Player Matchup

Raijin
Raijin
KAZZ3_x
Raijin
Level 142
God Stats
3W - 2L
1,594 SR
Queue Stats
51W - 72L
1,423 Elo+
Party 3
Cthulhu
Cthulhu
KoRn97-_-
Cthulhu
Level 148
God Stats
2W - 1L
1,540 SR
Queue Stats
47W - 50L
1,443 Elo+
Party 3
Ratatoskr
Ratatoskr
L0w Ti3r G0d633
Ratatoskr
Level 128
God Stats
5W - 2L
1,546 SR
Queue Stats
7W - 3L
1,687 Elo+
Solo
Sun Wukong
Sun Wukong
xXCR3ZY_GAM3RXx
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,701 Elo+
Party 3
Izanami
Izanami
xXTrippyOUTXx
Izanami
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,429 Elo+
Party 3
Team Averages
Level 89
1,536 SR
1,536 Elo+

VS

Team Averages
Level 115
1,570 SR
1,497 Elo+
Medusa
Medusa
ASAPWHARE
Medusa
Level 122
God Stats
3W - 2L
1,482 SR
Queue Stats
56W - 66L
1,443 Elo+
Party 2
Nu Wa
Nu Wa
CoxInhibitor
Nu Wa
Level 122
God Stats
60W - 41L
1,660 SR
Queue Stats
325W - 301L
1,540 Elo+
Party 1
Thor
Thor
Flomar
Thor
Level 99
God Stats
3W - 1L
1,615 SR
Queue Stats
199W - 160L
1,529 Elo+
Party 1
Ymir
Ymir
LoryBaowls
Ymir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 67L
1,442 Elo+
Party 2
Erlang Shen
Erlang Shen
PotatoePapi
Erlang Shen
Level 109
God Stats
220W - 158L
1,591 SR
Queue Stats
341W - 310L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
KAZZ3_x
Raijin
12
3 / 6 / 2
7,804
557
7,914
8,826
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
KoRn97-_-
Cthulhu
9
1 / 6 / 1
6,053
432
10,664
12,862
9,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
L0w Ti3r G0d633
Ratatoskr
15
3 / 3 / 2
8,378
598
6,769
14,023
5,225
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Sun Wukong
xXCR3ZY_GAM3RXx
Sun Wukong
10
0 / 8 / 0
5,827
416
1,795
10,328
5,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
10
1 / 7 / 1
6,448
461
4,268
9,679
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ASAPWHARE
Medusa
13
5 / 2 / 5
8,294
592
6,069
9,757
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 3 / 6
7,978
570
10,701
8,545
2,016
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Flomar
Thor
16
5 / 3 / 6
9,067
648
8,251
12,060
4,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 0 / 10
7,985
570
7,123
8,463
6,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Erlang Shen
PotatoePapi
Erlang Shen
15
11 / 0 / 4
9,783
699
7,132
9,060
5,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
8
Kills
30
30
Deaths
8
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
ASAPWHARE
Medusa
5
2
5
3.75
W
5
3
6
2.67
W
Thor
Flomar
Thor
5
3
6
2.67
L
Raijin
KAZZ3_x
Raijin
3
6
2
0.67
L
Cthulhu
KoRn97-_-
Cthulhu
1
6
1
0.25
L
Ratatoskr
L0w Ti3r G0d633
Ratatoskr
3
3
2
1.33
W
4
0
10
9
W
Erlang Shen
PotatoePapi
Erlang Shen
11
0
4
13
L
Sun Wukong
xXCR3ZY_GAM3RXx
Sun Wukong
0
8
0
0
L
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,410
Damage
39,276
55,718
Taken
47,885
25,119
Mitigated
22,585
10,275
Healing
14,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ASAPWHARE
Medusa
6,069
1,823
0
3,010
9,757
3,141
172
4,495
4,768
0
47,206
W
10,701
3,628
0
3,170
8,545
2,016
159
4,188
3,901
42,991
0
W
Thor
Flomar
Thor
8,251
3,157
0
2,652
12,060
4,799
0
1,285
10,636
0
72,997
L
Raijin
KAZZ3_x
Raijin
7,914
231
0
237
8,826
2,028
1,049
3,759
4,974
52,003
0
L
Cthulhu
KoRn97-_-
Cthulhu
10,664
923
136
1,660
12,862
9,993
0
3,838
8,917
32,005
227
L
Ratatoskr
L0w Ti3r G0d633
Ratatoskr
6,769
3,322
0
6,768
14,023
5,225
0
3,225
10,752
0
80,173
W
7,123
1,019
663
1,831
8,463
6,635
135
3,003
5,095
22,036
1,496
W
Erlang Shen
PotatoePapi
Erlang Shen
7,132
3,560
0
2,703
9,060
5,994
529
3,706
4,910
0
52,319
L
Sun Wukong
xXCR3ZY_GAM3RXx
Sun Wukong
1,795
504
0
660
10,328
5,590
253
1,963
7,988
0
15,382
L
Izanami
4,268
2,499
0
814
9,679
2,283
0
4,895
4,741
0
34,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,510
Gold Earned
43,107
359
Minions Killed
388
0
Camps Cleared
0
1,285,800
Distance Traveled
1,406,853
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,294
592
68
5
0
272,778
1
W
Nu Wa
7,978
570
48
3
0
279,507
0
W
Thor
9,067
648
131
9
0
303,511
2
L
Raijin
7,804
557
101
7
0
243,854
0
L
Cthulhu
6,053
432
34
2
0
261,229
0
L
Ratatoskr
8,378
598
130
9
0
322,134
6
W
Ymir
7,985
570
44
3
0
281,732
0
W
Erlang Shen
9,783
699
97
7
0
269,325
1
L
Sun Wukong
5,827
416
34
2
0
220,870
0
L
Izanami
6,448
461
60
4
0
237,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role