Player Matchup

Sun Wukong
Sun Wukong
Amain27
Sun Wukong
Level 148
God Stats
2W - 4L
1,618 SR
Queue Stats
81W - 105L
1,414 Elo+
Party 2
Kuzenbo
Kuzenbo
Bbro29
Kuzenbo
Level 71
God Stats
0W - 2L
1,368 SR
Queue Stats
44W - 57L
1,452 Elo+
Party 2
Xing Tian
Xing Tian
DannyGxx23
Xing Tian
Level 131
God Stats
10W - 8L
1,645 SR
Queue Stats
76W - 90L
1,462 Elo+
Solo
Ullr
Ullr
ShibalShiki
Ullr
Level 115
God Stats
4W - 9L
1,497 SR
Queue Stats
26W - 35L
1,402 Elo+
Party 2
Kali
Kali
Solkris
Kali
Level 97
God Stats
11W - 15L
1,450 SR
Queue Stats
35W - 53L
1,411 Elo+
Party 2
Team Averages
Level 112
1,515 SR
1,428 Elo+

VS

Team Averages
Level 93
1,488 SR
1,505 Elo+
Hades
Hades
 
Hades
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Brittbratt5
Izanami
Level 91
God Stats
64W - 51L
1,573 SR
Queue Stats
134W - 121L
1,501 Elo+
Party 1
Sol
Sol
ChefBlaze44
Sol
Level 97
God Stats
2W - 0L
1,703 SR
Queue Stats
148W - 128L
1,504 Elo+
Party 1
Arachne
Arachne
PeepHey
Arachne
Level 61
God Stats
1W - 4L
1,233 SR
Queue Stats
124W - 118L
1,504 Elo+
Party 1
Ymir
Ymir
xSaneMonkeyx
Ymir
Level 109
God Stats
10W - 8L
1,429 SR
Queue Stats
188W - 185L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Amain27
Sun Wukong
9
2 / 1 / 0
4,634
772
3,126
4,123
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
Bbro29
Kuzenbo
6
1 / 0 / 0
3,711
619
1,424
3,960
2,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
DannyGxx23
Xing Tian
1
0 / 0 / 0
2,613
436
0
0
0
6
0 / 1 / 1
3,426
571
1,734
3,326
841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
Solkris
Kali
7
2 / 2 / 0
3,888
648
3,850
5,277
1,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
7
0 / 2 / 1
3,801
634
1,594
4,126
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Brittbratt5
Izanami
7
1 / 0 / 0
4,333
722
1,841
1,663
405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 2 / 2
4,105
684
2,422
4,114
897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Arachne
PeepHey
Arachne
8
3 / 0 / 0
4,263
711
1,538
3,555
1,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

6
0 / 1 / 1
3,468
578
1,389
5,394
2,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
5
Kills
4
4
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
2
1
0.25
L
Sun Wukong
Amain27
Sun Wukong
2
1
0
2
L
Kuzenbo
Bbro29
Kuzenbo
1
0
0
1
W
Izanami
Brittbratt5
Izanami
1
0
0
1
W
0
2
2
0.5
L
Xing Tian
DannyGxx23
Xing Tian
0
0
0
0
W
Arachne
PeepHey
Arachne
3
0
0
3
L
0
1
1
0.5
L
Kali
Solkris
Kali
2
2
0
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,134
Damage
8,784
16,686
Taken
18,852
7,097
Mitigated
6,417
5,495
Healing
8,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
1,594
397
105
1,811
4,126
1,452
0
0
4,126
14,259
0
L
Sun Wukong
Amain27
Sun Wukong
3,126
900
0
1,146
4,123
1,527
0
1,444
2,529
0
27,959
L
Kuzenbo
Bbro29
Kuzenbo
1,424
816
0
1,502
3,960
2,925
0
903
3,057
7,243
0
W
Izanami
Brittbratt5
Izanami
1,841
1,163
0
949
1,663
405
502
449
1,214
0
27,886
W
2,422
993
0
1,977
4,114
897
276
223
3,891
21,489
3,684
L
Xing Tian
DannyGxx23
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
PeepHey
Arachne
1,538
999
0
2,076
3,555
1,025
0
163
3,392
0
18,352
L
1,734
831
0
729
3,326
841
0
862
2,464
0
17,105
L
Kali
Solkris
Kali
3,850
1,454
0
2,118
5,277
1,804
0
1,834
3,443
0
20,777
W
1,389
326
0
1,257
5,394
2,638
54
589
4,805
9,696
483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,272
Gold Earned
19,970
128
Minions Killed
193
0
Camps Cleared
0
524,746
Distance Traveled
593,261
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
3,801
634
44
7
0
102,588
0
L
Sun Wukong
4,634
772
44
7
0
117,903
0
L
Kuzenbo
3,711
619
17
3
0
131,062
1
W
Izanami
4,333
722
52
9
0
105,550
0
W
Sol
4,105
684
39
7
0
124,394
0
L
Xing Tian
2,613
436
0
0
0
0
0
W
Arachne
4,263
711
38
6
0
149,702
0
L
Ullr
3,426
571
26
4
0
130,370
0
L
Kali
3,888
648
41
7
0
145,411
0
W
Ymir
3,468
578
20
3
0
111,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role