Player Matchup

Skadi
Skadi
FaintScroll51
Skadi
Level 122
God Stats
3W - 3L
1,458 SR
Queue Stats
72W - 69L
1,495 Elo+
Party 1
Terra
Terra
ItsSparkyWolf
Terra
Level 129
God Stats
9W - 11L
1,461 SR
Queue Stats
101W - 94L
1,520 Elo+
Party 1
Janus
Janus
MonstruoDeLeche
Janus
Level 146
God Stats
4W - 4L
1,505 SR
Queue Stats
204W - 173L
1,470 Elo+
Solo
Odin
Odin
Therianz
Odin
Level 139
God Stats
18W - 11L
1,668 SR
Queue Stats
45W - 34L
1,554 Elo+
Solo
Loki
Loki
lawful_dolly5
Loki
Level 155
God Stats
32W - 24L
1,616 SR
Queue Stats
189W - 199L
1,425 Elo+
Solo
Team Averages
Level 138
1,542 SR
1,493 Elo+

VS

Team Averages
Level 144
1,564 SR
1,476 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AlanNox
Tyr
Level 146
God Stats
2W - 1L
1,918 SR
Queue Stats
11W - 12L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Moist153
Nu Wa
Level 87
God Stats
0W - 5L
1,185 SR
Queue Stats
286W - 274L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
Poisonoustream
Kuzenbo
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 198L
1,563 Elo+
Solo
Hachiman
Hachiman
Yuvia
Hachiman
Level 181
God Stats
1W - 1L
1,718 SR
Queue Stats
35W - 50L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,148
559
3,982
5,884
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
1 / 1 / 5
6,009
546
3,573
7,951
4,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
5 / 2 / 5
6,392
581
6,035
7,833
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
12
3 / 0 / 0
6,728
612
6,722
9,041
7,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 0 / 2
6,619
602
4,111
5,458
1,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 4 / 1
5,218
474
2,098
7,502
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tyr
10
0 / 3 / 0
5,865
533
4,669
9,699
5,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Moist153
Nu Wa
10
1 / 3 / 0
5,680
516
5,476
5,844
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 1
5,546
504
3,366
8,781
7,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
Yuvia
Hachiman
10
2 / 2 / 0
5,295
481
5,330
4,860
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
5
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
1
0.13
L
Tyr
0
3
0
0
W
3
2
0
1.5
W
1
1
5
3.5
L
Nu Wa
Moist153
Nu Wa
1
3
0
0.33
W
5
2
5
3.75
L
1
2
1
0.75
W
Odin
3
0
0
3
L
Hachiman
Yuvia
Hachiman
2
2
0
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,423
Damage
20,939
36,167
Taken
36,686
17,956
Mitigated
19,175
10,789
Healing
7,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,098
532
0
1,723
7,502
2,393
0
3,349
4,153
0
32,753
L
Tyr
4,669
514
0
1,688
9,699
5,948
0
835
7,902
7,635
32,309
W
3,982
1,559
0
635
5,884
1,712
178
2,143
3,668
0
43,420
W
3,573
671
709
2,989
7,951
4,888
0
1,757
6,086
18,322
1,215
L
Nu Wa
Moist153
Nu Wa
5,476
992
0
955
5,844
1,639
0
1,460
4,384
32,522
1,727
W
6,035
346
0
1,941
7,833
2,425
0
1,842
5,765
43,931
0
L
3,366
1,442
0
1,907
8,781
7,523
0
2,599
6,182
22,049
0
W
Odin
6,722
928
0
3,360
9,041
7,413
0
1,682
7,286
1,813
39,940
L
Hachiman
Yuvia
Hachiman
5,330
2,712
0
1,645
4,860
1,672
0
2,172
2,688
0
37,143
W
4,111
789
0
1,155
5,458
1,518
0
1,857
3,329
0
52,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,896
Gold Earned
27,604
342
Minions Killed
301
0
Camps Cleared
0
1,135,768
Distance Traveled
1,088,203
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,218
474
56
5
0
242,430
0
L
Tyr
5,865
533
78
7
0
235,410
0
W
Skadi
6,148
559
70
6
0
190,535
0
W
Terra
6,009
546
35
3
0
229,775
0
L
Nu Wa
5,680
516
71
6
0
198,485
0
W
Janus
6,392
581
74
7
0
255,149
2
L
Kuzenbo
5,546
504
36
3
0
223,722
0
W
Odin
6,728
612
80
7
0
209,380
4
L
Hachiman
5,295
481
60
5
0
188,156
0
W
Loki
6,619
602
83
8
0
250,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role