Player Matchup

Xbalanque
Xbalanque
Be3zn
Xbalanque
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,262 Elo+
Party 1
Mercury
Mercury
Clawszz
Mercury
Level 47
God Stats
1W - 3L
1,513 SR
Queue Stats
1W - 4L
1,262 Elo+
Party 1
Hades
Hades
Ghosted Ice
Hades
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,262 Elo+
Party 1
Odin
Odin
MCBARREDYOURMOM
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,262 Elo+
Party 1
Bacchus
Bacchus
Yoerboyanton
Bacchus
Level 4
God Stats
0W - 2L
1,368 SR
Queue Stats
0W - 3L
1,262 Elo+
Party 1
Team Averages
Level 21
1,476 SR
1,262 Elo+

VS

Team Averages
Level 64
1,544 SR
1,470 Elo+
Izanami
Izanami
Dreamcast4K
Izanami
Level 48
God Stats
9W - 7L
1,418 SR
Queue Stats
178W - 192L
1,441 Elo+
Solo
Atlas
Atlas
Kaito567567
Atlas
Level 86
God Stats
25W - 16L
1,560 SR
Queue Stats
364W - 363L
1,449 Elo+
Solo
Mercury
Mercury
RSTXYOLO
Mercury
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 67L
1,485 Elo+
Party 2
Cthulhu
Cthulhu
jordanonbail
Cthulhu
Level 69
God Stats
2W - 3L
1,715 SR
Queue Stats
103W - 102L
1,472 Elo+
Party 2
Janus
Janus
nickyoone
Janus
Level 69
God Stats
10W - 13L
1,527 SR
Queue Stats
186W - 180L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Be3zn
Xbalanque
7
2 / 6 / 0
4,905
491
2,776
7,319
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Clawszz
Mercury
9
3 / 3 / 1
5,333
533
2,817
7,126
2,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 5 / 1
4,308
431
650
6,591
1,831
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 0 / 0
4,362
436
891
4,909
1,572
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bacchus
Yoerboyanton
Bacchus
7
0 / 4 / 2
4,512
451
1,174
6,581
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dreamcast4K
Izanami
11
6 / 2 / 6
7,037
704
6,022
4,473
1,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 2 / 8
7,031
703
5,006
8,538
5,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
RSTXYOLO
Mercury
9
3 / 1 / 2
5,771
577
1,609
5,129
1,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
jordanonbail
Cthulhu
12
0 / 0 / 0
6,710
671
2,007
5,532
2,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
nickyoone
Janus
11
4 / 1 / 4
6,685
669
6,763
3,271
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
18
18
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Be3zn
Xbalanque
2
6
0
0.33
L
Mercury
Clawszz
Mercury
3
3
1
1.17
W
Izanami
Dreamcast4K
Izanami
6
2
6
4.5
L
0
5
1
0.1
W
5
2
8
4.5
L
0
0
0
0
W
Mercury
RSTXYOLO
Mercury
3
1
2
4
L
Bacchus
Yoerboyanton
Bacchus
0
4
2
0.25
W
Cthulhu
jordanonbail
Cthulhu
0
0
0
0
W
Janus
nickyoone
Janus
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,308
Damage
21,407
32,526
Taken
26,943
11,799
Mitigated
12,581
1,877
Healing
7,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Be3zn
Xbalanque
2,776
1,356
0
495
7,319
1,834
1
3,225
4,002
0
14,351
L
Mercury
Clawszz
Mercury
2,817
647
0
286
7,126
2,214
0
2,552
4,332
0
23,280
W
Izanami
Dreamcast4K
Izanami
6,022
3,738
0
1,450
4,473
1,438
2,322
351
4,122
0
58,792
L
650
231
20
60
6,591
1,831
0
2,496
3,821
11,546
0
W
5,006
2,102
0
2,818
8,538
5,890
217
928
7,610
12,028
0
L
891
109
0
0
4,909
1,572
19
1,951
2,958
0
16,458
W
Mercury
RSTXYOLO
Mercury
1,609
712
0
300
5,129
1,660
162
131
4,998
0
26,733
L
Bacchus
Yoerboyanton
Bacchus
1,174
338
0
1,016
6,581
4,348
0
2,743
3,726
9,554
0
W
Cthulhu
jordanonbail
Cthulhu
2,007
201
0
2,132
5,532
2,703
0
0
5,532
37,472
3,043
W
Janus
nickyoone
Janus
6,763
139
0
1,000
3,271
890
445
414
2,857
41,178
1,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,420
Gold Earned
33,234
140
Minions Killed
308
0
Camps Cleared
0
998,390
Distance Traveled
956,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,905
491
31
3
0
191,680
0
L
Mercury
5,333
533
39
4
0
235,071
0
W
Izanami
7,037
704
107
11
0
149,234
0
L
Hades
4,308
431
27
3
0
169,803
0
W
Atlas
7,031
703
13
1
0
195,151
0
L
Odin
4,362
436
30
3
0
200,987
0
W
Mercury
5,771
577
45
5
0
227,882
0
L
Bacchus
4,512
451
13
1
0
200,849
0
W
Cthulhu
6,710
671
68
7
0
185,584
0
W
Janus
6,685
669
75
8
0
199,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role