Player Matchup

Sun Wukong
Sun Wukong
Aranak
Sun Wukong
Level 149
God Stats
57W - 17L
1,895 SR
Queue Stats
173W - 86L
1,752 Elo+
Party 1
Baron Samedi
Baron Samedi
bobloprock
Baron Samedi
Level 180
God Stats
15W - 8L
1,752 SR
Queue Stats
545W - 284L
1,821 Elo+
Party 1
Arachne
Arachne
νinea
Arachne
Level 158
God Stats
18W - 2L
2,006 SR
Queue Stats
294W - 138L
1,806 Elo+
Party 1
Team Averages
Level 162
1,884 SR
1,793 Elo+

VS

Team Averages
Level 94
1,557 SR
1,587 Elo+
Gilgamesh
Gilgamesh
GirthyGreg
Gilgamesh
Level 94
God Stats
4W - 6L
1,600 SR
Queue Stats
247W - 238L
1,621 Elo+
Party 2
Ra
Ra
MomoThaLemur
Ra
Level 128
God Stats
9W - 13L
1,597 SR
Queue Stats
454W - 370L
1,606 Elo+
Party 2
Anhur
Anhur
SŁUŤ
Anhur
Level 60
God Stats
7W - 10L
1,475 SR
Queue Stats
151W - 129L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aranak
Sun Wukong
16
3 / 3 / 6
9,623
875
8,372
15,553
11,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
bobloprock
Baron Samedi
18
6 / 2 / 4
11,109
1,010
17,038
9,237
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
νinea
Arachne
14
1 / 3 / 7
9,435
858
4,989
12,775
7,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GirthyGreg
Gilgamesh
14
0 / 4 / 7
8,390
763
9,023
13,945
11,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 3 / 4
9,707
882
9,583
9,565
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
SŁUŤ
Anhur
14
4 / 3 / 3
9,594
872
8,309
10,055
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
10
Kills
8
8
Deaths
10
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Aranak
Sun Wukong
3
3
6
2
L
Gilgamesh
GirthyGreg
Gilgamesh
0
4
7
0.88
L
4
3
4
2
L
Anhur
SŁUŤ
Anhur
4
3
3
1.83
W
Baron Samedi
bobloprock
Baron Samedi
6
2
4
4
W
Arachne
νinea
Arachne
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,399
Damage
26,915
37,565
Taken
33,565
22,166
Mitigated
18,454
13,298
Healing
5,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Aranak
Sun Wukong
8,372
1,547
0
4,669
15,553
11,024
846
2,615
12,345
0
22,171
L
Gilgamesh
GirthyGreg
Gilgamesh
9,023
1,300
0
552
13,945
11,875
0
5,830
7,477
0
20,550
L
9,583
388
1,192
2,001
9,565
3,371
0
6,567
2,651
34,294
0
L
Anhur
SŁUŤ
Anhur
8,309
3,962
0
2,114
10,055
3,208
0
4,270
5,278
0
32,390
W
Baron Samedi
bobloprock
Baron Samedi
17,038
1,157
2,052
3,783
9,237
4,123
998
3,320
5,380
52,234
0
W
Arachne
νinea
Arachne
4,989
3,393
0
2,794
12,775
7,019
489
2,846
9,358
0
28,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
27,691
151
Minions Killed
154
0
Camps Cleared
0
663,386
Distance Traveled
605,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,623
875
25
2
0
229,011
0
L
Gilgamesh
8,390
763
24
2
0
189,105
0
L
Ra
9,707
882
73
7
0
226,246
0
L
Anhur
9,594
872
57
5
0
190,567
0
W
Baron Samedi
11,109
1,010
87
8
0
209,507
0
W
Arachne
9,435
858
39
4
0
224,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role