Player Matchup

Bacchus
Bacchus
MT Hotchey
Bacchus
Level 120
God Stats
18W - 12L
1,629 SR
Queue Stats
456W - 449L
1,526 Elo+
Solo
Agni
Agni
MrThighGuy
Agni
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 67L
1,484 Elo+
Party 1
Vulcan
Vulcan
ShiroiXKiba
Vulcan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 69L
1,479 Elo+
Party 1
Eset
Eset
TOXIC_ANT_SWARM
Eset
Level 148
God Stats
6W - 2L
1,793 SR
Queue Stats
259W - 257L
1,574 Elo+
Solo
Bastet
Bastet
WoodedSheet8340
Bastet
Level 216
God Stats
67W - 49L
1,587 SR
Queue Stats
1,406W - 1,509L
1,443 Elo+
Solo
Team Averages
Level 147
1,602 SR
1,501 Elo+

VS

Team Averages
Level 150
1,440 SR
1,460 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
DesignatedDrunk
Olorun
Level 134
God Stats
0W - 2L
1,339 SR
Queue Stats
223W - 232L
1,493 Elo+
Solo
Nox
Nox
L U X 4 R Y
Nox
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
51W - 70L
1,410 Elo+
Party 2
Thoth
Thoth
Razturaztamide
Thoth
Level 172
God Stats
3W - 4L
1,503 SR
Queue Stats
478W - 452L
1,479 Elo+
Solo
Chaac
Chaac
ShardDelum
Chaac
Level 141
God Stats
4W - 7L
1,359 SR
Queue Stats
189W - 202L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MT Hotchey
Bacchus
13
2 / 1 / 7
7,515
1,074
4,605
8,474
8,199
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
4 / 1 / 6
7,718
1,103
5,299
4,877
1,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Vulcan
13
4 / 1 / 4
7,546
1,078
7,741
4,718
1,813
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

12
0 / 2 / 8
6,748
964
3,369
4,659
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 2 / 4
6,612
945
5,913
6,966
4,466
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
0 / 2 / 1
5,157
737
901
3,343
3,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 2
5,874
839
2,419
5,697
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 2 / 0
5,684
812
1,786
3,332
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
5 / 2 / 1
7,170
1,024
8,243
4,273
1,358
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
13
0 / 2 / 4
6,353
908
6,304
13,254
9,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
11
Kills
6
7
Deaths
11
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
2
1
0.25
L
0
3
2
0.33
L
1
2
0
0.5
W
Bacchus
MT Hotchey
Bacchus
2
1
7
5.5
W
4
1
6
7
L
5
2
1
2.75
L
Chaac
0
2
4
1
W
Vulcan
4
1
4
6
W
0
2
8
2
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,927
Damage
19,653
29,694
Taken
29,899
18,084
Mitigated
17,517
10,272
Healing
12,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
901
102
0
121
3,343
3,413
0
2,203
1,072
1,377
0
L
2,419
723
1,900
1,410
5,697
2,070
0
4,295
1,306
10,834
0
L
1,786
169
207
825
3,332
1,276
0
2,523
771
5,020
0
W
Bacchus
MT Hotchey
Bacchus
4,605
200
865
3,150
8,474
8,199
370
2,368
6,075
10,644
2,584
W
5,299
528
670
810
4,877
1,934
486
2,084
2,729
11,250
447
L
8,243
339
521
255
4,273
1,358
0
1,709
2,469
18,536
829
L
Chaac
6,304
25
679
6,457
13,254
9,400
0
8,695
4,196
0
16,424
W
Vulcan
7,741
419
908
636
4,718
1,813
710
2,275
2,280
14,057
402
W
3,369
310
1,298
586
4,659
1,672
429
2,373
2,166
9,786
435
W
5,913
923
382
967
6,966
4,466
0
3,250
3,541
0
12,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,139
Gold Earned
30,238
84
Minions Killed
75
0
Camps Cleared
0
732,880
Distance Traveled
532,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,157
737
3
0
0
59,116
0
L
Olorun
5,874
839
27
4
0
115,102
0
L
Nox
5,684
812
9
1
0
71,371
0
W
Bacchus
7,515
1,074
14
2
0
145,318
0
W
Agni
7,718
1,103
21
3
0
149,432
0
L
Thoth
7,170
1,024
26
4
0
122,154
0
L
Chaac
6,353
908
10
1
0
164,954
0
W
Vulcan
7,546
1,078
18
3
0
149,171
0
W
Eset
6,748
964
14
2
0
125,404
0
W
Bastet
6,612
945
17
2
0
163,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role