Player Matchup

Hou Yi
Hou Yi
Gold II
JustF6Alreadyffs
Hou Yi
Gold II
Level 82
God Stats
1W - 1L
1,575 SR
Queue Stats
37W - 34L
1,520 MMR
Party 1
Discordia
Discordia
Platinum V
REEMANCAM
Discordia
Platinum V
Level 82
God Stats
4W - 3L
1,605 SR
Queue Stats
29W - 20L
1,724 MMR
Party 1
King Arthur
King Arthur
Platinum III
RomeRequiem
King Arthur
Platinum III
Level 42
God Stats
2W - 1L
1,592 SR
Queue Stats
24W - 16L
1,828 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 69
1,591 SR
1,691 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,635 SR
1,704 MMR
Olorun
Olorun
Gold II
BryanTheCone
Olorun
Gold II
Level 120
God Stats
4W - 3L
1,744 SR
Queue Stats
86W - 96L
1,653 MMR
Solo
Hades
Hades
Platinum IV
WayToDawn34
Hades
Platinum IV
Level 164
God Stats
4W - 4L
1,672 SR
Queue Stats
207W - 242L
1,736 MMR
Solo
Medusa
Medusa
Platinum V
king_meg93
Medusa
Platinum V
Level 154
God Stats
8W - 10L
1,489 SR
Queue Stats
269W - 328L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 6
10,738
895
9,190
6,659
2,713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Discordia
REEMANCAM
Discordia
18
2 / 0 / 7
11,100
925
10,479
4,462
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
RomeRequiem
King Arthur
15
4 / 0 / 5
10,275
856
5,486
9,406
8,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SerqetCthulhuKumbhakarnaNe ZhaKuzenbo

VS

Bans
CerberusAresXing TianHorusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
0 / 5 / 0
8,183
682
4,604
9,043
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 2 / 0
7,939
662
3,758
9,811
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
king_meg93
Medusa
14
0 / 3 / 0
7,551
629
2,018
9,227
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
5
0
0
W
4
0
6
7
W
Discordia
REEMANCAM
Discordia
2
0
7
5.5
W
King Arthur
RomeRequiem
King Arthur
4
0
5
6.5
L
0
2
0
0
L
Medusa
king_meg93
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,155
Damage
10,380
20,527
Taken
28,081
13,176
Mitigated
10,839
6,910
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
4,604
1,297
400
884
9,043
3,234
0
3,761
4,514
28,760
826
W
9,190
4,033
0
2,130
6,659
2,713
3,020
3,598
3,061
0
45,268
W
Discordia
REEMANCAM
Discordia
10,479
160
0
1,575
4,462
1,663
687
2,294
2,168
45,664
282
W
King Arthur
RomeRequiem
King Arthur
5,486
821
0
3,205
9,406
8,800
28
2,740
6,666
0
33,959
L
3,758
325
0
2,874
9,811
4,351
0
2,061
7,309
20,735
0
L
Medusa
king_meg93
Medusa
2,018
771
0
1,014
9,227
3,254
0
2,873
5,820
0
18,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,113
Gold Earned
23,673
199
Minions Killed
109
0
Camps Cleared
0
760,790
Distance Traveled
605,994
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,183
682
43
4
0
187,694
0
W
Hou Yi
10,738
895
64
5
0
236,684
0
W
Discordia
11,100
925
90
8
0
255,030
0
W
King Arthur
10,275
856
45
4
0
269,076
2
L
Hades
7,939
662
45
4
0
206,025
1
L
Medusa
7,551
629
21
2
0
212,275
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role