Player Matchup

Sylvanus
Sylvanus
Diamond IV
InspectorThief
Sylvanus
Diamond IV
Level 79
God Stats
47W - 40L
1,660 SR
Queue Stats
554W - 537L
2,025 MMR
Solo
Fafnir
Fafnir
Diamond II
O-M-W-2-Y-B-H
Fafnir
Diamond II
Level 205
God Stats
15W - 13L
1,619 SR
Queue Stats
812W - 870L
2,272 MMR
Solo
Artemis
Artemis
Platinum I
mevsec
Artemis
Platinum I
Level 159
God Stats
10W - 7L
1,665 SR
Queue Stats
405W - 422L
2,006 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,648 SR
2,101 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,557 SR
1,954 MMR
Agni
Agni
Diamond IV
UFQl920
Agni
Diamond IV
Level 98
God Stats
5W - 5L
1,674 SR
Queue Stats
113W - 105L
1,966 MMR
Party 1
Danzaburou
Danzaburou
Diamond V
VERG0LAS
Danzaburou
Diamond V
Level 134
God Stats
7W - 5L
1,862 SR
Queue Stats
134W - 120L
1,858 MMR
Party 1
Xing Tian
Xing Tian
Diamond II
ruvergel711
Xing Tian
Diamond II
Level 157
God Stats
2W - 6L
1,134 SR
Queue Stats
145W - 117L
2,036 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
0 / 7 / 0
10,040
591
7,999
25,222
34,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 2 / 0
10,818
636
8,946
17,760
25,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
mevsec
Artemis
18
0 / 4 / 0
11,348
668
14,016
14,716
6,213
Bans
CthulhuKuzenboCerberusKumbhakarnaSerqet

VS

Bans
BacchusOdinMedusaHou YiXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
UFQl920
Agni
19
2 / 0 / 9
13,347
785
13,703
9,371
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
VERG0LAS
Danzaburou
20
6 / 0 / 5
14,627
860
23,398
18,683
15,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
ruvergel711
Xing Tian
19
5 / 0 / 6
13,311
783
11,653
17,820
18,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
13
13
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
7
0
0
L
0
2
0
0
W
Agni
UFQl920
Agni
2
0
9
6.5
W
Danzaburou
VERG0LAS
Danzaburou
6
0
5
8.5
L
Artemis
mevsec
Artemis
0
4
0
0
W
Xing Tian
ruvergel711
Xing Tian
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,961
Damage
48,754
57,698
Taken
45,874
66,076
Mitigated
37,575
8,771
Healing
19,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
7,999
556
1,750
3,830
25,222
34,551
0
9,578
14,382
16,787
719
L
8,946
1,377
0
2,159
17,760
25,312
54
7,570
8,846
28,892
0
W
Agni
UFQl920
Agni
13,703
854
0
3,070
9,371
3,883
1,038
3,980
5,032
59,261
0
W
Danzaburou
VERG0LAS
Danzaburou
23,398
9,580
0
10,638
18,683
15,125
2,904
5,506
11,306
0
75,161
L
Artemis
mevsec
Artemis
14,016
4,473
0
1,032
14,716
6,213
0
5,587
8,503
0
53,435
W
Xing Tian
ruvergel711
Xing Tian
11,653
1,336
0
6,093
17,820
18,567
372
4,935
11,447
38,565
7,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,206
Gold Earned
41,285
140
Minions Killed
233
0
Camps Cleared
0
791,565
Distance Traveled
912,907
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,040
591
20
1
0
228,119
2
L
Fafnir
10,818
636
42
2
0
284,284
0
W
Agni
13,347
785
92
5
0
316,265
0
W
Danzaburou
14,627
860
100
6
0
291,392
0
L
Artemis
11,348
668
78
5
0
279,162
0
W
Xing Tian
13,311
783
41
2
0
305,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role