Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
Alfichus
Chang'e
Platinum I
Level 117
God Stats
20W - 15L
1,644 SR
Queue Stats
366W - 359L
2,010 MMR
Solo
Bacchus
Bacchus
Platinum IV
ChubaccasTacos3
Bacchus
Platinum IV
Level 120
God Stats
3W - 1L
1,623 SR
Queue Stats
54W - 39L
1,967 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
Fussyboy559
Cthulhu
Platinum V
Level 127
God Stats
6W - 3L
1,675 SR
Queue Stats
42W - 28L
1,902 MMR
Party 1
Vamana
Vamana
Platinum II
syndromecol
Vamana
Platinum II
Level 191
God Stats
6W - 4L
1,719 SR
Queue Stats
417W - 424L
1,979 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,632 SR
1,871 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,644 SR
2,095 MMR
Tsukuyomi
Tsukuyomi
Gold II
Bawierorouja
Tsukuyomi
Gold II
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 15L
1,929 MMR
Solo
Merlin
Merlin
Diamond IV
IPlayMagesOnly
Merlin
Diamond IV
Level 64
God Stats
4W - 8L
1,550 SR
Queue Stats
68W - 49L
2,068 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum I
MyCamps
Gilgamesh
Platinum I
Level 244
God Stats
34W - 31L
1,690 SR
Queue Stats
157W - 133L
1,831 MMR
Party 2
Fafnir
Fafnir
Masters
POSTDRAMA
Fafnir
Masters
Level 161
God Stats
10W - 5L
1,707 SR
Queue Stats
558W - 538L
2,677 MMR
Solo
Rama
Rama
Platinum III
Typhoon
Rama
Platinum III
Level 183
God Stats
4W - 3L
1,772 SR
Queue Stats
41W - 19L
1,970 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 1 / 0
3,482
580
1,149
3,631
821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Chang'e
Alfichus
Chang'e
8
1 / 0 / 0
3,951
659
916
3,068
704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 0 / 1
3,828
638
2,084
3,600
1,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Fussyboy559
Cthulhu
7
1 / 1 / 0
4,206
701
2,831
4,769
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
6
1 / 0 / 0
3,602
600
1,569
3,724
1,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
LancelotAgniAwilix

VS

Bans
AthenaAphroditeChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bawierorouja
Tsukuyomi
5
0 / 2 / 0
3,165
528
1,345
3,465
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 0
4,356
726
1,001
1,547
414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
MyCamps
Gilgamesh
8
1 / 0 / 0
4,226
704
2,965
5,477
2,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fafnir
POSTDRAMA
Fafnir
6
0 / 0 / 1
4,045
674
1,850
3,291
2,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Typhoon
Rama
6
1 / 1 / 0
3,815
636
3,036
2,685
611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
1
0
0
W
Chang'e
Alfichus
Chang'e
1
0
0
1
L
Tsukuyomi
Bawierorouja
Tsukuyomi
0
2
0
0
W
0
0
1
0.5
W
Cthulhu
Fussyboy559
Cthulhu
1
1
0
1
L
0
0
0
0
L
Gilgamesh
MyCamps
Gilgamesh
1
0
0
1
L
Fafnir
POSTDRAMA
Fafnir
0
0
1
0.5
L
Rama
Typhoon
Rama
1
1
0
1
W
Vamana
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,549
Damage
10,197
18,792
Taken
16,465
7,573
Mitigated
6,220
7,367
Healing
6,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,149
666
0
1,797
3,631
821
0
1,027
2,604
0
22,174
W
Chang'e
Alfichus
Chang'e
916
44
160
1,129
3,068
704
0
722
2,346
20,205
475
L
Tsukuyomi
Bawierorouja
Tsukuyomi
1,345
510
0
1,179
3,465
790
0
971
2,438
0
11,557
W
2,084
269
0
1,516
3,600
1,990
0
684
2,916
6,992
672
W
Cthulhu
Fussyboy559
Cthulhu
2,831
383
0
1,750
4,769
2,831
0
0
4,442
20,184
855
L
1,001
185
0
675
1,547
414
0
397
1,150
31,990
0
L
Gilgamesh
MyCamps
Gilgamesh
2,965
1,114
0
2,178
5,477
2,077
0
1,858
3,345
0
24,089
L
Fafnir
POSTDRAMA
Fafnir
1,850
295
0
1,285
3,291
2,328
0
1,282
2,009
5,275
0
L
Rama
Typhoon
Rama
3,036
2,719
0
1,044
2,685
611
0
758
1,927
0
21,952
W
Vamana
1,569
673
0
1,015
3,724
1,227
0
418
3,306
0
14,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,069
Gold Earned
19,607
190
Minions Killed
177
0
Camps Cleared
0
641,376
Distance Traveled
618,327
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,482
580
44
7
0
118,555
0
W
Chang'e
3,951
659
48
8
0
127,838
2
L
Tsukuyomi
3,165
528
25
4
0
104,513
0
W
Bacchus
3,828
638
11
2
0
126,705
0
W
Cthulhu
4,206
701
51
9
0
124,549
0
L
Merlin
4,356
726
66
11
0
121,532
0
L
Gilgamesh
4,226
704
44
7
0
127,730
1
L
Fafnir
4,045
674
3
1
0
144,906
2
L
Rama
3,815
636
39
7
0
119,646
0
W
Vamana
3,602
600
36
6
0
143,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role