Player Matchup

Mulan
Mulan
AngelSavior7054
Mulan
Level 126
God Stats
122W - 83L
1,664 SR
Queue Stats
304W - 280L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
DownzyDanza
Danzaburou
Level 69
God Stats
99W - 84L
1,514 SR
Queue Stats
100W - 85L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
MelElDiablo
Cthulhu
Level 109
God Stats
1W - 5L
1,459 SR
Queue Stats
91W - 97L
1,459 Elo+
Party 1
Merlin
Merlin
WelpGGs
Merlin
Level 106
God Stats
0W - 2L
1,273 SR
Queue Stats
39W - 40L
1,475 Elo+
Party 1
Apollo
Apollo
lxSPHYNXxl
Apollo
Level 184
God Stats
0W - 2L
1,526 SR
Queue Stats
77W - 94L
1,454 Elo+
Party 1
Team Averages
Level 119
1,487 SR
1,464 Elo+

VS

Team Averages
Level 125
1,656 SR
1,514 Elo+
Tiamat
Tiamat
MElement1914
Tiamat
Level 140
God Stats
13W - 6L
1,822 SR
Queue Stats
70W - 57L
1,598 Elo+
Solo
Guan Yu
Guan Yu
Mdias192
Guan Yu
Level 126
God Stats
2W - 1L
1,560 SR
Queue Stats
359W - 355L
1,465 Elo+
Party 3
Poseidon
Poseidon
WholeCarton860
Poseidon
Level 129
God Stats
2W - 0L
1,778 SR
Queue Stats
72W - 55L
1,549 Elo+
Solo
Fenrir
Fenrir
gabosa567
Fenrir
Level 128
God Stats
6W - 6L
1,493 SR
Queue Stats
172W - 170L
1,442 Elo+
Party 3
Sol
Sol
lll_PALMA_lll
Sol
Level 103
God Stats
16W - 10L
1,627 SR
Queue Stats
300W - 281L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
7,003
500
3,977
10,475
5,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
DownzyDanza
Danzaburou
12
1 / 2 / 0
6,854
490
3,583
6,692
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
MelElDiablo
Cthulhu
11
0 / 6 / 0
6,506
465
5,261
11,503
5,178
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
WelpGGs
Merlin
12
2 / 5 / 0
7,445
532
5,210
8,730
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
lxSPHYNXxl
Apollo
11
1 / 5 / 3
6,613
472
4,933
11,217
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
5 / 1 / 4
8,673
620
7,185
7,313
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Guan Yu
Mdias192
Guan Yu
13
1 / 1 / 7
7,111
508
4,741
7,478
6,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Poseidon
15
7 / 1 / 1
9,890
706
10,867
11,393
3,724
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
gabosa567
Fenrir
14
8 / 2 / 6
8,478
606
6,168
9,434
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
2 / 2 / 1
8,575
613
3,373
7,725
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
7
Kills
23
23
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Danzaburou
DownzyDanza
Danzaburou
1
2
0
0.5
W
Tiamat
5
1
4
7
W
Guan Yu
Mdias192
Guan Yu
1
1
7
4.5
L
Cthulhu
MelElDiablo
Cthulhu
0
6
0
0
L
Merlin
WelpGGs
Merlin
2
5
0
0.4
W
Poseidon
7
1
1
7.5
W
Fenrir
gabosa567
Fenrir
8
2
6
5.5
W
2
2
1
1.25
L
Apollo
lxSPHYNXxl
Apollo
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,964
Damage
32,334
48,617
Taken
43,343
17,851
Mitigated
20,054
7,294
Healing
18,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,977
706
0
1,387
10,475
5,152
0
3,143
7,039
0
19,802
L
Danzaburou
DownzyDanza
Danzaburou
3,583
1,306
0
1,106
6,692
1,422
0
2,927
3,490
0
40,668
W
Tiamat
7,185
432
0
2,843
7,313
3,629
359
1,724
5,294
46,842
1,353
W
Guan Yu
Mdias192
Guan Yu
4,741
402
1,030
3,425
7,478
6,692
0
966
6,377
510
25,411
L
Cthulhu
MelElDiablo
Cthulhu
5,261
57
0
2,116
11,503
5,178
0
6,732
4,729
39,688
0
L
Merlin
WelpGGs
Merlin
5,210
414
0
500
8,730
2,625
0
3,900
4,443
38,850
0
W
Poseidon
10,867
2,810
0
7,610
11,393
3,724
846
5,098
6,216
79,364
2,045
W
Fenrir
gabosa567
Fenrir
6,168
2,058
0
664
9,434
3,952
39
1,227
8,055
0
51,509
W
3,373
1,613
0
3,123
7,725
2,057
2,807
708
6,930
54,772
16,844
L
Apollo
lxSPHYNXxl
Apollo
4,933
2,256
0
2,185
11,217
3,474
0
3,509
7,353
0
45,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,421
Gold Earned
42,727
329
Minions Killed
466
0
Camps Cleared
0
1,387,062
Distance Traveled
1,465,949
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,003
500
25
2
0
291,714
9
L
Danzaburou
6,854
490
71
5
0
281,266
2
W
Tiamat
8,673
620
95
7
0
279,204
0
W
Guan Yu
7,111
508
32
2
0
328,754
2
L
Cthulhu
6,506
465
70
5
0
235,100
2
L
Merlin
7,445
532
84
6
0
261,538
1
W
Poseidon
9,890
706
125
9
0
252,790
0
W
Fenrir
8,478
606
77
6
0
335,505
0
W
Sol
8,575
613
137
10
0
269,696
2
L
Apollo
6,613
472
79
6
0
317,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role