Player Matchup

Ra
Ra
BattlEfroNtier3
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,444 Elo+
Party 3
Sobek
Sobek
CaptainStone34
Sobek
Level 127
God Stats
2W - 0L
1,325 SR
Queue Stats
70W - 84L
1,455 Elo+
Party 3
Sol
Sol
LoSt My RuTH
Sol
Level 153
God Stats
1W - 1L
1,225 SR
Queue Stats
128W - 128L
1,539 Elo+
Solo
Chaac
Chaac
Storms_TheReaper
Chaac
Level 145
God Stats
7W - 0L
2,038 SR
Queue Stats
177W - 173L
1,433 Elo+
Solo
Cthulhu
Cthulhu
irish fan 96
Cthulhu
Level 129
God Stats
5W - 2L
1,548 SR
Queue Stats
62W - 61L
1,503 Elo+
Party 3
Team Averages
Level 137
1,527 SR
1,475 Elo+

VS

Team Averages
Level 109
1,431 SR
1,431 Elo+
Hercules
Hercules
FanTaPants1
Hercules
Level 157
God Stats
2W - 6L
1,333 SR
Queue Stats
576W - 559L
1,493 Elo+
Solo
Susano
Susano
Jake Sniipz
Susano
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 102L
1,366 Elo+
Party 1
Sylvanus
Sylvanus
SNiiPZ ONYX
Sylvanus
Level 88
God Stats
5W - 4L
1,290 SR
Queue Stats
108W - 124L
1,335 Elo+
Party 1
He Bo
He Bo
YogXolotl
He Bo
Level 126
God Stats
2W - 3L
1,515 SR
Queue Stats
90W - 79L
1,494 Elo+
Party 2
Sol
Sol
arktizteufel
Sol
Level 146
God Stats
5W - 7L
1,514 SR
Queue Stats
234W - 231L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 3
6,847
1,369
3,655
3,758
1,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 9
6,690
1,338
2,856
10,382
6,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 1 / 9
6,336
1,267
4,099
4,385
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 2 / 9
6,413
1,283
5,955
6,155
5,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
irish fan 96
Cthulhu
12
3 / 0 / 8
6,889
1,378
7,571
9,551
4,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FanTaPants1
Hercules
11
0 / 3 / 4
5,242
1,048
3,999
9,310
9,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Susano
1
0 / 0 / 0
1,400
280
0
0
0
Sylvanus
SNiiPZ ONYX
Sylvanus
11
1 / 4 / 2
5,424
1,085
4,820
8,759
8,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

He Bo
YogXolotl
He Bo
11
3 / 4 / 0
5,615
1,123
5,249
4,492
1,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 3 / 1
5,282
1,056
5,729
5,378
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
14
Kills
5
5
Deaths
14
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
W
2
1
9
6.5
L
Hercules
FanTaPants1
Hercules
0
3
4
0.67
L
Susano
0
0
0
0
W
1
1
9
5.5
L
Sylvanus
SNiiPZ ONYX
Sylvanus
1
4
2
0.5
W
2
2
9
3.25
L
He Bo
YogXolotl
He Bo
3
4
0
0.75
L
1
3
1
0.5
W
Cthulhu
irish fan 96
Cthulhu
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,136
Damage
19,797
34,231
Taken
27,939
19,378
Mitigated
21,299
17,505
Healing
8,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,655
341
1,029
975
3,758
1,308
235
1,447
2,311
9,880
360
W
2,856
136
613
4,642
10,382
6,665
0
3,734
6,648
3,659
491
L
Hercules
FanTaPants1
Hercules
3,999
419
90
3,214
9,310
9,910
0
5,877
3,433
0
12,917
L
Susano
0
0
0
0
0
0
0
0
0
0
0
W
4,099
1,415
877
1,812
4,385
1,377
500
2,531
1,854
13,426
0
L
Sylvanus
SNiiPZ ONYX
Sylvanus
4,820
460
1,171
1,660
8,759
8,069
0
5,758
3,001
6,850
0
W
5,955
379
0
1,609
6,155
5,351
0
2,210
3,945
72
15,022
L
He Bo
YogXolotl
He Bo
5,249
257
184
104
4,492
1,593
0
2,438
2,054
7,277
304
L
5,729
1,555
547
1,684
5,378
1,727
0
2,859
2,519
11,183
0
W
Cthulhu
irish fan 96
Cthulhu
7,571
147
791
5,157
9,551
4,677
87
5,629
3,922
9,228
1,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,175
Gold Earned
22,963
73
Minions Killed
34
0
Camps Cleared
0
615,775
Distance Traveled
436,045
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,847
1,369
22
4
0
127,330
0
W
Sobek
6,690
1,338
1
0
0
133,559
0
L
Hercules
5,242
1,048
11
2
0
117,358
0
L
Susano
1,400
280
0
0
0
0
0
W
Sol
6,336
1,267
24
5
0
101,563
0
L
Sylvanus
5,424
1,085
8
2
0
106,505
0
W
Chaac
6,413
1,283
12
2
0
114,728
0
L
He Bo
5,615
1,123
7
1
0
103,923
0
L
Sol
5,282
1,056
8
2
0
108,259
0
W
Cthulhu
6,889
1,378
14
3
0
138,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role