0
3,806
5,751
0
32,691
L
Nu Wa
Zlatanhru
Nu Wa
9,393
3,996
0
0
7,266
2,641
126
3,657
3,203
30,825
0
W
6,739
34
0
1,261
5,254
1,614
0
2,547
2,545
45,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,659
Gold Earned
27,215
185
Minions Killed
177
0
Camps Cleared
0
596,689
Distance Traveled
648,075
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,895
809
53
5
0
227,575
0
L
Fenrir
7,374
670
27
2
0
205,741
0
L
Cerberus
7,940
722
97
9
0
200,200
0
W
Hercules
9,898
900
57
5
0
218,206
0
L
Nu Wa
8,345
759
61
6
0
190,748
1
W
Ah Puch
8,422
766
67
6
0
202,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role