Player Matchup

Fenrir
Fenrir
Cidegus
Fenrir
Level 127
God Stats
2W - 2L
1,458 SR
Queue Stats
117W - 105L
1,523 Elo+
Solo
Merlin
Merlin
XfBlu3
Merlin
Level 153
God Stats
13W - 16L
1,402 SR
Queue Stats
380W - 384L
1,476 Elo+
Solo
Rama
Rama
crasiest1
Rama
Level 106
God Stats
6W - 3L
1,867 SR
Queue Stats
140W - 133L
1,525 Elo+
Party 2
Cerberus
Cerberus
pigtails
Cerberus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 112L
1,633 Elo+
Party 2
Achilles
Achilles
warfighter-27
Achilles
Level 101
God Stats
22W - 27L
1,490 SR
Queue Stats
168W - 150L
1,559 Elo+
Party 2
Team Averages
Level 119
1,544 SR
1,543 Elo+

VS

Team Averages
Level 105
1,393 SR
1,502 Elo+
Skadi
Skadi
Arvkipp
Skadi
Level 22
God Stats
1W - 2L
1,265 SR
Queue Stats
64W - 39L
1,624 Elo+
Party 1
Scylla
Scylla
Awklence
Scylla
Level 147
God Stats
3W - 3L
1,532 SR
Queue Stats
111W - 87L
1,603 Elo+
Party 1
Thanatos
Thanatos
Mon3y695000
Thanatos
Level 108
God Stats
5W - 11L
1,297 SR
Queue Stats
213W - 267L
1,400 Elo+
Party 3
Cthulhu
Cthulhu
Nerdy Void
Cthulhu
Level 120
God Stats
7W - 10L
1,443 SR
Queue Stats
110W - 144L
1,415 Elo+
Party 3
Achilles
Achilles
RaccUwUoon
Achilles
Level 127
God Stats
2W - 3L
1,427 SR
Queue Stats
194W - 181L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cidegus
Fenrir
12
1 / 3 / 3
6,608
472
3,770
10,737
4,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
XfBlu3
Merlin
13
1 / 4 / 1
7,116
508
3,947
6,958
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
1 / 4 / 1
6,621
473
2,382
7,753
3,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
pigtails
Cerberus
12
3 / 1 / 1
7,200
514
8,713
18,265
13,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
warfighter-27
Achilles
13
3 / 2 / 0
7,669
548
5,198
11,637
7,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Arvkipp
Skadi
14
1 / 1 / 4
7,938
567
9,494
9,185
2,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
Awklence
Scylla
15
7 / 0 / 2
8,885
635
10,212
4,840
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thanatos
Mon3y695000
Thanatos
13
2 / 4 / 2
7,288
521
1,915
10,644
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Nerdy Void
Cthulhu
12
2 / 1 / 4
6,763
483
7,660
9,449
6,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
RaccUwUoon
Achilles
14
2 / 3 / 0
8,137
581
9,770
11,396
10,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
9
Kills
14
14
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Skadi
Arvkipp
Skadi
1
1
4
3
W
Scylla
Awklence
Scylla
7
0
2
8
L
Fenrir
Cidegus
Fenrir
1
3
3
0.83
W
Thanatos
Mon3y695000
Thanatos
2
4
2
0.75
W
Cthulhu
Nerdy Void
Cthulhu
2
1
4
4
W
Achilles
RaccUwUoon
Achilles
2
3
0
0.67
L
Merlin
XfBlu3
Merlin
1
4
1
0.38
L
Rama
1
4
1
0.38
L
Cerberus
pigtails
Cerberus
3
1
1
3.5
L
Achilles
warfighter-27
Achilles
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,010
Damage
39,051
55,350
Taken
45,514
30,454
Mitigated
24,786
11,344
Healing
18,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Arvkipp
Skadi
9,494
3,786
0
2,411
9,185
2,426
514
4,155
4,998
0
61,628
W
Scylla
Awklence
Scylla
10,212
926
0
1,515
4,840
1,439
64
1,653
3,009
61,254
0
L
Fenrir
Cidegus
Fenrir
3,770
557
0
1,181
10,737
4,536
0
3,408
7,137
0
47,992
W
Thanatos
Mon3y695000
Thanatos
1,915
417
0
7,921
10,644
3,471
0
2,346
8,167
0
48,431
W
Cthulhu
Nerdy Void
Cthulhu
7,660
780
378
1,402
9,449
6,513
0
3,695
5,634
28,866
1,613
W
Achilles
RaccUwUoon
Achilles
9,770
1,619
0
5,191
11,396
10,937
0
291
11,059
0
54,081
L
Merlin
XfBlu3
Merlin
3,947
223
0
634
6,958
2,306
0
3,324
3,323
41,740
1,566
L
Rama
2,382
1,538
0
250
7,753
3,088
0
2,525
5,043
0
45,559
L
Cerberus
pigtails
Cerberus
8,713
879
0
7,203
18,265
13,138
0
6,703
10,783
35,333
0
L
Achilles
warfighter-27
Achilles
5,198
929
0
2,076
11,637
7,386
0
161
10,604
0
42,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,214
Gold Earned
39,011
459
Minions Killed
451
0
Camps Cleared
0
1,380,407
Distance Traveled
1,471,116
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,938
567
102
7
0
278,617
2
W
Scylla
8,885
635
124
9
0
288,886
0
L
Fenrir
6,608
472
72
5
0
342,805
0
W
Thanatos
7,288
521
78
6
0
309,575
0
W
Cthulhu
6,763
483
49
4
0
308,760
0
W
Achilles
8,137
581
98
7
0
285,278
0
L
Merlin
7,116
508
103
7
0
270,889
1
L
Rama
6,621
473
106
8
0
224,320
0
L
Cerberus
7,200
514
101
7
0
302,825
0
L
Achilles
7,669
548
77
6
0
239,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role