Player Matchup

Da Ji
Da Ji
EasyUser
Da Ji
Level 54
God Stats
1W - 0L
1,682 SR
Queue Stats
22W - 23L
1,467 Elo+
Party 1
Chang'e
Chang'e
Kambot007
Chang'e
Level 123
God Stats
2W - 1L
1,639 SR
Queue Stats
20W - 21L
1,458 Elo+
Party 1
Hercules
Hercules
blackyian
Hercules
Level 83
God Stats
3W - 4L
1,250 SR
Queue Stats
9W - 14L
1,424 Elo+
Solo
Team Averages
Level 87
1,524 SR
1,450 Elo+

VS

Team Averages
Level 64
1,592 SR
1,410 Elo+
Neith
Neith
SageCanine71748
Neith
Level 69
God Stats
27W - 23L
1,533 SR
Queue Stats
304W - 315L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
SavageNinja78
Baron Samedi
Level 95
God Stats
5W - 5L
1,743 SR
Queue Stats
50W - 63L
1,384 Elo+
Party 2
Bacchus
Bacchus
suingu no mo
Bacchus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 65L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
EasyUser
Da Ji
16
7 / 3 / 5
10,560
812
11,652
10,183
5,389
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Kambot007
Chang'e
17
3 / 1 / 9
11,035
849
10,302
11,024
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
blackyian
Hercules
16
2 / 1 / 9
9,628
741
6,528
16,734
18,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 3
10,342
796
8,572
9,061
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Baron Samedi
SavageNinja78
Baron Samedi
14
1 / 5 / 3
9,234
710
6,356
8,955
4,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bacchus
suingu no mo
Bacchus
16
3 / 3 / 2
10,042
772
10,780
15,700
17,890
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
12
Kills
5
5
Deaths
12
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
EasyUser
Da Ji
7
3
5
3.17
W
Chang'e
Kambot007
Chang'e
3
1
9
7.5
L
1
4
3
0.63
L
Baron Samedi
SavageNinja78
Baron Samedi
1
5
3
0.5
W
Hercules
blackyian
Hercules
2
1
9
6.5
L
Bacchus
suingu no mo
Bacchus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,482
Damage
25,708
37,941
Taken
33,716
27,790
Mitigated
26,385
15,030
Healing
5,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
EasyUser
Da Ji
11,652
1,973
0
831
10,183
5,389
0
4,990
5,172
0
22,530
W
Chang'e
Kambot007
Chang'e
10,302
669
4,666
5,603
11,024
4,229
1,192
4,694
6,289
38,276
500
L
8,572
2,734
0
2,608
9,061
3,812
966
1,922
6,909
0
50,279
L
Baron Samedi
SavageNinja78
Baron Samedi
6,356
185
1,116
1,359
8,955
4,683
21
2,149
6,568
24,383
0
W
Hercules
blackyian
Hercules
6,528
1,524
0
3,930
16,734
18,172
369
6,184
10,516
0
16,282
L
Bacchus
suingu no mo
Bacchus
10,780
899
0
252
15,700
17,890
29
4,978
10,031
22,321
1,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,223
Gold Earned
29,618
121
Minions Killed
148
0
Camps Cleared
0
649,721
Distance Traveled
650,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,560
812
29
2
0
190,164
0
W
Chang'e
11,035
849
78
6
0
217,072
0
L
Neith
10,342
796
85
7
0
193,330
0
L
Baron Samedi
9,234
710
46
4
0
223,446
0
W
Hercules
9,628
741
14
1
0
242,485
0
L
Bacchus
10,042
772
17
1
0
234,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role