Player Matchup

Serqet
Serqet
Platinum I
Jairtn
Serqet
Platinum I
Level 185
God Stats
3W - 1L
1,637 SR
Queue Stats
52W - 31L
2,076 MMR
Party 1
Odin
Odin
Platinum IV
Phonchyur
Odin
Platinum IV
Level 158
God Stats
1W - 0L
1,510 SR
Queue Stats
50W - 35L
1,844 MMR
Party 1
Thoth
Thoth
Diamond V
RODRITANI
Thoth
Diamond V
Level 192
God Stats
11W - 1L
1,674 SR
Queue Stats
39W - 13L
2,149 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 178
1,607 SR
2,023 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,504 SR
1,493 MMR
Charybdis
Charybdis
Silver III
ElBarbasx2
Charybdis
Silver III
Level 42
God Stats
6W - 9L
1,603 SR
Queue Stats
47W - 62L
1,049 MMR
Solo
Ra
Ra
Platinum V
NOSHOE
Ra
Platinum V
Level 116
God Stats
2W - 2L
1,545 SR
Queue Stats
82W - 86L
1,708 MMR
Solo
Achilles
Achilles
Platinum IV
þôišôň
Achilles
Platinum IV
Level 156
God Stats
4W - 10L
1,364 SR
Queue Stats
382W - 430L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Jairtn
Serqet
16
7 / 0 / 7
10,385
944
11,245
8,139
5,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
16
4 / 2 / 9
9,444
859
10,748
10,318
7,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
RODRITANI
Thoth
16
5 / 3 / 6
9,933
903
9,505
8,020
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuCerberusKuzenboVulcan

VS

Bans
AgniMedusaGaneshaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ElBarbasx2
Charybdis
12
2 / 7 / 1
8,124
739
4,971
10,264
2,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
14
1 / 6 / 3
8,555
778
6,470
10,474
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
þôišôň
Achilles
14
2 / 3 / 3
8,655
787
7,414
13,684
13,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
16
Kills
5
5
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ElBarbasx2
Charybdis
2
7
1
0.36
W
Serqet
Jairtn
Serqet
7
0
7
10.5
L
Ra
1
6
3
0.42
W
Odin
4
2
9
4.25
W
Thoth
RODRITANI
Thoth
5
3
6
2.67
L
Achilles
þôišôň
Achilles
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,498
Damage
18,855
26,477
Taken
34,422
16,326
Mitigated
19,213
3,188
Healing
6,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ElBarbasx2
Charybdis
4,971
2,239
0
618
10,264
2,304
0
3,311
6,215
0
11,434
W
Serqet
Jairtn
Serqet
11,245
1,817
0
1,166
8,139
5,603
413
1,424
6,112
445
31,789
L
Ra
6,470
175
1,011
2,550
10,474
3,058
0
2,760
6,790
36,477
0
W
Odin
10,748
1,602
0
1,522
10,318
7,959
500
2,427
7,159
0
23,248
W
Thoth
RODRITANI
Thoth
9,505
190
0
500
8,020
2,764
0
1,869
5,748
44,909
594
L
Achilles
þôišôň
Achilles
7,414
1,123
0
2,052
13,684
13,851
0
3,658
8,827
0
16,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,762
Gold Earned
25,334
143
Minions Killed
108
0
Camps Cleared
0
662,670
Distance Traveled
580,228
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,124
739
14
1
0
181,693
0
W
Serqet
10,385
944
45
4
0
246,615
0
L
Ra
8,555
778
74
7
0
189,376
0
W
Odin
9,444
859
19
2
0
217,694
0
W
Thoth
9,933
903
79
7
0
198,361
0
L
Achilles
8,655
787
20
2
0
209,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role